Revision for “21) 21st December” created on October 7, 2016 @ 08:48:35
Title | 21) 21st December |
---|---|
Content | <h2>Housing Update Phase 3 Dec 21 1998 1:48PM</h2>
<h3>HOUSING</h3>
<ul>
<li>Excess houses are deleted.
<ul>
<li>All unclaimed houses are deleted when the server comes up.</li>
<li>All houses with claim ties are deleted.</li>
<li>Houses with ties that are both the same person are not deleted.</li>
<li>The no build period ends.</li>
</ul>
</li>
<li>Vendors return to normal.
<ul>
<li>You can place vendors again.</li>
<li>They can only be placed in public houses.</li>
<li>Vendors gain a new command, "replace," which will dismiss the vendor and create a fresh vendor deed in your backpack. This command only works if the vendor has no inventory. Any vendors bugged during the deeding period can be cleaned up this way.</li>
</ul>
</li>
<li>You can place guildstones again.</li>
<li>You can place houses again.</li>
<li>Tents still cannot be placed.</li>
<li>Old building "shop" types can be placed, but the ovens, forges, etc, no longer appear in them.</li>
<li>Architects are around, and they sell deeds again.
<ul>
<li>The old building types that were shop specific are no longer for sale.</li>
<li>Tents are no longer for sale.</li>
</ul>
</li>
<li>Guild deeds may be purchased again.</li>
<li>Vendor deeds may be purchased again.</li>
<li>Placement of houses enforces a space limit around the newly placed house.
<ul>
<li>There must be a completely clear 1 tile space all the way around the building.</li>
<li>There must be a 5 tile space in the front and back of the house wherein there are no "dynamic" objects. This means that trees and underbrush are OK, but another house is not.</li>
</ul>
</li>
<li>Houses are now owned by the top claimant, or the placer of a new house. The old concept of keyholders becomes obsolete.</li>
<li>The top claims are automatically made into owners when the server comes up and when players log in.</li>
<li>The player is flagged as owning a house.</li>
<li>The house is flagged as being owned.</li>
<li>People flagged as house owners are not able to place new buildings.</li>
<li>Friend of the house is defined as
<ul>
<li>Being the house's owner</li>
<li>Being on the house's explicit friends list</li>
<li>Being a character on the same account as the owner, unless you own a house yourself</li>
</ul>
</li>
<li>Functions which previously depended on holding a key will now generally depend on being a friend of the house.</li>
<li>Vendors will only be eligible to remain in the house if you are a friend, and will pack up automatically if their owner visits them and is not a friend.</li>
<li>Only the owner of the house will be able to lock down items. A key is still used an interface, but the action will only succeed if you are the owner of the house.</li>
<li>Only friends of the house will be able to rename locked down runes.</li>
<li>Owners and friends of the house are able to refresh the house by using the front door.</li>
<li>Friends of the house (including owners) may defend the house:
<ul>
<li>They may exercise "Texas Law."</li>
<li>They may attack non-friends in the house without penalty under the rep system.</li>
<li>This only applies to private buildings.</li>
<li>They can use keywords to ban and eject people.</li>
<li>Saying "I ban thee" will bring up a targeting cursor to ban someone.</li>
<li>Saying "Remove thyself" will bring up a targeting cursor to eject someone.</li>
<li>The functionality of banning and ejecting is the same as if it were selected from the house menu.</li>
<li>Logging into a house will automatically eject you outside the door if you are not a friend of the house.</li>
</ul>
</li>
<li>House signs gain a new interface.
<ul>
<li>Looking at the sign
<ul>
<li>will give the house name</li>
<li>will put (under guard protection) in the case of a public house that is guarded.</li>
</ul>
</li>
<li>Double-clicking the sign will bring up a brass plaque with the house name on it.</li>
<li>The name of the house will be centered on the sign both horizontally and vertically.
<ul>
<li>Overly long words will linebreak in the middle.</li>
<li>Overly long names will truncate after five lines.</li>
</ul>
</li>
<li>The sign may be used from inside or outside the house.</li>
<li>If the user of the sign is a friend of the house, the brass sign will have a window attached to it with more options.
<ul>
<li>The gump will have an OKAY button that closes the gump. This button also makes the house sign be whatever the currently selected sign type is.</li>
<li>The gump will have three tabs, named INFO, FRIENDS, and OPTIONS. Clicking on the tabs between the pages will change the page.
