Publish 37 27th October

Revision for “Publish 37 27th October” created on October 7, 2016 @ 15:03:59

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Publish 37 27th October
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<h1>Publish 37 Additions, Changes, and Fixes</h1> UO Team 27 Oct 2005 00:00:00 EST Publish 37, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 37. <b>General:</b> <ul> <li>Reverted the hunger system back to the way it worked prior to Mondain’s Legacy</li> <li>Party looting will now be off by default</li> <li>Elves no longer lose their 20 points of mana gained from their racial ability when they cross a server line</li> <li>Players who have not upgraded to Mondain’s Legacy now have the correct menu options when using a hairstylist.</li> <li>Fixed an issue that occasionally caused Elves with certain types of hairstyles to lose their hair</li> <li>Sea serpent scales are no longer mislabeled as dragon scales in certain situations</li> <li>You can now rename ship keys again. To do this, double-click the key and then target it</li> <li>All characters on the account that placed a vendor can now fully customize it</li> <li>Fixed an issue that limited the number of kegs that could be put on a vendor</li> <li>Players can no longer trade items directly from a vendor’s pack</li> <li>Plant security settings now work properly</li> <li>Fixed a few issues that caused the Rose of Trinsic to not always produce a petal every 4 hours in certain situations</li> <li>Hearth of the Home Fire now displays its name correctly</li> <li>Objects with the same hue as frostwood will no longer display the item property “frostwood”</li> <li>Re-deeded spinning wheels now display their orientation correctly</li> <li>Talisman of Fey can no longer be bonded to players</li> <li>Spellweaving spellbooks no longer use lockdown slots for each spell they contain</li> <li>Elementals spawned by Gargoyle Pickaxes are now hued</li> <li>Players can no longer give a Lucky Necklace to an NPC jeweler</li> <li>Fixed an issue that caused the small urn to act like a container when items were placed on it</li> <li>Thrasher’s Tail no longer acts as a flax bundle</li> <li>Runebooks now display the correct sextant coordinates</li> <li>Replaced the ""W"" was missing from the longitude coordinate in runebooks in the 2D client</li> <li>Players can now see their paperdoll title when in animal or monster form</li> <li>The Wild Staff can no longer be used to cut up animal corpses</li> <li>Fixed a misspelling with Sculptor NPCs</li> <li>The chat window no longer closes when you cross a server line</li> <li>The chat window now minimizes instead of closing when you die</li> <li>Throwing an Arcane Focus in the trash now removes the Arcane Focus script from your character. Characters that had this script permanently attached to them before are now fixed.</li> <li>The Cu'Sidhe can no longer be tamed by Necromancers unless they have the appropriate taming ability</li> <li>Players are no longer able to recall to a boat placed in T2A Felucca, unless the player is already in T2A</li> <li>Bandages from the Fountain of Life now work with the Veterinary skill</li> <li>Various server stability and other back-end fixes</li> </ul> <b>Quests:</b> <ul> <li>Escort NPCs can now follow players through gates to different facets</li> <li>Fixed an issue with doing escorts to Ocllo</li> <li>Object timers now update correctly when you log out</li> <li>A timer has been added to the quests Message in a Bottle and Waiting to be Filled so that players cannot retake these quests repeatedly</li> <li>The Broken Shaft quest now asks for arrows instead of fukiya darts</li> <li>New characters who start as ninjas are now correctly told to equip their tekagi instead of their shuko during the Mongbat Quest</li> </ul> <b>Crafting / Craftables:</b> <ul> <li>Wooden clubs are now craftable and enhancable</li> <li>Commodity deeds now display what type of wood they contain</li> <li>All versions of the Radiant Scimitar can now be repaired and enhanced</li> <li>Crafting boards out of rare wood with ""do not color"" toggled will no longer result in plain boards</li> <li>Ring mail Gloves can now be smelted</li> <li>Smelting ore when your backpack is overweight no longer causes the produced ingots to drop to the ground</li> <li>Fixed an issue that caused certain craftable artifact weapons to occasionally receive properties with 0 intensity</li> <li>Egg bombs can now be made with bags of flour</li> <li>Boards crafted from Frostwood no longer have a chance of receiving spell channeling on them</li> <li>Elven Reading Chairs now display their name properly when they have been turned</li> <li>Clothing bless deeds now work on male and female kimonos</li> </ul> <b>Combat:</b> <ul> <li>Fixed an issue that caused tamers to not always highlight properly when flagged as an aggressor</li> <li>Riding Swipe now properly damages mounts</li> <li>Riding Swipe now works properly on Hiryus</li> <li>Disarm now works properly on Ornate Axes, War Cleavers and Crooks</li> <li>Corrected older