Revision for “Publish 43 17th October” created on October 8, 2016 @ 08:01:19
Title | Publish 43 17th October |
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Content | <h1>Publish 43</h1>
UO Team 17 Oct 2006 00:00:00 EST
Publish 43 contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 43
<b>Pub43 Details</b>
Below is the list of what you will see if you log on to Test Center. Keep in mind that this is a preliminary list, and anything listed here is subject to change before Pub43 goes to production shards. <i>Note: You may notice the login message has now changed. Follow the instructions in the new gump for information on how to obtain the new tokens and receive entitlement to test the new housing tiles</i>
<b>9th Anniversary Collection Features:</b>
<ul>
<li>Crystal and Shadow housing tiles (Type: "9ac" to temporarily entitle account)</li>
<li>Crystal and Shadow furniture (Type: "give tokens")</li>
<li>Heritage Items</li>
<li>Personal Attendants</li>
</ul>
<b>Additional Features / Bug Fixes:</b>
<ul>
<li>6th Month Reward: +5 stat cap bump for all characters on accounts that are 6 months or older and did not receive the AOS stat increase. (Note: TC9 has been setup so that all characters will receive this)</li>
<li>Evasion duration will scale with your Bushido skill. Range is 3-6 second duration, with a 2 second bonus if your bushido is above GM and both tactics and anatomy are GM or better</li>
<li>Evasion parry modifier will scale with your Bushido skill. Range is 16-40%, with a 10% bonus if your bushido is above GM and both tactics and anatomy are GM or better</li>
<li>Chance to parry is now penalized if dex is below 80</li>
<li>Fixed a bug that was preventing Paladins to be capped at FC2 if they have 70 or more Magery skill as was originally intended</li>
<li>Adjusted passive and targeted detect hidden for both players and monsters so stealthers aren't as easy to detect</li>
<li>Corrected the damage range on legacy Ornate Axes, Talon Bites, and Taskmaster weapons</li>
<li>While in Vampire form, using a spell from any source (scroll, LRC, arcane clothing, spell) that normally would use garlic now damages the caster</li>
<li>Fixed a bug that allowed players under the affects of Vampiric Embrace to life steal from casting spells (as opposed to doing damage via weapon)</li>
<li>Fixed incorrect leech properties from Pub42 on certain weapons that had SSI</li>
<li>Corrected the resists for the Helm of Spirituality, which had been accidently reduced</li>
<li>Increased the range that the Exorcism spell will affect around a champ spawn</li>
<li>Added an NPC to Siege and Mugen that will redeem players' transfer tokens for 7th Anniversary Tokens. These new 7th Anniversary weapons / armor will not be blessed.</li>
<li>Pet Protection now works with summoned pets</li>
<li>Fixed an issue with Pet Protection that could cause a dead player who logged out to lose a dead bonded pet. Added a message telling players that they need to resurrect themselves and log back in in order to reclaim dead bonded pets.</li>
<li>The Animal Lore gump now displays base damage</li>
<li>Different characters on the same account should now all be able to use a vet reward cannon placed locked down in their house</li>
<li>Character Statues will no longer lose their Sculpted By name (existing statues will need to be resculpted)</li>
<li>Male characters can now restore female Character Statues that are wearing female armor without issues</li>
<li>Reduced the maximum number of unicode characters that could be typed on an item being engraved to prevent the property from wrapping to the next line</li>
<li>Personal Attendants will no longer go invisible when their owner hides. This was removed because it was causing problems for Heralds placed inside of houses and was not an essential feature</li>
<li>Players will now only receive one Herald message total per minute, with exception of the owner who will always see the Herald's bark</li>
<li>Fixed a bug that was causing Heralds to bark their announcement more than once after having their options changed multiple times while in a house</li>
<li>Fixed an issue that could allow players to sell their Personal Attendant deeds on their vendors</li>