<ul>
<li>The INFO tab will be the front page, and it will have the following:
<ul>
<li>The owner of the house.</li>
<li>The number of locked down items, out of the maximum available on the house.</li>
<li>The number of secure containers, out of the maximum available on the house.</li>
<li>A button to change the house's name.</li>
<li>Pressing this button will prompt you to type in a new name.</li>
<li>You can cancel typing in a new name by hitting ESCAPE.</li>
<li>Having entered a new name, it will become the name of the house.</li>
<li>This option may be used by any friend of the house.</li>
<li>If the building is public, it will list the number of "visits" the house has had. This is a highly approximate number.</li>
</ul>
</li>
<li>The FRIENDS tab will have the following:
<ul>
<li><i>List friends</i> will list all the friends of the house.
<ul>
<li>If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar at the bottom.</li>
<li>An OKAY button should take you back to the front page of the house sign gump.</li>
<li>Any house friend may access this list.</li>
</ul>
</li>
<li><i>Clear friends</i> will remove all the friends of the house. Only the house owner may use this button.</li>
<li><i>Add a friend</i> will bring up a targeting cursor to allow you to add a new friend.
<ul>
<li>Only house owners may use this option.</li>
<li>There is a limit of 50 friends.</li>
</ul>
</li>
<li><i>Remove a friend</i> will list all the friends of the house with checkboxes so you can choose one to remove.
<ul>
<li>Only the house owner may access this command.</li>
<li>If there are many friends, the gump should allow paging through them with left and right buttons on the gray bar.</li>
<li>Paging back and forth should not affect which box is currently selected.</li>
<li>A "remove now!" button will remove the friend from the list, and redisplay the list with the new friends list.</li>
<li>An OKAY button will return to the house sign menu without removing anyone.</li>
</ul>
</li>
<li><i>Ban</i> works exactly as "add a friend" does, except it bans.
<ul>
<li>Any house friend may use this command.</li>
<li>Banning will also eject the character from the house, to three tiles from the door.</li>
<li>You cannot ban a friend of the house.</li>
<li>A message explaining what happened is given to the victim.</li>
<li>There is a limit of 50 bans.</li>
</ul>
</li>
<li><i>Eject</i> will bring up a targeting cursor and allow you to target someone.
<ul>
<li>Any house friend may use this command.</li>
<li>The targeted individual will be sent outside the house, 3 tiles from the door.</li>
<li>The ejected character must be a player.</li>
<li>Friends of the house may not be ejected.</li>
<li>A message explaining what happened is given to the victim.</li>
</ul>
</li>
<li><i>List bans</i> will list all the people banned from the house.
<ul>
<li>Any house friend may use this command.</li>
<li>If there are many bans, the window allows paging through them.</li>
<li>The OKAY button will return to the house menu.</li>
</ul>
</li>
<li><i>Lift a ban</i> will list all the people banned from the house, with checkboxes next to them.
<ul>
<li>Any friend of the house may use this command.</li>
<li>If there are many bans, you can page through them.</li>
<li>The OKAY button will return to the house menu without affecting the ban list.</li>
<li>The "remove now!" button will lift the ban, and redisplay the list.</li>
<li>Paging back and forth will not affect which box is selected.</li>
</ul>
</li>
</ul>
</li>
<li>The OPTIONS tab will have the following:
<ul>
<li><i>Transfer ownership</i> will let you transfer ownership to another player by bringing up a targeting cursor.
<ul>
<li>The user must be outside the house when the option is selected.</li>
<li>Only the house owner may use this option.</li>
<li>The target must not own a house</li>
<li>The friends list is cleared off the house when ownership is transferred.</li>
<li>The ban list is cleared when ownership is transferred.</li>
<li>The locks are automatically changed when ownership is transferred.</li>
<li>New master keys are given to the new owner (one in the bank and one in the backpack).</li>
<li>The ownership of the house is removed from the old owner.</li>
<li>Ownership of the house is assigned to the new owner.</li>
</ul>
</li>
<li><i>Demolish house</i> will allow demolishing the house back into a deed.
<ul>
<li>Only the owner may use this option.</li>
<li>The option will pull up an "are you sure" gump making it clear that this will delete guilds and vendors.</li>
<li>The house will be destroyed.</li>
<li>Ownership will be removed from the player.</li>
<li>A deed for that type of house will be placed in the bank unless the person is a murderer, in which case it will go in the backpack.</li>
</ul>
</li>
<li><i>Change locks</i> will allow changing of the house locks.
