Revision for “Publish 13.5 11th October” created on October 7, 2016 @ 08:57:39
Title | Publish 13.5 11th October |
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Content | <h1>Publish 13.5</h1>
The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5.
<h2>Commodity Deeds</h2>
New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before.
Listed below are some additional details:
<ul>
<li>Commodity deed “contracts” may be purchased from NPC bankers
<ul>
<li>Commodity Deeds are "blessed," in that they cannot be stolen (if kept in the top level of one's backpack), and cannot be looted.</li>
<li>These contracts will appear in the form of a light green deed</li>
</ul>
</li>
<li>When first created, commodity deeds will be empty and hold no items
<ul>
<li>Empty commodity deeds will be labeled as “an unfilled commodity deed"</li>
</ul>
</li>
<li>The commodity deed may be filled by double-clicking the deed, then targeting an applicable item
<ul>
<li>The target item must be of a stackable type (ex. logs, ingots, or Mandrake Root)</li>
<li>The target item must be within the targeting character’s bank box</li>
<li>The items which may fill a commodity deed are as follows:
<ul>
<li>bolts of cloth</li>
<li>pieces of cloth</li>
<li>pieces of leather</li>
<li>piles of folded cloth</li>
<li>piles of hides</li>
<li>arrows</li>
<li>crossbow bolts</li>
<li>feathers</li>
<li>shafts</li>
<li>boards</li>
<li>logs</li>
<li>Black Pearl</li>
<li>Blood Moss</li>
<li>Garlic</li>
<li>Ginseng</li>
<li>Mandrake Root</li>
<li>Nightshade</li>
<li>Spider’s Silk</li>
<li>Sulphurous Ash</li>
<li>iron ingots</li>
<li>agapite ingots</li>
<li>bronze ingots</li>
<li>copper ingots</li>
<li>dull copper ingots</li>
<li>golden ingots</li>
<li>shadow iron ingots</li>
<li>valorite ingots</li>
<li>verite ingots</li>
</ul>
</li>
</ul>
</li>
<li>Commodity deeds can only be filled once
<ul>
<li>Attempts to re-fill a used commodity deed will display: “To claim the resources represented by this deed, drop it into your bank box.”</li>
<li>Used commodity deeds will be labeled as “a filled commodity deed,” along with a second notation in the form of “[item description] : [quantity]"</li>
</ul>
</li>
<li>Players may “cash in” a commodity deed by dropping it into her character’s bank box
<ul>
<li>The “cashed in” commodities will appear in a stack in the bank box</li>
</ul>
</li>
</ul>
<h2>Repair Service Contracts</h2>
One of the cornerstones of Ultima Online is the activity of players sharing items with other players in order to obtain repairs for their armor and weapons. A supplement to these transactions will now exist in the form of “repair service contracts.”
Listed below are some additional details:
<ul>
<li>These contracts will appear in the form of a deed
<ul>
<li>Repair Service Contracts are "blessed," in that they cannot be stolen (if kept in the top level of one's backpack), and cannot be looted.</li>
<li>The contracts will be labeled as “a repair service contract from a [level] blacksmith,” where [level] is the skill level title of the smith which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate).</li>
</ul>
</li>
<li>Characters with the blacksmith skill will be able to create the repair service contracts by performing the following steps:
<ul>
<li>Use a smithing tool as normal.</li>
<li>Choose the “Repair” option from the menu that appears.</li>
<li>Target a blank scroll. The scroll must be within the blacksmith’s backpack.</li>
<li>The repair service contract will appear in the creating character’s backpack.</li>
</ul>
</li>
<li>Blacksmiths will not gain skill by creating these contracts.</li>
<li>These items cannot be sold on player vendors.</li>
<li>Characters must be standing in an NPC blacksmith or armorer shop in order to use a repair service contract, as follows:
<ul>
<li>Double-click the repair service contract.</li>
<li>Target the item-to-be-repaired.</li>
<li>The used repair service contract will disappear after use.</li>
</ul>
</li>
</ul>
Note that the current blacksmithing repair methods will not be removed. Blacksmiths will still be able to gain skill by repairing items directly.
<h2>Secure House Trading</h2>
A method for increasing the security of house trading will implemented.
House transfer procedures will continue as normal, with the following modifications:
<ul>
<li>The deed in the trade window which represents the house-to-be-traded will no longer list the house’s name, but will instead list the house type</li>
<li>Both the buyer and seller must both be within two paces of the house sign in order to initiate the trade</li>
</ul>
<h2>Updates</h2>
<h3>Update 1</h3>
On October 24, 2001, the following was published:
<ul>
<li>Updates to facilitate Week 12 of Scenario 2: Gargoyles' Redemption</li>
</ul>
<h3>Update 2</h3>
On October 30, 2001, the following was published:
<ul>
<li>Updates to facilitate Week 13 of Scenario 2: Gargoyles' Redemption</li>
</ul>
<h3>Update 3</h3>
On November 28, 2001, the following was published:
<ul>
<li>An issue involving the rapid decay of treasure chests has been resolved.</li>
</ul> |
Excerpt |