Stealing from Monsters

Publish 57, December 2008 introduced the ability to steal various items from monsters: A given monster can be stolen from once in its lifetime There is no backpack to snoop, use random steal and target the monster. Gold, bandages, gems, potions, scrolls Thieves with GM skills or higher have a chance at stealing rare items Seed of Life, Mana Draught, Gem of Salvation, Balm of Strength, Balm of Wisdom, Balm of Swiftness, Balm of protection, Stone Skin Lotion and Life Shield Lotion. Drop rate on stealables: GM Stealing: 2% 100.1 to 110 Stealing: 5% 110.1 to 119.9 Stealing: 8% 120.0 […]


Stealing

Introduction Stealing in Ultima Online can take several forms, stealing from crates and barrels in town shops, from monsters in dungeons, from Exodus Zealots in Exodus Dungeon or even stealing from other players. The specifics of some of these, with information of the possible rewards, are dealt with in the pages linked below. Other characters should be aware that performing beneficial acts upon a thief will flag you ‘criminal’. To see if someone is in the Thieves Guild use the Forensic Evaluation skill on them. The higher your Forensic Evaluation skill, the more chance you have of finding out who’s […]


Snooping

Snooping is an essential skill for all pvp thieves and one particular pvm encounter, it allows for targeted, rather than random, stealing. With one exception it is an active, not passive skill. The skill is checked when you attempt to open a container belonging to someone other than yourself. The title attributed to the skill is ‘spy’. The exception is when stealing from Exodus Zealots in Exodus Dungeon. Although the zealots have no back pack, so active snooping is not possible, characters who do not have snooping skill are unable to obtain the special items possible to characters who do […]


Stealing in Exodus Dungeon

As demonstrated by the Europa character, Xorartep Xorartep skidded to a halt and, glancing left and right, quietly hid in the shadows. Sliding from the back of her summoned mount she stealthily slipped through the starry portal before her into the room below. Hoping that her caress of the statue at home would bring her the luck it promised; she paused and carefully surveyed the scene. From the corner of her eye she glimpsed the dark purple robe of an Exodus Zealot and set off in pursuit of her prey. She crept, silently, behind the unwary creature and attempted to […]


Resist Spells

The skill Resisting Spells, sometimes referred to as Magic Resist, gives you some basic resistances (physical, fire, cold, poison, energy), even when you are not wearing any armor at all. The formula to calculate your basic resistances is (Resist skill – 40) / 3 * 2 rounded down to the nearest whole number. At 100 skill points, this gives you 40 points in all five resistances, at 120 skill points it gives 44 points in all five resistances. These resistances are not cumulative with armor resistances. If you wear an armor that has 30 in all resistances, and you have […]


Remove Trap

Remove trap is a skill used to remove traps on containers and disarm floor traps in various locations. Until publish 105 there were ‘qualifying’ requirements which must be met before the skill could be trained, these have been removed; as a result it is now possible to purchase the first few points in training, though you will still need detect hidden to find floor traps such as those in Underworld. Using this skill will not cause a hidden character to be revealed To use the skill target the floor trap you have found or the box, crate or chest you […]


Poisoning

Poisoning skill is traditionally considered the art of the assassin and is often included in a template with Ninjitsu. The main uses are: With Magery – it defines the strength of the mage spells ‘poison’ and ‘poison field’. Poison spell must be cast within 3 tiles of the victim to attain full potency. Formula – [Magery + Poisoning]÷2 With Necromancy – Necromancers with greater than 60 poisoning skill will have a 3% to 9% chance (Scales with poison skill) to poison their target with the spell ‘Poison Strike’. For Warriors – When using a weapon to which poison has been […]


Runebooks

Rune Books are a way to store multiple marked locations and are a boon to both individual characters and player created rune libraries. Unlike individual runes, runebooks are ‘blessed’ and therefore can not be lost or stolen from your backpack . The books are crafted by player scribes and can be bought, either empty or containing runes selected and marked by the seller, from player vendors. Using Vendor Search will help you locate such a vendor. Locations are added to a book by dropping a marked rune onto the book, each book will hold a total of 16 locations. The […]


Inscription Craftables

Minimum Requirements and Success Rates for Inscription – To scribe a scroll, you need a scribe’s pen (may be bought from NPC scribes or made by players with sufficient tinkering skill) and a blank scroll in your backpack. Double click the pen to open the crafting menu for scribes. – When scribing scrolls you need to have the spell you want to scribe in your spellbook, your spellbook must be in your hands or in your backpack and you must have the necessary reagents on you. Magery Spells Item INT/Mana* Required Skill First Circle 4 0 Second Circle 6 0 […]


Inscription

Scribing Books It is my intent to offer words of wisdom for those who wish to follow the scholarly profession of scribe, for wisdom is a requirement in this art. Be sure you have sufficient intelligence to pursue it, and a strong back to carry the heavy scrolls you will need to practice it. Tools and Resources You will need pens, of course. You can get them from town if you wish, but those crafted by a grandmaster tinker will last longer. You will need scrolls to write upon. These can be bought from a number of townspeople. Scribes in the […]