Once a character achieves GM status, supplementary skills may be added by speaking to either an ‘Advanced Skill Trainer‘ or begin a further narrative . Fighting characters must first complete the orc champion encounter. This page will highlight where to obtain further narratives. Note: Endless Journey accounts are unable to learn additional skills.
Additional Crafting Skills
The character pictured has reached grand master carpentry, she will now expand her skills by speaking to the crafters’ coalition liaison.
Animal Taming
Adding Taming through narratives you must speak to a zoo recruiter, these can be found outside stables, they will send you to speak to the Zoo Curator found at the East Entrance to the zoo.
Barding
Adding Barding begins with a poster, found on the outer wall of Taverns, Inns and Banks throughout the land
Once you reach the Conservatory and speak to Gunther the Troubadour you must make a choice to follow the narrative by speaking to Sydney, the Bardic Collegium Guildmaster or consult the advanced skill trainer.
Alchemy
Adding Alchemy begins in the Arcanists Guild House behind the Lyceum. This Master Alchemist will send you to speak to the Guildmaster in Herbal Splendor in Moonglow.
Assassin
Becoming an Assassin begins by talking to an emissary at Skara Brae or Trinsic Mage shop.