<ul>
<li>Only the owner may use this option.</li>
<li>The front door will be deleted and replaced with a new door (thus making old keys useless).</li>
<li>New master keys will be given to the owner (one in the bank and one in the backpack).</li>
<li>This option does work if the house is public, but since the door is unlockable, it has no real effect.</li>
</ul>
</li>
<li><i>Declare building public</i>
<ul>
<li>Only the house owner may do this.</li>
<li>This choice only appears for private houses.</li>
<li>Makes the door always openable and unlockable.</li>
<li>Makes the building eligible for vendor placement.</li>
</ul>
</li>
<li><i>Declare building private</i>
<ul>
<li>Only the house owner may do this.</li>
<li>This choice only appears for public houses.</li>
<li>This option will fail with a message if there are vendors in the house.</li>
<li>Relocks the front door.</li>
<li>Resets the sign to the standard house sign type.</li>
<li>Removes the guard region if any.</li>
</ul>
</li>
<li><i>Toggle guard protection.</i>
<ul>
<li>This option is disabled while we assess it for game balance impact.</li>
<li>Guards are not aggressive towards murderers, but only towards aggressors.</li>
<li>Guards are only aggressive towards aggressors.</li>
<li>The victim must be standing on the house.</li>
<li>The victim must call the guards.</li>
</ul>
</li>
<li><i>Change house sign</i> will allow you to select a new sign for the house.
<ul>
<li>This option may be used by any friend of the house.</li>
<li>This option only appears for public houses.</li>
<li>It will bring up a page with sign choices.</li>
<li>You can flip between two pages of choices by hitting the more choices button.</li>
<li>The selected sign will stay selected regardless of paging.</li>
<li>The new sign will take effect when the OKAY button is hit on any page of the gump.</li>
</ul>
</li>
</ul>
</li>
<li>Right-clicking will close the window, as usual.</li>
</ul>
</li>
</ul>
</li>
</ul>
</li>
</ul>
<h3>CRAFTING</h3>
<ul>
<li><i>Carpentry changes:</i>
<ul>
<li>Gains a new category of items called "House Additions".
<ul>
<li>Blacksmithing additions require a level of the blacksmith skill, wood, and iron.
<ul>
<li>Small Forge</li>
<li>Big Forge (facing East)</li>
<li>Big Forge (facing South)</li>
<li>Anvil (facing East)</li>
<li>Anvil (facing South)</li>
</ul>
</li>
<li>Training dummies require a level of tailoring skill, wood, and cloth.
<ul>
<li>Training Dummy (facing East)</li>
<li>Training Dummy (facing South)</li>
<li>Pickpocket Dummy (facing East)</li>
<li>Pickpocket Dummy (facing South)</li>
</ul>
</li>
<li>Cooking add-ons require a level of tinkering skill, wood, and iron.
<ul>
<li>Stone Oven (facing East)</li>
<li>Stone Oven (facing South)</li>
<li>Flour Mill (facing East)</li>
<li>Flour Mill (facing South)</li>
</ul>
</li>
<li>Tailoring add-ons require a level of tailoring, wood, and cloth.
<ul>
<li>Spinning Wheel (facing South)</li>
<li>Spinning Wheel (facing East)</li>
<li>Loom (facing East)</li>
<li>Loom (facing South)</li>
</ul>
</li>
<li>Mystical add-ons require a level of magery, wood, and iron.
<ul>
<li>Pentagram</li>
<li>Abbatoir</li>
</ul>
</li>
</ul>
</li>
<li>Crafting the item will generate a deed.</li>
<li>Double-clicking the deed will give you a ghosted image of the item to place.</li>
<li>These items may only be placed in a house.</li>
<li>You must be a friend of the house to place them.</li>
<li>These items are not allowed to be adjacent to doors.</li>
<li>Items when placed are immovable.</li>
<li>Items when placed are usable, if they have uses.</li>
<li>All add-ons may be chopped with an axe by the owner of the house, and will destroy all pieces of the object.</li>
<li>Carpentry becomes difficulty-based. You will not be able to craft certain items until you reach a certain skill level.</li>
</ul>
</li>
<li><i>Tinkering changes:</i>
<ul>
<li>The range for traps on chests will be three paces.</li>
<li>Traps will only damage those who opened the chest.</li>
</ul>
</li>
</ul>
<h3>MISCELLANEOUS</h3>
<ul>
<li><i>Guild changes:</i>
<ul>
<li>Warfare:
<ul>
<li>Changing guild types should no longer mess up color highlighting for your current wars.</li>
<li>Current messed up color highlighting should clean itself up automatically by setting the sides to being at peace.</li>
</ul>
</li>
<li>Monsters will pick up and destroy items that block them as follows:
<ul>
<li>The item must be moveable.</li>
<li>The creature cannot be a pet.</li>
<li>The item cannot be locked down.</li>
<li>The item must be impassable.</li>
<li>Monsters can destroy an item anytime.</li>
<li>Human NPCs must be attacking someone to destroy an item.</li>
<li>Animals must be attacking someone to destroy an item.</li>
<li>The creatures will destroy stacked items one at a time.</li>
</ul>
</li>
</ul>
</li>
<li>Numerous map fixes were made.</li>
<li>The help menu will point to the correct URL for sending email to Origin.</li>
<li>Giant frogs will no longer cost you karma to kill.</li>
</ul> |
Excerpt |