Revision for “Macro Actions Available in the Classic Client” created on May 2, 2024 @ 11:06:27
Title | Macro Actions Available in the Classic Client |
---|---|
Content | This page is supplemental to the page '<a href="https://uo.com/wiki/ultima-online-wiki/technical/creating-macros/">Creating Macros</a>' which gives an overview of how these actions may be used.
<b>Say</b> Your character will say what you input for this. This can be seen by anyone on the same screen.
<b>Emote</b> Since emotions can not be conveyed by facial expression or voice inflection an emote is used. This will appear above your head in a different color to that selected for speech and between asterisks: *smiles*
<b>Whisper</b> This can be ‘heard’ only by someone standing within one tile of you.
<b>Yell</b> Prefixing your words with an exclamation mark, followed by a space, allows you to yell. This can be ‘heard’ up to a screen and a half away
<b>Walk</b> Select a direction for your character to walk/run based on the distance your cursor is from your character.
<b>War/Peace</b> Toggles between War Mode and Peace Mode.
<b>Paste</b> Pastes text from the clipboard. Just like ctrl+v
<b>Open</b> Select a gump from the list to open:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Configuration</li>
<li>Paperdoll</li>
<li>Status</li>
<li>Journal</li>
<li>Skills</li>
<li>MageSpellbook</li>
<li>Chat</li>
<li>Backpack</li>
<li>Overview</li>
<li>Mail</li>
<li>PartyManifest</li>
</ul>
</td>
<td>
<ul>
<li>PartyChat</li>
<li>NecroSpellbook</li>
<li>PaladinSpellbook</li>
<li>CombatBook</li>
<li>BushidoSpellbook</li>
<li>NinjitsuSpellbook</li>
<li>Guild</li>
<li>SpellWeavingSpellbook</li>
<li>QuestLog</li>
<li>MysticismSpellbook</li>
<li>RacialAbilitiesBook</li>
<li>BardSpellbook</li>
</ul>
</td>
</tr>
</tbody>
</table>
<b>Close</b> Select a gump from the list to close:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Configuration</li>
<li>Paperdoll</li>
<li>Status</li>
<li>Journal</li>
<li>Skills</li>
<li>MageSpellbook</li>
<li>Chat</li>
<li>Backpack</li>
<li>Overview</li>
<li>Mail</li>
<li>PartyManifest</li>
</ul>
</td>
<td>
<ul>
<li>PartyChat</li>
<li>NecroSpellbook</li>
<li>PaladinSpellbook</li>
<li>CombatBook</li>
<li>BushidoSpellbook</li>
<li>NinjitsuSpellbook</li>
<li>Guild</li>
<li>SpellWeavingSpellbook</li>
<li>QuestLog</li>
<li>MysticismSpellbook</li>
<li>RacialAbilitiesBook</li>
<li>BardSpellbook</li>
</ul>
</td>
</tr>
</tbody>
</table>
<b>Minimize</b> Select a gump from the list to minimize:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Configuration</li>
<li>Paperdoll</li>
<li>Status</li>
<li>Journal</li>
<li>Skills</li>
<li>MageSpellbook</li>
<li>Chat</li>
<li>Backpack</li>
<li>NecroSpellbook</li>
</ul>
</td>
<td>
<ul>
<li>PaladinSpellbook</li>
<li>CombatBook</li>
<li>BushidoSpellbook</li>
<li>NinjitsuSpellbook</li>
<li>Guild</li>
<li>SpellWeavingSpellbook</li>
<li>QuestLog</li>
<li>MysticismSpellbook</li>
<li>RacialAbilitiesBook</li>
</ul>
</td>
</tr>
</tbody>
</table>
<b>Maximize</b> Select a gump from the list to maximize:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Configuration</li>
<li>Paperdoll</li>
<li>Status</li>
<li>Journal</li>
<li>Skills</li>
<li>MageSpellbook</li>
<li>Chat</li>
<li>Backpack</li>
<li>NecroSpellbook</li>
</ul>
</td>
<td>
<ul>
<li>PaladinSpellbook</li>
<li>CombatBook</li>
<li>BushidoSpellbook</li>
<li>NinjitsuSpellbook</li>
<li>Guild</li>
<li>SpellWeavingSpellbook</li>
<li>QuestLog</li>
<li>MysticismSpellbook</li>
<li>RacialAbilitiesBook</li>
</ul>
</td>
</tr>
</tbody>
</table>
<b>OpenDoor</b> Opens Door in front of the player.
<b>UseSkill</b> Select a skill from the list to use:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Anatomy</li>
<li>Animal Lore</li>
<li>Animal Taming</li>
<li>Arms Lore</li>
<li>Begging</li>
<li>Cartography</li>
<li>Detecting Hidden</li>
<li>Discordance</li>
<li>Evaluating Intelligence</li>
<li>Forensic Evaluation</li>
<li>Hiding</li>
<li>Imbuing</li>
</ul>
</td>
<td>
<ul>
<li>Inscription</li>
<li>Item Identification</li>
<li>Meditation</li>
<li>Peacemaking</li>
<li>Poisoning</li>
<li>Provocation</li>
<li>Remove Trap</li>
<li>Spirit Speak</li>
<li>Stealing</li>
<li>Stealth</li>
<li>Taste Identification</li>
<li>Tracking</li>
</ul>
</td>
</tr>
</tbody>
</table>
<b>LastSkill</b> Uses the skill that was last used.
