Publish 25 13th July

Revision for “Publish 25 13th July” created on October 7, 2016 @ 13:45:40

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Publish 25 13th July
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<h1>Publish 25</h1> UO Team July 13, 2004 <h2>General Summary</h2> <ul> <li>Bug fixes</li> <li>PvP balance changes</li> <li>Archery fixes</li> </ul> <h2>Contents</h2> <ul> <li>House demolition, and character transfer will now be disabled while the housing and character transfer server is down</li> <li>Faster casting cap of 2 (if not using the protection spell)</li> <li>Faster casting cap of 0 (if using the protection spell)</li> <li>Paladin spells are subject to a faster casting cap of 4</li> <li>Paladins with magery of 70.0 or above are subject to a faster casting cap of 2</li> <li>PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription</li> <li>Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.</li> <li>Maximum swing rate capped at one swing per 1.25 seconds</li> <li>Added runic crafting tools to test center bank boxes</li> <li>Added all artifacts to test center bank boxes</li> <li>Added ethereal mounts to test center bank boxes</li> <li>Added a kills/deaths tracking and leader board on test centers</li> <li>Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage</li> <li>Cleanse by fire is now difficulty based</li> <li>Damage required to interrupt bandaging reduced from 26 to 19 for PvP only</li> <li>Lesser and normal healing potions have smaller delays to use than greater healing potions</li> <li>Lowered cure spell chance of success</li> <li>Enhanced cure potions now correctly cure lower poisons</li> <li>Archcure doesn't cure aggressors or victims</li> <li>Archcure is now 1/4 second faster</li> <li>Infectious strike special move now uses poisoning skill to help determine potency</li> <li>Using a special move within 3 seconds of the previous special move costs double mana</li> <li>Parried special moves have no mana cost</li> <li>Dexterity below 80 reduces the chance to parry</li> <li>Reveal uses magery and detect hidden vs. hide and stealth</li> <li>Reveal always reveals vs. invisibility spell</li> <li>Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth</li> <li>Ghosts can no longer be tracked</li> <li>Necromancy forms affect tracking difficulty</li> <li>Archers can now move immediately after firing</li> <li>Archers must hold still for a minimum of 1/2 second before firing</li> <li>Fixed Dryad bow and added it to the Doom boss loot</li> <li>Fix for daemon, lich, vampire, and wraith form issues</li> <li>Fix for enemy of one issues</li> <li>Fix for divine fury issues (stat penalties, faction points, etc)</li> <li>Two handed weapons can now be disarmed</li> <li>Can no longer immediately rearm disarmed mage weapons</li> <li>Faction traps now decay after one day</li> <li>Swamp dragons no longer reduce PvP damage</li> <li>Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters</li> <li>Fixed low level gain for weapon skills</li> <li>Sake is now called "sake" instead of "water" on Japanese shards</li> <li>Added jewelry slots in 2D client</li> <li>Added "object handles" in 2D client</li> </ul> <h2>Misc. "behind the scenes" changes</h2> <ul> <li>Improved internal debugging tools</li> <li>More logging for "IGR time limit" error</li> </ul> &nbsp;
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October 7, 2016 @ 13:45:40 Mariah