Revision for “Publish 51 26th March” created on October 8, 2016 @ 10:12:27
Title | Publish 51 26th March |
---|---|
Content | <h1>Publish 51</h1>
UO Team 26 Mar 2008 00:00:00 EST
Publish 51 went live on all shards on March 26, 2008:
<ul>
<li>Fixed a NPC Grammar Error</li>
<li>Greater Dragons now drop scales and leather when skinned</li>
<li>Properties on the ML recipe bows should now stack correctly with runic, exceptional and material bonuses</li>
<li>Fixed an additional bug that caused properties to be dropped on some ML weapons</li>
<li>Body sculptors and hairdressers should no longer wander too far away</li>
<li>Recipe bows that previously had a 0% exceptional chance now have a 5% exceptional chance (In order to allow for an exceptional chance greater than 0 at GM skill, the success rate and minimum fletching skill have been adjusted. Success rate is now 50% at GM (was 40%.) Min Fletching is now 70 (was 75%.))</li>
<li>Ships will no longer catch fire around the island of Magincia</li>
<li>Leather and elf armor will no longer lose properties when runic-crafted or spawned as magic loot</li>
<li>NPC animated corpses should now deal damage and take damage in the Trammel ruleset.</li>
<li>Players should now be able to complete the summon fiend quest chain.</li>
<li>All bunnies will spawn in their normal colors again</li>
<li>Pet summoning ball changes:
<ul>
<li>Pet summoning balls unhide the summoner when attempting to summon their pet.</li>
<li>Pet summoning balls have a disruptable casting animation like other spells</li>
<li>Pet summoning balls have a reuse delay of 15 seconds.</li>
</ul>
</li>
<li>Pet AI changes:
<ul>
<li>Guard: The pet should guard as it does currently.</li>
<li>Follow: The pet should follow. It will not attack anything, even if it is attacked.</li>
<li>Come: The pet should come. It will not attack anything, even if it is attacked. (If the pet cannot pathfind to its owner, it will not become passive.)</li>
<li>Kill/Attack: The pet will attack its target as it does currently.</li>
<li>Stop: The pet will stop attacking. It will not attack anything, even if it is attacked, and may wander.</li>
<li>Stay: The pet will stay where it is currently, and will not attack anything, even if it is attacked.</li>
</ul>
</li>
<li>Fixed an issue where Talismans were occasionally spawning without any properties</li>
<li>Players can no longer place insured items on a player-run vendor. (Existing insured items on vendors will not be affected.)</li>
<li>Quest items will now untoggle if the player dies while carrying them</li>
<li>Players will now receive a 'You have too many pets guarding you' system message if they already have more than 5 pets guarding them. (Note: pets in the stable that have been commanded to guard may count towards this limit.)</li>
<li>Each pet that is guarding a player will have a "Guarding" note on mouseover.</li>
<li>Fixed issues with the list of guarding pets not being maintained correctly</li>
<li>Provoking onto a creature will no longer cause those in combat with that creature to stop fighting</li>
<li>The Darkwood Armor set bonus now has 100 Luck instead of Night Sight</li>
<li>Acid Proof Rope will no longer remove a spell from a spellbook when crafted</li>
<li>The "Bless" spell icon will no longer incorrectly disappear if the player logs out</li>
<li>Regina in Castle British now lets you know if you are on the wrong stage of the quest rather than just saying you are too busy</li>
<li>Fixed system message upon creating an alliance to correctly show the alliance name</li>
<li>Exceptional crafted chocolate will have the maker's mark attached correctly</li>
<li>Salvage bags will no longer recycle Age of Shadows gift clothing</li>
</ul> |
Excerpt |