03) 16th October

Revision for “03) 16th October” created on October 7, 2016 @ 08:40:33

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03) 16th October
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<h2>Ultima Online Patch Notes for 10/16/1997</h2> <h3>Notoriety:</h3> <ul> <li>We're slowing the rate of notoriety drops from attacks.</li> <li>We're adjusting the intervals in the title scale, so you'll see that your notoriety title may well change; this is only a change in the title, and not to your actual notoriety value.</li> <li>The problems with notoriety not being affected by spellcasting are fixed.</li> <li>We tweaked the notoriety curve somewhat to adjust some of the loss rates.</li> <li>A bug in notoriety advancement that made it go up many times faster than it was supposed to will be fixed.</li> <li>A bug with notoriety not falling under some circumstances will be fixed.</li> </ul> <h3>Items:</h3> <ul> <li>The weapon or armor moving into inventory for no visible reason has been fixed.</li> <li>Objects in houses will not decay as quickly.</li> <li>Armor ratings for magic armor should be correct now.</li> <li>The double axe will become two-handed.</li> <li>Changed strength requirements and armor values for female armor.</li> <li>Several sorts of knives and cleavers have had their swing rate slowed.</li> <li>Female platemail now has the same dexterity penalties that male plate does.</li> <li>Communication crystals will not use a whole stack of gems to recharge, but just the one.</li> <li>Cloth will say how many yards of cloth are left.</li> <li>The problem with all of your mandrake root being consumed at once will be corrected.</li> <li>Items in player-made chests and other containers won't be vanishing anymore.</li> </ul> <h3>Economy:</h3> <ul> <li>Jewelers purchasing from players.</li> <li>Prices on magic items in shops should be correct.</li> <li>Hair dye will be cheaper.</li> <li>We think we've fixed another set of strange shop stocking (specifically reagents) and pricing (particularly stackables) issues.</li> <li>Purchasing large items will check your backpack for the gold before automatically withdrawing from the bank.</li> <li>Reagent supply in shops will be increased.</li> </ul> <h3>Ecology:</h3> <ul> <li>Dragon and drake AI has been tweaked.</li> <li>Iron maidens won't kill you outright, and they will have some warning to them.</li> <li>Forest birds and jungle birds have been weakened.</li> <li>The regrow rate on ore and lumber will be faster.</li> </ul> <h3>NPCs, Guards, Pets and Hirelings:</h3> <ul> <li>The missing shopkeepers should be back.</li> <li>Hireling stats have been revised; the upper end isn't as nice, the stats vary a lot more depending on which one you hire, and a good knowledge of anatomy in picking one to hire will help a lot.</li> <li>Miner guildmasters will be more common.</li> <li>Some cleanup code to get rid of the oldstyle guards still hanging around in the forest was done.</li> <li>The pet "transfer" command will cause the pet to stop following.</li> <li>The "transfer" command on pets will turn off their previous guarding and following orders.</li> <li>Zoo creatures aren't tamable anymore.</li> </ul> <h3>Miscellaneous:</h3> <ul> <li>Ships will no longer dump players back on land after a server restart (unless another player on the ship moves the ship before the other passengers log in).</li> <li>Ghosts will be able to use the planks and give orders to the tillerman while manifested.</li> <li>The problem some had with resurrecting immediately sometimes not working will be fixed.</li> <li>You will get a message in the lower left corner of your screen when you cross into and out of justice regions.</li> <li>We've now got sanity checking on the various ways of coloring items; this means that those who had found ways to get interesting skin shades and clothing hues won't be able to anymore.</li> <li>Begging should be largely fixed.</li> <li>The "infinite newbies" exploit is fixed.</li> <li>Problems with weight involving horses will be fixed.</li> <li>The area west of Trinsic that has no bridges over the river will gain them.</li> </ul> <h3>Client Patch:</h3> <ul> <li>Items you can move will highlight under your regular cursor (not just ones in your backpack, but also items on the ground!)</li> <li>Lag issues with light sources will be improved.</li> <li>Target highlighting will turn the creature, player, or NPC under your cursor while in war mode red, so you can more clearly determine whether you are targeting the right thing.</li> <li>The first stages of weather! At first it will be localized and purely cosmetic, and over time we'll have weather fronts and other effects.</li> <li>Counselor paperdoll problems will be fixed.</li> </ul> <h3>Some special notes:</h3> <ul> <li>Existing mandrake won't be fixed, only new mandrake. It won't stack and if you use it to cast, it will all count as one mandrake.</li> <li>It will take some time for the shopkeepers to stock up to normal on the reagents. We'll keep an eye out to see if this is still having problems.</li> <li>We've heard reports of "timewarp" still occurring, so we are not listing it as fixed yet.</li> </ul>
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