Publish 13.5 11th October

Revision for “Publish 13.5 11th October” created on October 7, 2016 @ 08:57:39

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Publish 13.5 11th October
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<h1>Publish 13.5</h1> The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5. <h2>Commodity Deeds</h2> New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before. Listed below are some additional details: <ul> <li>Commodity deed “contracts” may be purchased from NPC bankers <ul> <li>Commodity Deeds are "blessed," in that they cannot be stolen (if kept in the top level of one's backpack), and cannot be looted.</li> <li>These contracts will appear in the form of a light green deed</li> </ul> </li> <li>When first created, commodity deeds will be empty and hold no items <ul> <li>Empty commodity deeds will be labeled as “an unfilled commodity deed"</li> </ul> </li> <li>The commodity deed may be filled by double-clicking the deed, then targeting an applicable item <ul> <li>The target item must be of a stackable type (ex. logs, ingots, or Mandrake Root)</li> <li>The target item must be within the targeting character’s bank box</li> <li>The items which may fill a commodity deed are as follows: <ul> <li>bolts of cloth</li> <li>pieces of cloth</li> <li>pieces of leather</li> <li>piles of folded cloth</li> <li>piles of hides</li> <li>arrows</li> <li>crossbow bolts</li> <li>feathers</li> <li>shafts</li> <li>boards</li> <li>logs</li> <li>Black Pearl</li> <li>Blood Moss</li> <li>Garlic</li> <li>Ginseng</li> <li>Mandrake Root</li> <li>Nightshade</li> <li>Spider’s Silk</li> <li>Sulphurous Ash</li> <li>iron ingots</li> <li>agapite ingots</li> <li>bronze ingots</li> <li>copper ingots</li> <li>dull copper ingots</li> <li>golden ingots</li> <li>shadow iron ingots</li> <li>valorite ingots</li> <li>verite ingots</li> </ul> </li> </ul> </li> <li>Commodity deeds can only be filled once <ul> <li>Attempts to re-fill a used commodity deed will display: “To claim the resources represented by this deed, drop it into your bank box.”</li> <li>Used commodity deeds will be labeled as “a filled commodity deed,” along with a second notation in the form of “[item description] : [quantity]"</li> </ul> </li> <li>Players may “cash in” a commodity deed by dropping it into her character’s bank box <ul> <li>The “cashed in” commodities will appear in a stack in the bank box</li> </ul> </li> </ul> <h2>Repair Service Contracts</h2> One of the cornerstones of Ultima Online is the activity of players sharing items with other players in order to obtain repairs for their armor and weapons. A supplement to these transactions will now exist in the form of “repair service contracts.” Listed below are some additional details: <ul> <li>These contracts will appear in the form of a deed <ul> <li>Repair Service Contracts are "blessed," in that they cannot be stolen (if kept in the top level of one's backpack), and cannot be looted.</li> <li>The contracts will be labeled as “a repair service contract from a [level] blacksmith,” where [level] is the skill level title of the smith which has created the contract (i.e. apprentice, journeyman, expert, adept, master, or grandmaster, as appropriate).</li> </ul> </li> <li>Characters with the blacksmith skill will be able to create the repair service contracts by performing the following steps: <ul> <li>Use a smithing tool as normal.</li> <li>Choose the “Repair” option from the menu that appears.</li> <li>Target a blank scroll. The scroll must be within the blacksmith’s backpack.</li> <li>The repair service contract will appear in the creating character’s backpack.</li> </ul> </li> <li>Blacksmiths will not gain skill by creating these contracts.</li> <li>These items cannot be sold on player vendors.</li> <li>Characters must be standing in an NPC blacksmith or armorer shop in order to use a repair service contract, as follows: <ul> <li>Double-click the repair service contract.</li> <li>Target the item-to-be-repaired.</li> <li>The used repair service contract will disappear after use.</li> </ul> </li> </ul> Note that the current blacksmithing repair methods will not be removed. Blacksmiths will still be able to gain skill by repairing items directly. <h2>Secure House Trading</h2> A method for increasing the security of house trading will implemented. House transfer procedures will continue as normal, with the following modifications: <ul> <li>The deed in the trade window which represents the house-to-be-traded will no longer list the house’s name, but will instead list the house type</li> <li>Both the buyer and seller must both be within two paces of the house sign in order to initiate the trade</li> </ul> <h2>Updates</h2> <h3>Update 1</h3> On October 24, 2001, the following was published: <ul> <li>Updates to facilitate Week 12 of Scenario 2: Gargoyles' Redemption</li> </ul> <h3>Update 2</h3> On October 30, 2001, the following was published: <ul> <li>Updates to facilitate Week 13 of Scenario 2: Gargoyles' Redemption</li> </ul> <h3>Update 3</h3> On November 28, 2001, the following was published: <ul> <li>An issue involving the rapid decay of treasure chests has been resolved.</li> </ul>
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