<li>Personal Attendants are now removed if the character that they belong to is deleted</li>
<li>Fixed the error message that was displayed when a player tries to place furniture in another person's house</li>
<li>Increased the chances that an NPC mage vendor would sell 2nd-4th circle magery scrolls.</li>
<li>Verite and Valorite Elementals will no longer do extra damage to certain types of artifacts that were being destroyed too quickly before</li>
<li>Removed spawns of non-tamable Dire Wolves that started appearing after ML, except for one intentional group located in Gnaw's Cave</li>
<li>Added some new properties for EMs to use on event items</li>
<li>Limited character transfers to once a day per account</li>
</ul>
<ul>
<li>Tageted Detect Hidden has been changed as follows:
<ul>
<li>The targeted detect hidden chance has been slightly reduced against hidden players and creatures.</li>
<li>The targeted detect hidden range penalty has been slightly reduced (less of a drop in the chance to detect a hidden mobile as you get further from the tile you targeted with detect hidden)</li>
<li>Players without the hiding skill using the invisibility spell now has some chance to resist targeted detect hidden.</li>
<li>Monsters using targeted detect hidden have less of a chance to detect hidden players if the monster has less than 100 detect hidden skill. At 100 detect hidden skill the chance remains the same.</li>
</ul>
</li>
<li>Monster passive detect has been changed as follows:
<ul>
<li>The base monster passive detect chance has been reduced.</li>
<li>If a monster's detect hidden skill is greater than zero, it now has a minimum 2% chance to detect players.</li>
<li>Players always have at least a 5% chance to remain hidden from a monster.</li>
</ul>
</li>
<li>Player passive detect vs. stealthed players has been changed as follows:
<ul>
<li>The base player passive detect chance has been significantly reduced.</li>
<li>The passive detect range is now a 4 tile radius from the player.</li>
<li>The range penalty on the chance to passively detect a stealthed player now drops exponentially as range increases. This means that the chance to passively detect another player is much higher if the players are 1 tile apart vs. 4 tiles apart.</li>
<li>Players who have both the stealing and stealth skills at 100 or higher skill have a higher chance to remain hidden at a distance of 1 tile from another player.</li>
</ul>
</li>
<li>Dexterity penalty to parry if dex is less than 80 has been restored to its Publish 25 value.</li>
<li>Evasion modifier to parry now scales with Bushido skill
<ul>
<li>If the player has higher than GM Bushido, and at least GM Tactics and Anatomy, they get a bonus to their evasion modifier (10% bonus to the evasion modifier to parry NOT 10% to the final parry chance)</li>
<li>Bonus modifier to parry range: (these are the ranges for the evasion modifier)
<ul>
<li>16-40% bonus w/o tactics/anatomy</li>
<li>42-50% bonus w/ GM+ bushido and GM tactics/anatomy</li>
</ul>
</li>
</ul>
</li>
<li>Evasion duration now scales with Bushido skill
<ul>
<li>If the player has higher than GM Bushido, and GM Tactics and Anatomy, they get a 1 second bonus</li>
<li>Evasion duration range:
<ul>
<li>3-6 seconds w/o tactics/anatomy</li>
<li>6-7 seconds w/ GM+ Bushido and GM tactics/anatomy</li>
</ul>
</li>
</ul>
</li>
</ul>
<h2>Publish 43 Incremental Update 1</h2>
UO Team 30 Oct 2006 00:00:00 EST
On Monday, October 30, 2006 the following was published:
<ul>
<li>An issue where your evil twin would get you guardwhacked has been fixed</li>
<li>Evil twin will now disappear if it fails to reveal its victim</li>
<li>Once the Grim Reaper kills a target or if his target is dead, he will go back to his graveyard</li>
<li>If the victim or the Grim Reaper enters a house he will go back to his graveyard</li>
<li>The Grim Reaper will now give a random top attacker an artifact, not just the player who does the most damage</li>
<li>Added a 50/50 chance of either spawning a black statuette or an orange statuette</li>
<li>9th anniversary beverages will no longer lose their names, and existing ones will have been fixed as well</li>
<li>An issue that caused Halloween invasions to be too easy has been fixed</li>
