21) 21st December

Revision for “21) 21st December” created on October 7, 2016 @ 08:48:35

Title
21) 21st December
Content
<h2>Housing Update Phase 3 Dec 21 1998 1:48PM</h2> <h3>HOUSING</h3> <ul> <li>Excess houses are deleted. <ul> <li>All unclaimed houses are deleted when the server comes up.</li> <li>All houses with claim ties are deleted.</li> <li>Houses with ties that are both the same person are not deleted.</li> <li>The no build period ends.</li> </ul> </li> <li>Vendors return to normal. <ul> <li>You can place vendors again.</li> <li>They can only be placed in public houses.</li> <li>Vendors gain a new command, "replace," which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding period can be cleaned up this way.</li> </ul> </li> <li>You can place guildstones again.</li> <li>You can place houses again.</li> <li>Tents still cannot be placed.</li> <li>Old building "shop" types can be placed, but the ovens, forges, etc, no longer appear in them.</li> <li>Architects are around, and they sell deeds again. <ul> <li>The old building types that were shop specific are no longer for sale.</li> <li>Tents are no longer for sale.</li> </ul> </li> <li>Guild deeds may be purchased again.</li> <li>Vendor deeds may be purchased again.</li> <li>Placement of houses enforces a space limit around the newly placed house. <ul> <li>There must be a completely clear 1 tile space all the way around the building.</li> <li>There must be a 5 tile space in the front and back of the house wherein there are no "dynamic" objects. This means that trees and underbrush are OK, but another house is not.</li> </ul> </li> <li>Houses are now owned by the top claimant, or the placer of a new house. The old concept of keyholders becomes obsolete.</li> <li>The top claims are automatically made into owners when the server comes up and when players log in.</li> <li>The player is flagged as owning a house.</li> <li>The house is flagged as being owned.</li> <li>People flagged as house owners are not able to place new buildings.</li> <li>Friend of the house is defined as <ul> <li>Being the house's owner</li> <li>Being on the house's explicit friends list</li> <li>Being a character on the same account as the owner, unless you own a house yourself</li> </ul> </li> <li>Functions which previously depended on holding a key will now generally depend on being a friend of the house.</li> <li>Vendors will only be eligible to remain in the house if you are a friend, and will pack up automatically if their owner visits them and is not a friend.</li> <li>Only the owner of the house will be able to lock down items. A key is still used an interface, but the action will only succeed if you are the owner of the house.</li> <li>Only friends of the house will be able to rename locked down runes.</li> <li>Owners and friends of the house are able to refresh the house by using the front door.</li> <li>Friends of the house (including owners) may defend the house: <ul> <li>They may exercise "Texas Law."</li> <li>They may attack non-friends in the house without penalty under the rep system.</li> <li>This only applies to private buildings.</li> <li>They can use keywords to ban and eject people.</li> <li>Saying "I ban thee" will bring up a targeting cursor to ban someone.</li> <li>Saying "Remove thyself" will bring up a targeting cursor to eject someone.</li> <li>The functionality of banning and ejecting is the same as if it were selected from the house menu.</li> <li>Logging into a house will automatically eject you outside the door if you are not a friend of the house.</li> </ul> </li> <li>House signs gain a new interface. <ul> <li>Looking at the sign <ul> <li>will give the house name</li> <li>will put (under guard protection) in the case of a public house that is guarded.</li> </ul> </li> <li>Double-clicking the sign will bring up a brass plaque with the house name on it.</li> <li>The name of the house will be centered on the sign both horizontally and vertically. <ul> <li>Overly long words will linebreak in the middle.</li> <li>Overly long names will truncate after five lines.</li> </ul> </li> <li>The sign may be used from inside or outside the house.</li> <li>If the user of the sign is a friend of the house, the brass sign will have a window attached to it with more options. <ul> <li>The gump will have an OKAY button that closes the gump. This button also makes the house sign be whatever the currently selected sign type is.</li> <li>The gump will have three tabs, named INFO, FRIENDS, and OPTIONS. Clicking on the tabs between the pages will change the page. <ul> <li>The INFO tab will be the front page, and it will have the following: <ul> <li>The owner of the house.</li> <li>The number of locked down items, out of the maximum available on the house.</li> <li>The number of secure containers, out of the maximum available on the house.