Ornate Axes to do about the same amount of damage as new ones</li> <li>The hit lower defense property on Mace and Shield reading glasses now works as intended</li> <li>The 10% damage bonus on the Quiver of Infinity now works as intended</li> <li>Recovered arrows no longer go into a player’s backpack when the Quiver of Infinity is equipped</li> <li>Using the Quiver of Elements and Consecrate Weapon at the same time now applies the correct amount of damage</li> <li>You can now place arrows into a quiver that already has arrows in it</li> <li>Quivers now display the number of arrows remaining in them on their tool-tip</li> <li>Faction traps now show what faction they belong to</li> <li>Faction trap removal kits now show how many uses they have left</li> <li>Fixed an issue that could cause players to get stuck in Vampiric Embrace</li> <li>Players can no longer use incognito or body paint while in vampire form</li> <li>Ninja mirror images will now appear as the correct color</li> <li>Blue mirror images now flag grey when their owner flags grey to a murderer</li> <li>Players now do 1 point of damage to Golems with every hit of a 100% poison weapon</li> </ul> <b>Pets:</b> <ul> <li>Players lacking the required amount of real skill (skill level before jewelry bonuses) to bond with their pet will now receive a message informing them of this</li> <li>Fixed an issue that would cause certain types of pets to lose hitpoints when they crossed a server line</li> <li>Pack animals that go wild now drop their owner’s items they were holding into special bag on the ground.</li> <li>Players can now stable the Imprisoned Dog</li> <li>The Imprisoned Dog no longer imitates invisible players</li> <li>Fixed an issue that could cause a pets hit points to be reset if their strength was at its cap and the pet got blessed.</li> <li>Pets that have been polymorphed now correctly use the player’s veterinary skill to heal the pet, instead of the player’s healing skill</li> <li>Fire Beetles are no longer colored to dead players in the 2D client</li> <li>Pet parrot perches now automatically lock down when placed inside of houses</li> </ul> <b>Dungeon / Map:</b> <ul> <li>Fixed an issue that caused a spiked trap to continually spawn in one location in the Citadel dungeon</li> <li>Ilshenar minor artifacts no longer drop from ML monsters</li> <li>Reduced the chances of receiving a minor artifact from Mondain’s Legacy Mini-bosses.</li> <li>Young players are now warned in the hallway leading into the Doom dungeon that they are not safe, rather than once they drop into the hole.</li> <li>Paragon Golems no longer spawn in the dungeon of Wrong</li> <li>Paragon Golems now spawn less frequently in Ilshenar</li> <li>Marble Stairs no longer drop from Paragon Golems</li> <li>Changelings in Twisted Weald no longer go to inappropriate areas</li> <li>Changelings will now return to their changeling body type as appropriate</li> <li>Jukan Warriors no longer say strange things when using paralyzing blow</li> <li>The Prism of Light ticket is now destroyed when it is placed on the ground</li> <li>Fixed an issue that caused some Orc Brutes to not carry loot</li> <li>Fixed an issue that sometimes allowed Paroxysmus to teleport players to a location where they could get stuck</li> <li>Fixed a stuck location in the Palace of Paroxysmus</li> <li>Fixed the ""No dest Object Variable found bark when crossing a teleporter in Wind</li> <li>Removed a treasure chest spawn that could block narrow passage ways in Hythloth</li> <li>Fixed a rubber banding issue at a Delucia cave entrance</li> <li>Fixed a few lava tiles in the lava river in the Fire Dungeon</li> <li>Added a teleport tile onto a roof in the Fire dungeon that previously would cause a player to be stuck up there</li> <li>Fixed a Dungeon of Destard stuck location</li> <li>Fixed a Trammel / Felucca stuck location near a cliff</li> <li>Added the missing half of an island in Trammel / Felucca</li> <li>Fixed various missing water tiles in Trammel / Felucca</li> <li>Repaired the upper section of the city walls near the Warrior's guild in Serpent's Hold</li> <li>Adjusted the doors in Serpent's Hold Stables so they are no longer hang off center</li> <li>Removed a section of plaster wall near the Assassin’s Guild in Buc’s Den that shouldn’t have been there</li> <li>Bowyers will now spawn in the bowyer shop in Yew</li> </ul> <b>Client:</b> <ul> <li>Improved the way object handles display names</li> <li>Tracking arrow now lines up better with target in 2D client</li> <li>The sounds slider bar in the options menu now works correctly</li> <li>Ambient jungle sounds no longer persist when you leave the jungle</li> <li>Players and creatures will no longer disappear when a frame of animation cannot be found. This change addresses several issues such as: <ul> <li>Players horse disappears when they are net fishing while mounted</li> <li>Parrot disappears when it squawks</li> <li>Player disappears while lumberjacking in Horrific Beast form (2D client)</li> </ul> </li> <li>Fixed a few spots in Ilshenar that were too dark</li> <li>Fixed a trailing issue for players riding beetles while wearing a wizard’s hat</li> <li>Revenants will now correctly display the equipment they are wearing</li> <li>Fixed an issue where the party looting rights toggle did not always display the correct information</li> <li>The Abattoir house add-on no longer disappears when the OmitBlood option is enabled.