<li>Added dead trees into the selection of the heritage items</li>
</ul>
<h2>Publish 43 Incremental Update 2</h2>
UO Team 09 Nov 2006 00:00:00 EST
<ul>
<li>Anniversary gift for all characters 30 days or older consisting of:
<ul>
<li>9th anniversary coin</li>
<li>Gift box containing a random piece of crystal or shadow furniture</li>
</ul>
</li>
<li>Updated ladders to allow players to get down from keep rooftops</li>
<li>Fixed an exploit with the Iron Maiden and Guillotine</li>
<li>Heritage Tree trunks will no longer lose their "blessed" tag after being re-deeded</li>
<li>Slightly reduced the difficulty of the Halloween graveyard spawns</li>
<li>Added new Halloween pumpkins</li>
<li>The Grim Reaper will now return to his graveyard if he teleports into a justice region</li>
<li>The Grim Reapers will now teleport back to his graveyard once he gets down to 33% of his health</li>
<li>Other monsters will now ignore the Grim Reaper</li>
<li>Pets will no longer become uncontrollable if their target leaves the area</li>
<li>The Heritage Ladder will let you choose between two types of ladders:
<ul>
<li>Castle/Keep Ladder - can only be placed by house owner</li>
<li>Regular Ladder</li>
</ul>
</li>
</ul>
<h2>Publish 43 Incremental Update 3</h2>
UO Team 16 Nov 2006 00:00:00 EST
<ul>
<li>Turned off the Sewer Rat invasion and the Halloween event content (Note: The Shard of the Dead will remain up until further notice)</li>
<li>The 8th Age quiver is no longer blessed on Siege or Mugen</li>
<li>The Heritage Collection Boiling Cauldron is now a container (may require re-deeding)</li>
<li>Peaches picked from the Heritage Peach Tree will now stack with other peaches</li>
<li>Personal attendants will no longer lose their clothing after passing through a moongate</li>
<li>Fixed an issue that was causing arcane clothing charges to be used when the player had the required reagents</li>
<li>Fixed an exploit with aquariums</li>
<li>Fixed an exploit with Character Statues</li>
<li>Fixed an exploit with certain skills that could bypass the skill re-use timer</li>
<li>Various fixes for issues with character transfer</li>
</ul>
<h2>Publish 43 Incremental Update 4</h2>
UO Team 21 Nov 2006 00:00:00 EST
<ul>
<li>Turned free anniversary gifts back on</li>
<li>Added live event content</li>
<li>Fixed issue where redeeding the Boiling Cauldron would sometimes spill stew on the ground</li>
</ul>
<h2>Publish 43 Incremental Update 5</h2>
UO Team 30 Nov 2006 00:00:00 EST
<ul>
<li>Increased the chances of encountering a Blackrock Infected Creature</li>
<li>Certain old holiday, newbie, and other rare items can not be locked down once again</li>
</ul>
<h2>Publish 43 Incremental Update 6</h2>
UO Team 21 Dec 2006 00:00:00 EST
<ul>
<li>A rare server crash has been fixed</li>
<li>Characters on Catskills that were affected by last week's extended downtime will recieve a Spring Décor token upon login</li>
<li>Tree trunks now have the same tool-tip as Heritage trees in the selection menu</li>
<li>Lanterns such as the Twilight Lantern will no longer drop to the ground when turned on while equipped</li>
<li>Turned off 2005 holiday gifts</li>
<li>2006 holiday items will be given to characters at least 30 days old:
<ul>
<li>Stocking</li>
<li>Holiday Card</li>
<li>Snow Pile
<ul>
<li>To throw a snowball at another player, double-click the snow pile and target a player. Only players who have a snow pile in their backpack can be targeted in this manner. You will receive a message if the targeted player is not a valid target.</li>
<li>There is a delay as to how often you can throw a snowball from the snow pile.</li>
<li>The snow piles have unlimited uses.</li>
</ul>
</li>
<li>Gingerbread House deed</li>
<li>3-5 Candy Canes</li>
<li>2-3 Gingerbread Cookies</li>
<li>1 Gingerbread Cookie Recipe Scroll (ML only)</li>
</ul>
</li>
<li>2006 holiday items will be handed out until Jan 15, 2007</li>
<li>Added Gingerbread Cookies to the cooking system</li>
<li>Bakers and farmers will now sell ginger, used for crafting Gingerbread Cookies</li>
<li>Snow will now fall from 13 new areas in Trammel / Felucca</li>
<li>Reapers have now been renamed, re-hued, and do cold damage</li>
</ul>
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