Font of Fortune

The Font of Fortune is found at the furthest Northern edge of Underworld, beyond the land of the Gray goblins, its powers to resurrect the dead has been noted in the page Resurrection in Underworld and The Stygian Abyss but that is not its only power. Some creatures in Underworld have in their loot luck coins , what should one do with a lucky coin? Why throw it into a fountain of course! The Font of Fortune is the place to throw your coin. Double clicking the coin causes it to tell you: Make a wish then toss me into […]


Fortune’s Fire Resort and Casino

The resort is found at the Northern edge of the beach of Western Fire Island, Trammel, except on Siege Perilous shard, where there is no Volcano. On this shard the casino is found on one of the islands of the crumbling continent.   On a pedestal at the entrance you will find a book. This is what it says: Welcome! by Louie the Dealer Welcome to the Fortune’s Fire Resort & Casino! Before you approach the doorman and ask to enter please remember these important rules of the House. Firstly, there is a zero tolerance policy for griefers or cheaters. […]


The Dockmaster

The Dockmaster at Seamarket has the ability to dry dock your ship for you or to temporarily empty the entire contents of the hold. However, he will require payment for his services – The crate he refers to, in the warehouse behind him, is identical to a house ‘moving crate’ However, not all items can be removed, asking him to dry dock with a fishing quest active brings: – What he takes out, he is also willing to put back For no further fee!Like the house moving crate, this crate disappears once emptied.   This tester declined to test the […]


Aquariums

Buying or Crafting the Aquarium Aquariums, and the items needed to stock and maintain it, can be bought from NPC fishermen on most town docks, including a book: Your New Aquarium by Les Bilgewater Catching Fish: You will need to aquire a fishing net, and a number of fish bowls, from your local fisherman. To use the net, select it from your backpack, and cast it into shallow water. Then we wait. The fish will be so happy to be in your aquarium that they will jump right into your fish bowl when caught! Just take them home and pour […]


A Guide To pack animals

General Information There are, at this time, three creatures in game that may be used by all to carry items. These are the Pack Horse, the Pack Llama and the Giant Beetle. Each of these creatures are capable of bonding with their owner and will therefore recall with the owner, negating the need to cast gate spell. In addition necromancers are able to summon a horde minion which can also be used to provide extra carrying capacity for its owner. Note: Pack animals which have items in their packs are not subject to auto-stable and will remain in game if […]


Communicating with NPC’s and other Commands

There are a number of  ‘conversations’ you may undertake with Sosaria’s residents, plus some spoken commands which give details about your character.  Many npc’s you meet will have a context menu, accessed by a single left click on the character. You may also simply ‘speak’ to them. Below are some of the conversations you may find beneficial. Banker | Ferry |Guild | Hireling | House | Murder Status | NPC | Pet | Shrine | Stablemaster | Teleporter | Tillerman, by hand Tillerman, by map | Towncryer | Vendor (Player) | Vendor (Shop) | Young Status The town guards are […]


Named Escorts Quests

There are two quests to escort a specific, named individual from a Mondain’s Legacy dungeon. Take the quest by double clicking the npc. Quest Title Objective Location Reward Kodar’s Rescue Escort Kodar out of his prison Once only per character Paroxysmus Palace a large bag of Treasure Kodar will not be attacked by surrounding spawn as you escort him Quest Title Objective Location Reward Freedom! Escort Lenley The Snitch to safety Once only per character Sanctuary Lenley’s Favorite Sparkly This quest is incredibly difficult to achieve due the the infrequent spawn of the subject and the fact that as soon […]


Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


The Citadel – Route Finder

Entrance to the Citadel is gained by double clicking the crate found at the fisherman’s hut on Isamu-Jima You will find yourself in a garden.   This map shows the areas of the dungeon. Hidden doors are marked with red dots, the blue dots are traps. Dot a is a trap door dropping you at point b (ouch!). Point c teleports you to point d, a short cut to the dungeon foyer. Walk into the building and find a red, trapped switch on the West wall. Double click the switch to unlock the door, then double click the hidden door. […]


Underground Route into Sanctuary

Sanctuary is a very busy dungeon and reaching the elves at the far end can be very difficult – unless you know of the underground route! From the dungeon entrance follow the eastern wall until you find the way down. Marked with a stairs on the map, find the hole to drop down. Once underground, follow the path marked on the image below. There are traps on some passage ways! The exit hole is close to the named creature ‘Chiikkaha the Toothed’. Emerge from the hole, marked with stairs on the above ground map, and follow the eastern wall until […]