</li> <li>A button to change the house's name.</li> <li>Pressing this button will prompt you to type in a new name.</li> <li>You can cancel typing in a new name by hitting ESCAPE.</li> <li>Having entered a new name, it will become the name of the house.</li> <li>This option may be used by any friend of the house.</li> <li>If the building is public, it will list the number of "visits" the house has had. This is a highly approximate number.</li> </ul> </li> <li>The FRIENDS tab will have the following: <ul> <li><i>List friends</i> will list all the friends of the house. <ul> <li>If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar at the bottom.</li> <li>An OKAY button should take you back to the front page of the house sign gump.</li> <li>Any house friend may access this list.</li> </ul> </li> <li><i>Clear friends</i> will remove all the friends of the house. Only the house owner may use this button.</li> <li><i>Add a friend</i> will bring up a targeting cursor to allow you to add a new friend. <ul> <li>Only house owners may use this option.</li> <li>There is a limit of 50 friends.</li> </ul> </li> <li><i>Remove a friend</i> will list all the friends of the house with checkboxes so you can choose one to remove. <ul> <li>Only the house owner may access this command.</li> <li>If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar.</li> <li>Paging back and forth should not affect which box is currently selected.</li> <li>A "remove now!" button will remove the friend from the list, and redisplay the list with the new friends list.</li> <li>An OKAY button will return to the house sign menu without removing anyone.</li> </ul> </li> <li><i>Ban</i> works exactly as "add a friend" does, except it bans. <ul> <li>Any house friend may use this command.</li> <li>Banning will also eject the character from the house, to three tiles from the door.</li> <li>You cannot ban a friend of the house.</li> <li>A message explaining what happened is given to the victim.</li> <li>There is a limit of 50 bans.</li> </ul> </li> <li><i>Eject</i> will bring up a targeting cursor and allow you to target someone. <ul> <li>Any house friend may use this command.</li> <li>The targeted individual will be sent outside the house, 3 tiles from the door.</li> <li>The ejected character must be a player.</li> <li>Friends of the house may not be ejected.</li> <li>A message explaining what happened is given to the victim.</li> </ul> </li> <li><i>List bans</i> will list all the people banned from the house. <ul> <li>Any house friend may use this command.</li> <li>If there are many bans, the window allows paging through them.</li> <li>The OKAY button will return to the house menu.</li> </ul> </li> <li><i>Lift a ban</i> will list all the people banned from the house, with checkboxes next to them. <ul> <li>Any friend of the house may use this command.</li> <li>If there are many bans, you can page through them.</li> <li>The OKAY button will return to the house menu without affecting the ban list.</li> <li>The "remove now!" button will lift the ban, and redisplay the list.</li> <li>Paging back and forth will not affect which box is selected.</li> </ul> </li> </ul> </li> <li>The OPTIONS tab will have the following: <ul> <li><i>Transfer ownership</i> will let you transfer ownership to another player by bringing up a targeting cursor. <ul> <li>The user must be outside the house when the option is selected.</li> <li>Only the house owner may use this option.</li> <li>The target must not own a house</li> <li>The friends list is cleared off the house when ownership is transferred.</li> <li>The ban list is cleared when ownership is transferred.</li> <li>The locks are automatically changed when ownership is transferred.</li> <li>New master keys are given to the new owner (one in the bank and one in the backpack).</li> <li>The ownership of the house is removed from the old owner.</li> <li>Ownership of the house is assigned to the new owner.</li> </ul> </li> <li><i>Demolish house</i> will allow demolishing the house back into a deed. <ul> <li>Only the owner may use this option.</li> <li>The option will pull up an "are you sure" gump making it clear that this will delete guilds and vendors.</li> <li>The house will be destroyed.</li> <li>Ownership will be removed from the player.</li> <li>A deed for that type of house will be placed in the bank unless the person is a murderer, in which case it will go in the backpack.</li> </ul> </li> <li><i>Change locks</i> will allow changing of the house locks. <ul> <li>Only the owner may use this option.</li> <li>The front door will be deleted and replaced with a new door (thus making old keys useless).</li> <li>New master keys will be given to the owner (one in the bank and one in the backpack).