Revision for “05) 5th November” created on October 7, 2016 @ 08:41:06
Title | 05) 5th November |
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Content | <h2>Ultima Online Patch Notes for 11/05/1997</h2>
<ul>
<li>A general upgrading of creature difficulty.</li>
<li>A much more detailed menu-based help system accessed via the Call GM button.</li>
<li>Book titles and other more detailed names will show in shop windows.</li>
<li>A major stability issue that also caused lag was resolved.</li>
<li>Fixed an exploit whereby you could remove items from locked containers if the container was already open on your screen.</li>
<li>Added a macro called "AllNames" that lets you bring up the names of everyone on screen instantly.</li>
<li>Combat mode highlighting now works correctly on sitting people.</li>
<li>Fixed some problems with combat highlighting, particularly on animals. The neutral hue is now different as well.</li>
<li>Mining now has a small animation, a delay, sound effects, and autostacking of ore in your backpack.</li>
<li>Fletching and lumberjacking also now have sound effects, animations, and require "process" time.</li>
<li>Changed the animation used by the energy vortex.</li>
<li>Teleporting too close to houses and ships is now impossible.</li>
<li>Gate travel is now two-way, so that if someone tries to trap you on a roof you can just walk back.</li>
<li>There are now four damage types: direct (ignores armor), physical, fire, and energy.</li>
<li>Slashing, bashing, and piercing weapons now damage different types of armor materials at different rates.</li>
<li>The damage taken by fire and energy attacks will depend in part on the sort of armor you are wearing.</li>
<li>All offensive spells now affect notoriety and call guards, including non-damaging ones.</li>
<li>A general revision to spell damages was done to tier them better. *Flamestrike in particualr is much nicer now.</li>
<li>Ships and boats now put a spare key in your safety deposit box when you build them.</li>
<li>You can double-click a recall rune and edit the text on it to label it whatever you want.</li>
<li>The paralyze spell will take magic resistance into account.</li>
<li>The problems with directions and locations being identified as "0 0 0 0" should be fixed. Note that existing recall runes will not be corrected (but you can now rename them as you prefer, see above).</li>
<li>Lords British and Blackthorn's guards now match city guards in abilities.</li>
<li>More undead should show up in cemeteries.</li>
<li>"Good" brigands and pirates should stop appearing.</li>
<li>There were apparently stregnth requirements on some items of jewelry; these have been removed.</li>
<li>A few more types of creatures will start to travel in groups.</li>
<li>You can now sell items that are in containers in your backpack.</li>
<li>Practice weapons now always stay with you when you die, just like spellbooks do.</li>
<li>Fixed some more messed up notoriety titles (Noble and Lord were reversed, and "looking"--the single-click--was giving you "Lord" status at a different point than your character window was).</li>
<li>Paladins are tougher now.</li>
</ul> |
Excerpt |