Revision for “03) 16th October” created on October 7, 2016 @ 08:40:33
Title | 03) 16th October |
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Content | <h2>Ultima Online Patch Notes for 10/16/1997</h2>
<h3>Notoriety:</h3>
<ul>
<li>We're slowing the rate of notoriety drops from attacks.</li>
<li>We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.</li>
<li>The problems with notoriety not being affected by spellcasting are fixed.</li>
<li>We tweaked the notoriety curve somewhat to adjust some of the loss rates.</li>
<li>A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.</li>
<li>A bug with notoriety not falling under some circumstances will be fixed.</li>
</ul>
<h3>Items:</h3>
<ul>
<li>The weapon or armor moving into inventory for no visible reason has been fixed.</li>
<li>Objects in houses will not decay as quickly.</li>
<li>Armor ratings for magic armor should be correct now.</li>
<li>The double axe will become two-handed.</li>
<li>Changed strength requirements and armor values for female armor.</li>
<li>Several sorts of knives and cleavers have had their swing rate slowed.</li>
<li>Female platemail now has the same dexterity penalties that male plate does.</li>
<li>Communication crystals will not use a whole stack of gems to recharge, but just the one.</li>
<li>Cloth will say how many yards of cloth are left.</li>
<li>The problem with all of your mandrake root being consumed at once will be corrected.</li>
<li>Items in player-made chests and other containers won't be vanishing anymore.</li>
</ul>
<h3>Economy:</h3>
<ul>
<li>Jewelers purchasing from players.</li>
<li>Prices on magic items in shops should be correct.</li>
<li>Hair dye will be cheaper.</li>
<li>We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.</li>
<li>Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.</li>
<li>Reagent supply in shops will be increased.</li>
</ul>
<h3>Ecology:</h3>
<ul>
<li>Dragon and drake AI has been tweaked.</li>
<li>Iron maidens won't kill you outright, and they will have some warning to them.</li>
<li>Forest birds and jungle birds have been weakened.</li>
<li>The regrow rate on ore and lumber will be faster.</li>
</ul>
<h3>NPCs, Guards, Pets and Hirelings:</h3>
<ul>
<li>The missing shopkeepers should be back.</li>
<li>Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.</li>
<li>Miner guildmasters will be more common.</li>
<li>Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.</li>
<li>The pet "transfer" command will cause the pet to stop following.</li>
<li>The "transfer" command on pets will turn off their previous guarding and following orders.</li>
<li>Zoo creatures aren't tamable anymore.</li>
</ul>
<h3>Miscellaneous:</h3>
<ul>
<li>Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).</li>
<li>Ghosts will be able to use the planks and give orders to the tillerman while manifested.</li>
<li>The problem some had with resurrecting immediately sometimes not working will be fixed.</li>
<li>You will get a message in the lower left corner of your screen when you cross into and out of justice regions.</li>
<li>We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.</li>
<li>Begging should be largely fixed.</li>
<li>The "infinite newbies" exploit is fixed.</li>
<li>Problems with weight involving horses will be fixed.</li>
<li>The area west of Trinsic that has no bridges over the river will gain them.</li>
</ul>
<h3>Client Patch:</h3>
<ul>
<li>Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)</li>
<li>Lag issues with light sources will be improved.</li>
<li>Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.</li>
<li>The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.</li>
<li>Counselor paperdoll problems will be fixed.</li>
</ul>
<h3>Some special notes:</h3>
<ul>
<li>Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.</li>
<li>It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.</li>
<li>We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.</li>
</ul> |
Excerpt |