Ultima Online Patch Notes for 09/16/1998 A few very important items have been marked in bold on this list! Problems with fast weapon degradation on the Test Center are fixed. Tinkering now consumes resources on failure. The healing and veterinary skills now have the same karma effects as the healing spell. Vendors now check how full your backpack is before selling you items. Problems with the advancement of the following skills were fixed: Healing Magic resistance Swordsmanship Fencing Mace Fighting Magery Inscription Animal taming Blacksmithing Stealing A duping bug with cooking was fixed. Using spinning wheels now places the thread […]
Ultima Online Patch Notes for 06/11/1998 The new reputation system is in! Please check Bob Hanson’s Reputation FAQ and the official FAQ for details on this new system. A new UO.CFG toggle has been added for those who do not wish to ever get the Resurrect With Penalties option: AssumePlayAsGhost=yes (You can also put in “on” instead of “yes” if you like). The Dispel and Mass Dispel spells will now dispel summoned creatures, including energy vortices and blade spirits. The “protection of Lord British’s guards” will now read “town guards” in order to allay confusion about cities not under his […]
Ultima Online Patch Notes for 04/13/1998 This update listing includes the contents of the mini-patch that went in on 4/20/98. You can no longer teleport with a teleporting object and stay invisible. An “unused” tile will no longer appear before a player recalls to a location (it required a slow connection to see this tile). Guild abbreviation and name changes should update properly on players. Speaking while invisible or hidden now reveals the player. “Spellbook crashes” will be fixed. Characters with invalid names will no longer be creatable with third-party programs. The trick for getting vendors to make items not-for-sale […]
Ultima Online Patch Notes for 02/12/1998 Note that some items from the Test Center were not published with this update. The use of the TAB key in combat has become configurable. The UO.CFG option HoldTabForCombat=(yes|on|no|off) lets you choose which way it will operate. If the option is set to yes or on, then holding down the TAB key will keep you in combat mode, and releasing the key will return you to peace mode. If the option is off, then the TAB key will work exactly like a combat mode macro toggle: hit it once to enter combat mode, hit […]
Ultima Online Patch Notes for 01/29/1998 Tags, like [frozen] and [invulnerable] will now appear over those who are affected in those ways. The “internal error” problem with shopkeepers should be fixed. A client crash in the trading window will be fixed. You can no longer open containers that are being traded to you. Instead, you must get your trading partner to open them for you. When they open a container they are offering to you in the trading window, it will open on your screen. Notoriety query will now trigger from targeting on speech and names. The advancement rate on […]
Ultima Online Patch Notes for 01/20/1998 All tame animals will now have “(tame)” above their names (whether they have been renamed or not). The friends list has been temporarily disabled because of a stability problem. The notoriety highlighting should now be accurate again. You will not be able to move with the resurrection window up. A bug with advancement in tactics and parrying has been fixed. We have isolated one possible cause of lag and have put in a fix. Dragons and drakes are now a lot more aggressive towards all humans. The delay before the first swing or shot […]
Ultima Online Patch Notes for 12/18/1997 Dragons and drakes have gotten a lot meaner, and a lot harder to tame and keep tamed. Idle animations will now be less frequent when more people come onto the screen, to reduce lag from crowds. You cannot trap locked objects anymore with the new tinker’s traps. We’ve made some more small adjustments to creature population. The Orc Lord and Orc Mage have been slightly adjusted in difficulty. There is now a Tips Wizard that comes up when you log into the game. *This window is minimizable and resizable, and has a “Do not […]
Ultima Online Patch Notes for 12/16/1997 Client changes Some coloring issues with the transparency circle related to ghosthood and hued objects were fixed. The interaction between the transluccency bubble and popped foliage was fixed. Target highlighting for the criminal flag is now in place. You won’t ever see a blue highlight on someone with the criminal flag. We have added the capability to have target highlighting for any action, so it will start to manifest for spells, skills, etc, that may affect notoriety. These additions will be gradual and will appear over time. You can’t get “stuck” on text anymore, […]
Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]
Ultima Online Patch Notes for 11/12/1997 This patch brings your client to version 1.25.16. This patch was accompanied by wiping all characters’ notorieties. This was deemed necessary to better judge the functioning of the system, to avoid hurting those who had suffered from unexplained notoriety drops with the new harsher notoriety system, and to give a good baseline for play henceforth. The “chain lightning” crash has been fixed. A new UO.CFG toggle has been added called NotorietyQuery. If you set this to on by editing your UO.CFG file to include the following line: NotorietyQuery=on you will have a yes/no window […]