</li> <li>This option does work if the house is public, but since the door is unlockable, it has no real effect.</li> </ul> </li> <li><i>Declare building public</i> <ul> <li>Only the house owner may do this.</li> <li>This choice only appears for private houses.</li> <li>Makes the door always openable and unlockable.</li> <li>Makes the building eligible for vendor placement.</li> </ul> </li> <li><i>Declare building private</i> <ul> <li>Only the house owner may do this.</li> <li>This choice only appears for public houses.</li> <li>This option will fail with a message if there are vendors in the house.</li> <li>Relocks the front door.</li> <li>Resets the sign to the standard house sign type.</li> <li>Removes the guard region if any.</li> </ul> </li> <li><i>Toggle guard protection.</i> <ul> <li>This option is disabled while we assess it for game balance impact.</li> <li>Guards are not aggressive towards murderers, but only towards aggressors.</li> <li>Guards are only aggressive towards aggressors.</li> <li>The victim must be standing on the house.</li> <li>The victim must call the guards.</li> </ul> </li> <li><i>Change house sign</i> will allow you to select a new sign for the house. <ul> <li>This option may be used by any friend of the house.</li> <li>This option only appears for public houses.</li> <li>It will bring up a page with sign choices.</li> <li>You can flip between two pages of choices by hitting the more choices button.</li> <li>The selected sign will stay selected regardless of paging.</li> <li>The new sign will take effect when the OKAY button is hit on any page of the gump.</li> </ul> </li> </ul> </li> <li>Right-clicking will close the window, as usual.</li> </ul> </li> </ul> </li> </ul> </li> </ul> <h3>CRAFTING</h3> <ul> <li><i>Carpentry changes:</i> <ul> <li>Gains a new category of items called "House Additions". <ul> <li>Blacksmithing additions require a level of the blacksmith skill, wood, and iron. <ul> <li>Small Forge</li> <li>Big Forge (facing East)</li> <li>Big Forge (facing South)</li> <li>Anvil (facing East)</li> <li>Anvil (facing South)</li> </ul> </li> <li>Training dummies require a level of tailoring skill, wood, and cloth. <ul> <li>Training Dummy (facing East)</li> <li>Training Dummy (facing South)</li> <li>Pickpocket Dummy (facing East)</li> <li>Pickpocket Dummy (facing South)</li> </ul> </li> <li>Cooking add-ons require a level of tinkering skill, wood, and iron. <ul> <li>Stone Oven (facing East)</li> <li>Stone Oven (facing South)</li> <li>Flour Mill (facing East)</li> <li>Flour Mill (facing South)</li> </ul> </li> <li>Tailoring add-ons require a level of tailoring, wood, and cloth. <ul> <li>Spinning Wheel (facing South)</li> <li>Spinning Wheel (facing East)</li> <li>Loom (facing East)</li> <li>Loom (facing South)</li> </ul> </li> <li>Mystical add-ons require a level of magery, wood, and iron. <ul> <li>Pentagram</li> <li>Abbatoir</li> </ul> </li> </ul> </li> <li>Crafting the item will generate a deed.</li> <li>Double-clicking the deed will give you a ghosted image of the item to place.</li> <li>These items may only be placed in a house.</li> <li>You must be a friend of the house to place them.</li> <li>These items are not allowed to be adjacent to doors.</li> <li>Items when placed are immovable.</li> <li>Items when placed are usable, if they have uses.</li> <li>All add-ons may be chopped with an axe by the owner of the house, and will destroy all pieces of the object.</li> <li>Carpentry becomes difficulty-based. You will not be able to craft certain items until you reach a certain skill level.</li> </ul> </li> <li><i>Tinkering changes:</i> <ul> <li>The range for traps on chests will be three paces.</li> <li>Traps will only damage those who opened the chest.</li> </ul> </li> </ul> <h3>MISCELLANEOUS</h3> <ul> <li><i>Guild changes:</i> <ul> <li>Warfare: <ul> <li>Changing guild types should no longer mess up color highlighting for your current wars.</li> <li>Current messed up color highlighting should clean itself up automatically by setting the sides to being at peace.</li> </ul> </li> <li>Monsters will pick up and destroy items that block them as follows: <ul> <li>The item must be moveable.</li> <li>The creature cannot be a pet.</li> <li>The item cannot be locked down.</li> <li>The item must be impassable.</li> <li>Monsters can destroy an item anytime.</li> <li>Human NPCs must be attacking someone to destroy an item.</li> <li>Animals must be attacking someone to destroy an item.</li> <li>The creatures will destroy stacked items one at a time.</li> </ul> </li> </ul> </li> <li>Numerous map fixes were made.</li> <li>The help menu will point to the correct URL for sending email to Origin.</li> <li>Giant frogs will no longer cost you karma to kill.</li> </ul>
Excerpt


OldNewDate CreatedAuthorActions
October 7, 2016 @ 08:48:35 Mariah
October 6, 2016 @ 13:40:26 Mariah