The Awakening – Act IV, Part 2

Written by the EM Team      It hadn’t ever seemed like such a long journey from Ver Lor Reg to the moongate before, but their group had never been so haggard either. As the humans in Ilshenar had increased in numbers the strain on the city of Ver Lor Reg had grown to the point that it was no longer sustainable for some of the businesses and families. Prices had increased to the point that many of the gargoyles who’d lived there for ages could no longer afford to remain. Queen Zhah’s offer had tempted many away, and even some […]


Act VI – Healers Quest

The Mysterious Healer is still in need of your assistance in preparing cures for the great Gargish Blight.  There are still two weeks before the cure must be administered into the populace.  After the Cure event is finished we will post the total number of cures turned in for each shard. The Mysterious Healer in Ter Mur can be found at the makeshift healers colony at the Riverside Fishing Village.   Happy Experimenting!  


Pub 76.0 Comes to Origin

Greetings, Publish 76.0 comes to Origin tonight. These are the changes to the Publish 76.0 Notes: Publish Notes to Origin Fixed the issue with Health Bars disappearing Players will no longer be able to summon harbingers on Test Center Vela was moved to Cove since Minoc is a faction town. Void Pool will provide additional information such as who much longer till the spawn starts and what wave you are on.   Patch notes to both Classic and Enhanced Client Cliloc changes   See you in the game!


Ultima Online Team Grows

As you might know, we are currently moving previously external lead positions into our office in Fairfax to create an even stronger team and lead Ultima Online through its 15th anniversary into the future. This change has given us a new team member, Jim Crawley the new Art Lead. Here is his introduction: Hello one and all, I wanted to take this opportunity to introduce myself. I am Jim Crawley, a veteran of the game industry having started my career in 1996, working for MicroProse software on the civilization line. Since then I have made many products over the years. […]


Pub 76.0 Arrives on TC1 Today

We’ll will bring Pub 76 to TC1 today at 5pm EDT (11pm CEST). The shard should be back online no later than 6pm EDT (12am CEST). These are the changes to the previously posted Publish Notes: Expect cliloc errors on TC1 till early next week when we put out a new client. Added Gargoyle Artifacts in Covetous Unique hues were added to the Artifacts Adjusted the strength of the monsters in level 3 Adjusted the number and properties of the artifacts found in Covetous and purchased from Vela Prismatic Lenses Hit Point Regeneration: 2 Stamina Regeneration: 3 Damage Increase: 25% […]


UO Forums Interviews TheGrimmOmen

The Ultima Online Forums recently published an excellent interview with TheGrimmOmen, UO Lead CG Supervisor. What is your official job title? What does it cover/involve? My official title is Lead CG Supervisor. Generally, a Lead CG Sup is in charge of tools (evaluation, creation, implementation, and support) and pipeline (the processes that artists follow to create art and get that artwork into the game) development. Since I’ve been doing UO art for… a long time now, my responsibilities currently also include Art Lead/Director responsibilities, which include schedule development for the art team, as well as writing up reviews and feedback for […]


Publish 76 comes to TC1

Here are the publish notes for publish 76 coming to TC1. Enjoy! Publish 76.0.0   Gardening System  Vanilla has been added to the Gardening System Vanilla seeds can be found on Exodus mobs inside Exodus Dungeon Vanilla plants will produce vanilla and additional vanilla seeds Vanilla plants cannot be crosspollinated with other plants It is possible to get mutant colored vanilla plants using conventional gardening techniques Covetous Dungeon Revamp Level  One – Still a great place to farm feathers but added a few suprises. Level Two – Contains the Void Pool Covetous Level 2 represents a new style of PvM […]



The Awakening – Act IV

Written by the EM Team      The thundering echoes of metal clashing against stone rose up again from the western walls, as yet another of the mechanical beasts managed to clamber its way out of the hole that led to their entombed shrine to do battle with the Gargish defenders. Alone the creatures were not a lethal threat, but any mistake would lead to injuries, and the gargoyles could not replenish their forces as the machines did. Add to that the defecting gargoyles that joined the twisted and insane controllers inside the mechanized temple to a long dormant deity, […]


THE YEW TIMES – A Newspaper for Sosaria

Written by members of the community Issue 6 WORLD NEWS Time Running Out for Gargoyle Cure With every tragedy, comes both the do-gooders and the exploiters of said tragedy, and the recent epidemic afflicting the gargoyle race is no exception. When humans first made contact with the gargoyles there were those nay-sayers who said that we’d end up dealing with all of their baggage as well, and they were right. The bulk of the gargoyle race are homeless refugees squatting on the outskirts of the royal city as evil blobs of black jelly pick them off at random. Some cynics […]