House Ownership – 5. Managing Your Home

Security (people) | Storage Availability | Inside the House | Security (items) You have placed your house and, if customised, built it. Now you must manage it. This is done through the house menu, through some spoken commands and through security settings on doors, teleporters and, when you come to furnish the house, on containers. The House Sign When you double click on the house sign a menu will open up. Each page gives information about your house and options that you can select to manage it. The first page is ‘information’ This house is properly placed – It is […]


House Ownership – 1. Placing a House

Placement Rules | What Type of House? | Classic Houses | Custom Houses | Housing Rules | Replacement Rules Your bank box is overflowing, you’ve stuff you want to keep and nowhere to put it. What’s the answer? Build a house! As a house owner, you have many features available, such as: the ability to change the locks (ie set access), lock down items, create friends and banish enemies from the house, create a public building or shop, transfer ownership, or even replace the house. The first thing you will need is a house placement tool. This item is blessed, so […]


Elder Dugan The Prospector

Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]


Fiddling Tobin the Tinkerer

Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3   If successful in your use of remove trap skill you will obtain the floor […]


Lockpicking

Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]


Virtue Quests – Humility (Virtue Armor Cloak)

Know Thy Humility NOTE: The quest requires a donation to the library, which in itself requires that the character has completed The Library Donation Quest. Begin the quest chain by talking to Gareth, The Emissary of the RBC. He represents a group of citizens who wish to ‘rejuvenate interest in the Kingdom’s noble heritage’, he believes the way to do that is through the virtues and has set a number of tasks for those who ‘would follow a truly humble path’. Your first task is to answer some questions (randomly chosen from the following list). Note: An incorrect answer will […]


Monster Slay Quests – Advanced Levels

Group 2 | Group 3    Group 1 These quests are suitable for experienced characters and require considerable combat skill Take the quest by double clicking the npc. When you have killed the required number of the creatures designated in the quest a chime will be heard and a message reminding you to return to the npc who gave you the quest to collect your reward. This information can be checked through your quest log, accessible through your character’s paper doll. Quest Title Objective Quest Givers Locations reward Odds and Ends Obtain 12 Primitive Fetishes from Troglodytes Patricus the Trader Vesper Dock […]


Monster Slay Quests – Neophyte to Expert Skill Level

Group 2 | Group 3    Group 1 These quests are suitable for new characters and require little or no combat skill Take the quest by double clicking the npc. When you have killed the required number of the creatures designated in the quest a chime will be heard and a message reminding you to return to the npc who gave you the quest to collect your reward. This information can be checked through your quest log, accessible through your character’s paper doll. Quest Title Objective Quest Givers Locations reward Forced Migration Slay 10 birds Cailla the Guard; Saril the […]


Skill Gain Systems

Guaranteed Gain System |Rate Over Time System | Other Aids to Gaining This information was copied from official documentation, when available, at help.ea.com Guaranteed Gain System The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he […]


Gargoyle Flight Paths

A significant racial ability of gargoyle characters is the ability to fly. This is done at mount speed, gargoyles being unable to ride.  The ability is turned on through an icon in the racial abilities book, through Classic Client options or by pulling the icon into an Enhanced client hot bar or macro. Most gargoyle flight takes place at approximately head height. Rivers and mountains block the path as effectively for a flying gargoyle as for a walking or mounted human or elf. Gargoyles can, however, fly over some rivers and mountains in Ter Mur and a few areas in […]