Please do not purchase any altered faction items. We are aware of an issue with them and currently working on a fix. There will be an update when the fix is published to all shards.
Thank you for your patience and understanding!
Today BioWare Mythic announced Ultima Forever: Quest for the Avatar, a new product that is going to be part of the Ultima franchise. Ultima Forever offers a completely new chance to explore the world of Brintannia with action RPG gameplay and enthralling storytelling. It will be available on both PC and iPad, to let you choose across platforms where to play, either solo or with friends. For more information and the opportunity to sign up for beta, visit www.ultimaforever.com.
The Ultima franchise is a fantastic legacy and has always been very important to us. Ultima Online celebrates the 15th anniversary this year, and will continue to evolve and be a home for many players all over the world. The Awakening story arc will unfold more in a direction that might surprise you. The same dedicated team will continue to work on Ultima Online and lead it into the years to come.
We are very excited that we are now able to present you with a two option to live and fight in Sosaria. The rich lore of Ultima will continue to captivate generations, now with Ultima Online and Ultima Forever.
We are staging the publish to all shards now. European shards will receive the patch today during their normal maintenance cycle.
Here are the publish notes for your reading pleasure:
In addition to assisting to quell the still ongoing unrest throughout Britannia three new ways to gain City Loyalty have been added:
The authorities want you to know:
If you placed your boat near the place Blackthorn’s old castle was standing, please remove it before tomorrow, Wednesday July 11th, at midnight EDT. If your boat isn’t removed, it might get buried and destroyed in some landscaping works that are about to happen in that area.
Written by the EM Team
The grass beneath his tread was soft, and covered in the morning dew from a sun that was rising in the east. Each step was taken without any specific destination, and there was no greater purpose in these steps beyond wandering; the land was unfamiliar and strange, and there were no clear landmarks to guide the way, and no signs of any sort…so he wandered. His robe dragged along the ground, fraying its edges as he went…but he paid it no heed. Finally at the end of his energy for the moment, he dropped to his knees in the soft grass, and meditated. An answer would come, or a path would be found. As he grew accustomed to the scents and sounds all around him, a new and unfamiliar sound crept to his ears. He drew himself up and brushed grass from his robe, before altering his direction…and headed in the direction of the wail of anguish he’d heard.
It took some time, but eventually he saw a thin wisp of smoke rising in the air; soon after, the smell of cooked meat reached his nose. Thinking to find himself at some sort of gypsy outpost, he was far more confused to hear noises that could only be associated with the sick and dying, and he hastened his pace. He stopped suddenly as he saw a red and white sign affixed to an ankh in front of him. While the ankh served to give him some minor comfort that he was not in completely alien circumstance, the sign brought confusion and curiosity to the forefront.
Quarantine Area! Danger! Entry Prohibited By Order Of Queen Zhah
There was a fence to lend credence to the quarantine order, but the gates were missing, and he found no guard barring his entry. Were it truly this dangerous, would there not be more stringent measures taken? And what of this Zhah, whom the sign ostensibly claimed to be a Queen? It had seemed there was far more to know than he could have imagined.
He was close enough now to hear the coughs and moans of the dying and deathly ill, and looking at the sign once more, he strode brazenly past the fencing, paying the sign no more attention. Perhaps the people here could answer his questions, he thought. It was only to find yet another shock as he approached, to see that what lay before him in the area were naught but gargoyles…and not even gargoyles as he knew them. He observed the strange gargoyles carefully and was already mentally cataloguing their symptoms in his head as best he could, despite his unfamiliarity with them. As he walked through the makeshift camp, he stepped onto finely grained sand and rounded the corner of a building before blanching at the sight before him, and realized that his initial assumption earlier wasn’t too far off about cooked meat. His sight was consumed by a funeral pyre, tended by two healthier looking gargoyles, who even as he watched silently threw another limp body atop it. His jaw set with determination at the sight, and despite his curiosity, he knew what had to be done.
All initial attempts and conventional remedies had failed him; his magic was equally ineffective in curing these gargoyles of their affliction. It had been…an indeterminable amount of time since he had needed to apply himself in such a manner as this, and certainly even longer since being presented with one that would require his knowledge of alchemy. Still, with as focused as most alchemists had become on only the most basic potions, the archaic way he approached it had opened up new avenues, and he checked over the list he’d come up with. He wasn’t absolutely certain it would work, but he knew it was a better chance than they’d had before. Still, it would be dangerous to gather some of the ingredients, if they could even still be gathered. He was unsure if the Blightborn slimes could even be found, but he was fairly certain that Orcs and Terathans were too hardy to have vanished completely. Add that to sugar and vanilla, which any horticulturist should be able to gather, and a cure should be able to be fashioned.
The problem would be with the disease itself; it seemed to constantly change itself and stop responding to what few treatments they’d already used to stifle it, so that meant that the cure wouldn’t be consistent. It was possible that with different quantities of each ingredient mixed in different fashions, the same ingredients could continue to be effective for some time. He now only found himself with one major problem; being without anyone to assist in finding and gathering the ingredients.
We will push Publish 75.0 to all shards during the next maintenance cycle, in the early morning of March 27.
Here are the complete notes for your reading pleasure, enjoy and see you in the game!
Acts 3 and 4 for the awakening have been completed. Please keep an eye on your Town Criers for upcoming news. Continue on with this quest and you too can have your own heirlooms. As always watch the herald for future fiction.
Greater Cure Potion:
25% chance to cure lethal poison
45% chance to cure deadly poison
75% chance to cure greater poison
100% chance to cure standard and lesser poison
15% chance to cure lethal poison
25% chance to cure deadly poison
45% chance to cure greater poison
95% chance to cure standard poison
100% chance to cure lesser poison
Lesser Cure Potion:
5% chance to cure lethal poison
10% chance to cure deadly poison
15% chance to cure greater poison
35% chance to cure standard poison
100% chance to cure lesser poison
Players can no longer remain in stealth while in rage. Berserk timeout duration updated to 8 seconds and greatly reduces all healing effects while in all stages of rage. After exiting the berserk state all healing is still reduced for 8 additional seconds and a cool down of 60 seconds goes into effect which prevents players from entering rage.
The classic client patcher has now be updated to streamline the patching process for the Classic Client. This change should cut down on patching errors a lot of our players have experienced. A new installer can be found on our download page.
The character abilities window now features a detailed listing with descriptions of all active item properties that your character has from equipment. It also displays a detailed list of all available properties that can be displayed.