Revision for “Publish 06 21st August” created on October 7, 2016 @ 08:54:43
Title | Publish 06 21st August |
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Content | <h1>Publish 6</h1>
The following is a list of changes deployed as Publish 6 on August 1, 2000.
<h2>Looting Rights Changes</h2>
Looting rights that affect both Trammel and Felucca interaction will be changed to the following:
On Trammel:
<ul>
<li>Guildmates will be lootable to each other</li>
<li>Thieves' Guild members will be lootable by all</li>
<li>Criminal corpses will be lootable by all</li>
<li>Murderer corpses will be lootable by all</li>
<li>Those that had lawful damage done to them by the looter. Note that this means a member of a warring guild will not be able to loot opposing guild members unless s/he actually did lawful damage to that character.</li>
<li>Those in the same faction will not be able to loot each other. The exception to this is if they are in the same party, with looting rights turned on. As long as the deceased character does not receive any lawful damage his faction-mates in the party can loot him. For example, if a character is killed by a monster, a player outside of the faction wars, etc., his faction mates in the party will be able to loot him.</li>
</ul>
Lawful Damage is defined as consensual combat from enemy guild members, enemy virtue guild members, and enemy faction members. Lawful damage is also justified damage returned by a player against an unlawful aggressor. For example: if player A attacked player B, and neither were in any guilds parties or factions, then player A would be aggressor. Player B could then return the attack which would be called "lawful damage". If player A and Player B were in opposing guilds or factions, then player A's initial attack would be lawful damage.
Only a player with looting rights will be able to open a corpse on Trammel.
On Felucca:
<ul>
<li>Guildmates will be lootable to each other</li>
<li>Thieves’ Guild members will be lootable by all</li>
<li>Criminals will be lootable by all</li>
<li>Murderer corpses will be lootable by all</li>
<li>In Felucca, players will only be able to cut up the corpses of murderers, or if the player is a murderer then they can cut up any corpse.</li>
<li>Those lawfully damaged by the looter. Only the players who did lawful damage will be able to loot the corpse without going grey. Note that this means a member of a warring guild will not be able to loot opposing guild members without going grey unless s/he actually did lawful damage to that character.</li>
<li>Those in the same faction will be able to loot each other, however, they will criminally flagged if they do so. As in Trammel, the exception to this is if they are in the same party, with looting rights turned on. As long as the deceased character does not receive any lawful damage, his faction-mates in the party can loot him freely. For example, if a character is killed by a monster, a player outside of the faction wars, etc., his faction mates in the party will be able to loot him without getting a criminal flag. However, if a player receives any lawful damage in a faction war (i.e.: from opposing factions) then any faction mate of his will receive a criminal flag if he tries to loot.</li>
</ul>
Opening a corpse by someone without looting rights will get a warning message that to loot this corpse is a criminal act. To remove items from this corpse without looting rights will result in that looter becoming criminally flagged.
<h2>Lockdown Changes</h2>
The circumstances under which lockdowns may be “used” will be updated with the following changes:
<ul>
<li>Resources that are used by ‘targeting’ will no longer be useable when locked down. These items include ingots, boards, logs, and shafts.</li>
<li>All items that are locked down will be useable only by the owner, co-owner, or friends of the house in which they are locked down, the only exception being that items which have another locked down item on top of them will not be able to be used, or released until the item above them is released.</li>
<li>Items which can be used by visitors when locked down are:
<ul>
<li>Purple Books will only be able to be read from when locked down. All others will be able to be edited by visitors.</li>
<li>Runebooks will allow visitors to add recall scrolls to them, otherwise they will work as before.</li>
<li>Visitors will be able to use locked down dyes in a house.</li>
<li>Visitors will be able to use locked down dye tubs is a house. Dye tubs must be unlocked before the color of the dye can be changed.</li>
</ul>
</li>
<li>It will no longer be possible to lock down a “stacked” item unless all items beneath it are locked down. Additionally, it will no longer be possible to lock down “valueless” items such as new player clothing and resurrection robes.</li>
</ul>
<h2>Changes and Fixes</h2>
<ul>
<li>Haven's zoning will be changed to prevent non-young players from being able to sail near Haven and become ejected from their boats.</li>
<li>You will no longer be able to cut up player corpses on the Trammel facet</li>
</ul>
<h2>Updates</h2>
<h3>Update 1</h3>
On August 10, 2000, the following was published:
<b>Stuck Player Options</b>
An option will be added to assist stuck players. This feature will work in the following manner:
When a player selects the stuck option in the help menu, after a short time they will get a menu of certain cities that they will be able to be transported to via this system. The amount of time required to wait for this menu after placing the stuck call will be different each time, within certain unannounced ranges. If the stuck player is in the Second Age area, they will be able to go to one of the two cities there. If the player is not in the Second Age area, they will get a menu with the pre-determined cities of Britain, Yew, Trinsic, Minoc, Vesper and Cove. Selecting a city will transport the character to a designated area in that city.
These factors will also affect this new system:
<ul>
<li>Murderers will not be given the city menu, instead they will be transported to the chaos shrine</li>
<li>Players will only be able to use this option twice per day</li>
<li>Cancelling the stuck call will not use up one of the player’s daily uses</li>
<li>Characters will not be able to move while the city menu is displayed. If they cancel the menu, the character will then be able to move. If the player does not make a selection after 3 minutes, the character will be able to move again and the menu will disappear.</li>
<li>If the player makes more then 2 stuck calls per day, the stuck call will go into the Gamemaster help que as normal.</li>
<li>Players in combat (attacking or being attacked) will not get the new stuck option. Instead, their stuck call will go into the Gamemaster help que as normal.</li>
</ul>
<b>Blacksmithing Changes</b>
Blacksmithing will receive a new interface menu, similar to the tinkering menu. the menu will contain the following options:
<ul>
<li>Make Last - will attempt to make the last item selected</li>
<li>Smelt Item - will prompt to smelt an item into ingots</li>
<li>Repair Item - will prompt with a target to attempt a repair</li>
<li>Prompt for Maker's Mark - there will be a toggle for the Maker's Mark. The three settings for the toggle are 1) Always do mark, 2) prompt for mark, 3) never do mark. (You will still need the required skill in order to place a maker’s mark on an item)</li>
</ul>
<b>General Fixes and Updates</b>
<ul>
<li>Vendor pricing issues with containers will be resolved</li>
<li>Ban option on houses will function properly</li>
<li>House add-on items will no longer leave residue when being deleted</li>
</ul> |
Excerpt |