Revision for “Publish 25 13th July” created on October 7, 2016 @ 13:45:40
Title | Publish 25 13th July |
---|---|
Content | <h1>Publish 25</h1>
UO Team July 13, 2004
<h2>General Summary</h2>
<ul>
<li>Bug fixes</li>
<li>PvP balance changes</li>
<li>Archery fixes</li>
</ul>
<h2>Contents</h2>
<ul>
<li>House demolition, and character transfer will now be disabled while the housing and character transfer server is down</li>
<li>Faster casting cap of 2 (if not using the protection spell)</li>
<li>Faster casting cap of 0 (if using the protection spell)</li>
<li>Paladin spells are subject to a faster casting cap of 4</li>
<li>Paladins with magery of 70.0 or above are subject to a faster casting cap of 2</li>
<li>PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription</li>
<li>Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.</li>
<li>Maximum swing rate capped at one swing per 1.25 seconds</li>
<li>Added runic crafting tools to test center bank boxes</li>
<li>Added all artifacts to test center bank boxes</li>
<li>Added ethereal mounts to test center bank boxes</li>
<li>Added a kills/deaths tracking and leader board on test centers</li>
<li>Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage</li>
<li>Cleanse by fire is now difficulty based</li>
<li>Damage required to interrupt bandaging reduced from 26 to 19 for PvP only</li>
<li>Lesser and normal healing potions have smaller delays to use than greater healing potions</li>
<li>Lowered cure spell chance of success</li>
<li>Enhanced cure potions now correctly cure lower poisons</li>
<li>Archcure doesn't cure aggressors or victims</li>
<li>Archcure is now 1/4 second faster</li>
<li>Infectious strike special move now uses poisoning skill to help determine potency</li>
<li>Using a special move within 3 seconds of the previous special move costs double mana</li>
<li>Parried special moves have no mana cost</li>
<li>Dexterity below 80 reduces the chance to parry</li>
<li>Reveal uses magery and detect hidden vs. hide and stealth</li>
<li>Reveal always reveals vs. invisibility spell</li>
<li>Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth</li>
<li>Ghosts can no longer be tracked</li>
<li>Necromancy forms affect tracking difficulty</li>
<li>Archers can now move immediately after firing</li>
<li>Archers must hold still for a minimum of 1/2 second before firing</li>
<li>Fixed Dryad bow and added it to the Doom boss loot</li>
<li>Fix for daemon, lich, vampire, and wraith form issues</li>
<li>Fix for enemy of one issues</li>
<li>Fix for divine fury issues (stat penalties, faction points, etc)</li>
<li>Two handed weapons can now be disarmed</li>
<li>Can no longer immediately rearm disarmed mage weapons</li>
<li>Faction traps now decay after one day</li>
<li>Swamp dragons no longer reduce PvP damage</li>
<li>Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters</li>
<li>Fixed low level gain for weapon skills</li>
<li>Sake is now called "sake" instead of "water" on Japanese shards</li>
<li>Added jewelry slots in 2D client</li>
<li>Added "object handles" in 2D client</li>
</ul>
<h2>Misc. "behind the scenes" changes</h2>
<ul>
<li>Improved internal debugging tools</li>
<li>More logging for "IGR time limit" error</li>
</ul>
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