</li> <li>The skills list now closes correctly when you hit the back button during character creation</li> <li>Fixed an art issue on the Elven Wash Basin (south)</li> <li>Tall Elven Beds no longer clip second floor tiles</li> <li>Flowered hairstyle now has a flower in 3D client</li> <li>Carpets now show up correctly on the 2nd floor of the Britain Library</li> <li>Characters who equip a repeating crossbow no longer have a black dot show up on their forehead in their paperdoll</li> <li>Fixed a clipping issue with Leaf Tonlets in 3D client</li> <li>Gold no longer falls through certain floor tiles</li> <li>Spiked hair no longer clips through certain helmets</li> <li>Mounted player no longer sits to the side of a Cu Sidhe</li> <li>String of Shells is no longer visible through upper floors when placed on a lower floor</li> <li>Fixed windowed wall tiles that weren't aligned correctly</li> <li>Gauntlets of Valor no longer disappear while wearing a robe in 3D client</li> <li>Elven Pants and Leaf Leggings now fit better with older clothing such as thigh boots in 2D client</li> <li>Trimmed down the Elven Pauldrons - made them more slim fitting so that they conceal better under jackets in 2D client</li> <li>Help menu text is now less bright is 3D client</li> <li>Fixed an issue with the Bed of Nails that caused clipping to occur if it was placed too close to other items</li> <li>Adjusted the height of the bark roof x intersection</li> <li>The Wizard's Hat no longer leaves a trail when worn by a player riding a beetle</li> <li>The Flowered Hairstyle now displays a flower in the 3D client</li> <li>Added legs to Ornate Elven Tables</li> </ul> <b>Pub37 Exploits / Other Issues:</b> <ul> <li>Making cloth from a loom can no longer overload a player with a full backpack</li> <li>Chopping house add-on deeds can no longer overload a player with a full backpack</li> <li>Players can no longer be in animal form before they change races</li> <li>Non-Faction characters can steal a city faction sigil by summoning a horde minion familiar</li> <li>Using a DoT on a player that changes into the serpent animal form will no longer keep poisoning the victim.</li> <li>Stacked items are no longer able to be split while on a vendor</li> <li>Players can no longer teleport onto stools</li> <li>The Shimmering Effusion waiting room is now considered a boss fight region</li> <li>The area around the teleporter in the Travesty room is now a boss fight region</li> <li>Interred Grizzles will no longer continually spawn indefinitely in the Bedlam Dungeon.</li> <li>Gauntlet Bosses will now attack ""Young"" players</li> <li>Fixed an exploit that caused pets only take up 1 control slot</li> <li>Players can no longer store large quantities of resources cheaply on player ran vendors</li> <li>Barrels and over-loaded containers no longer allow players to use vendor as storage space</li> <li>Containers weight no longer overflows if the container exceeds 65535 stones</li> <li>You are no longer able to use items that are on a stabled pack animal</li> <li>Dyed ninja belts can no longer be cut for rare colors and spined, horned, and barbed leather</li> <li>Logging out of the client no longer resets the timer for planting green thorns</li> <li>Area of Effect magery spells no longer damage targets that should be out of sight</li> <li>Removed the ability for players to get underneath a pond in Felucca</li> <li>Ninja mirror images will now appear as the correct color</li> <li>Blue mirror images now flag grey when their owner flags grey to a murderer</li> <li>Familiars will no longer attack old targets causing the owner to become criminal</li> <li>Players are no longer able to dye secured bags in someone else's house</li> <li>Players can no longer dye reward statues that are locked down</li> <li>Ethereal mount statues now work properly if a player dies while summoning it</li> <li>Faction traps are no longer stackable in one tile</li> <li>Fixed an exploit that allowed players to obtain golden skulls easily</li> <li>Fixed a few areas in the new dungeons that allowed players to attack creatures with ranged weapons and spells without being attacked</li> <li>Elves that use savage tribal paint no longer appear as humans and display helms they are wearing as normal human instead of modified elven helmets</li> <li>Players can no longer teleport under the lake in Destard</li> </ul> <b>ERT Fixes:</b> <ul> <li>Fixed an issue that allowed players to place items on other players</li> <li>Peerless boss teleport items now display which facet they can be used in if they are for dungeons in Trammel or Felucca</li> </ul>
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October 7, 2016 @ 15:03:59 Mariah