<b>CastSpell</b> Casts any selected spell from:
<ul>
<li>Magery</li>
<li>Necromancy</li>
<li>Chivalry</li>
<li>Bushido</li>
<li>Ninjitsu</li>
<li>Spellweaving</li>
<li>Mysticism</li>
<li>Skill Masteries</li>
</ul>
<b>LastSpell</b> Casts the last spell cast.
<b>LastObject</b> Uses the last object(item) used.
<b>Bow</b> Player character performs a bowing animation
<b>Salute</b> Player character performs a Saluting animation (fist on chest)
<b>QuitGame</b> Prompts with a full Quit Game (Cancel/Okay)
<b>AllNames</b> Displays all names on your screen. (npc and player)
<b>LastTarget</b> If targeting, will target the last thing targeted.
<b>TargetSelf</b> If targeting, will target yourself.
<b>Arm/Disarm</b> (Left Hand/Right Hand) Will equip the last piece of equipment held there. Will unequip the current piece of equipment held there.
<b>WaitForTarg</b> Waits for a targeting cursor before proceeding with macro.
<b>TargetNext</b> Cycles through targets on screen.
<b>AttackLast</b> Engages combat with the last target.
<b>Delay</b> Adds a delay to the macro. (measured in 'ticks' 10 ticks = 1 second)
<b>CircleTrans</b> Toggles circle of transparency on/off
<b>CloseGumps</b> Closes all gumps.
<b>AlwaysRun</b> Toggles if your character will always run On/Off (if on your character can't walk)
<b>SaveDesktop</b>redundant following the move to save character data in the 'documents' folder.
<b>KillGumpOpen</b>When activated, this macro will stop the client from opening container windows on initial login.
<b>PrimaryAbility</b> Activates Primary Weapon Ability.
<b>SecondaryAbility</b> Activates Secondary Weapon Ability.
<b>EquipLastWeapon </b>drops the current weapon and picks up the last used weapon
<b>SetUpdateRange </b>Obsolete, no current function
<b>IncreaseUpdateRange </b>Obsolete, no current function .
<b>DecreaseUpdateRange </b>Obsolete, no current function
<b>MaxUpdateRange </b>Obsolete, no current function
<b>MinUpdateRange </b>Obsolete, no current function
<b>DefaultUpdateRange </b>Obsolete, no current function
<b>EnableRangeColor </b>Obsolete, no current function
<b>DisableRangeColor</b> Obsolete, no current function
<b>ToggleRangeColor </b>Obsolete, no current function
<b>InvokeVirtue</b> Uses one of the following virtues:
<ul>
<li>Honor</li>
<li>Sacrifice</li>
<li>Valor</li>
</ul>
<b>SelectNext</b> Uses the Targeting System to select something from the following list:
<ul>
<li>Hostile</li>
<li>Party</li>
<li>Follower</li>
<li>Object</li>
<li>Mobile</li>
</ul>
<b>SelectPrevious</b> See SelectNext but in reverse.
<b>SelectNearest</b> See SelectNext but what ever is closest to your character.
<b>AttackSelectedTarget</b> Engages combat with what ever you have selected. See SelectNext.(functions similar to AttackLast)
<b>UseSelectedTarget</b> Uses what ever you have selected. See SelectNext.
<b>CurrentTarget</b> If targeting, targets what is selected. See SelectNext.
<strong>TargetSystemOn/Off </strong>Toggles the targeting system on or off
<strong>ToggleBuffIconWindow </strong>Toggles the buff icon window on or off
<b>BandageSelf</b> Uses Bandages on yourself.
<b>BandageTarget</b> Uses the New Targeting System. Uses bandages on selected target.
<b>ToggleGargoyleFlying</b> Toggles On/Off Gargoyles racial ability to fly.
<b>RecordDress</b> saves all items the player has currently equipped except items in the left and right hand. Players can save up to four different suits of equipment.
<b>Dress</b> equips all items stored within the corresponding Record Dress macro. For example, Dress -> Dress1 equips items saved in Record Dress -> Record Dress1. Swaps out equipment in-use with the equipment specified.
<b>Undress</b> removes all items currently equipped and places those items within the players backpack.
<b>RecordArm</b> saves items currently equipped in the left and right hands. Players can save up to four different sets.
<b>Disarm</b> removes items in the left and right hand and places them within the players backpack.
<b>Arm</b> equips all items stored within the corresponding Record Arm macro. For example, Arm -> Arm1 equips items saved in Record Arm -> Record Arm1. Item slots which are already occupied will have their gear replaced.
<b>UseObject</b> Select a consumable or object from the list to use:
<table>
<tbody>
<tr>
<td>
<ul>
<li>Heal Potion</li>
<li>Cure Potion</li>
<li>Refresh Potion</li>
<li>Strength Potion</li>
<li>Agility Potion</li>
<li>Explosion Potion</li>
<li>Conflagration Potion</li>
</ul>
</td>
<td>
<ul>
<li>Enchanted Apple</li>
<li>PetalsOfTrinsic</li>
<li>OrangePetals</li>
<li>TrappedBox</li>
<li>SmokeBomb</li>
<li>HealStone</li>
<li>SpellTrigger</li>
</ul>
</td>
</tr>
</tbody>
</table> |
Excerpt |