Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


Prugyilonus the Advisor to the Queen

Ritual Quest Chain You will find Prugyilonus beside Queen Zhah in the throne room of the palace, he gives three quests, they are part of an extended quest chain of which the final, fifth, part cannot be completed by a solo player. Scales of a Dream Serpent – His Message Greetings adventurer. Our queen has need of your services again, should you be willing to come to her aid. As you may know, her Majesty has spent the past thousand years diligently researching ways in which she could defeat the Defiler. I have personally assisted her in this effort and […]


Journey to the Athenaeum Isle

This quest is given by Queen Zhah, she can be found in the throne room of her Palace in Royal City Your reward will be the book, Chronicles of the Gargoyle Queen Vol I  This book has 500 charges which reduce mana cost when inscribing spells. This is her message: Greetings, adventurers, As you know, my people have suffered the incessant onslaught of the Void and its minions for as long as Gargish history exists. Protecting Ter Mur from darkness, and its desire to consume the land completely, is a burden passed down from one ruler to another upon ascension to the […]


House Ownership – 7. House Add-ons

Some furniture items made by a carpenter are created in the form of a deed, which becomes the actual item when placed in a house. These are known as ‘add ons’ Most add ons give an orientation choice of ‘East’ or ‘South’. It can sometimes be difficult to determine which of these you require. As a general rule of thumb the longest edge of the item determines the facing, except in the case of beds. In the image below the beds are ‘south’ while the looms and water trough are ‘East’. The items pictured also demonstrate different colors, to learn […]


House Ownership – 5. Managing Your Home

Security (people) | Storage Availability | Inside the House | Security (items) You have placed your house and, if customised, built it. Now you must manage it. This is done through the house menu, through some spoken commands and through security settings on doors, teleporters and, when you come to furnish the house, on containers. The House Sign When you double click on the house sign a menu will open up. Each page gives information about your house and options that you can select to manage it. The first page is ‘information’ This house is properly placed – It is […]


House Ownership – 1. Placing a House

Placement Rules | What Type of House? | Classic Houses | Custom Houses | Housing Rules | Replacement Rules Your bank box is overflowing, you’ve stuff you want to keep and nowhere to put it. What’s the answer? Build a house! As a house owner, you have many features available, such as: the ability to change the locks (ie set access), lock down items, create friends and banish enemies from the house, create a public building or shop, transfer ownership, or even replace the house. The first thing you will need is a house placement tool. This item is blessed, so […]


Elder Dugan The Prospector

Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]


Fiddling Tobin the Tinkerer

Done in the Name of Tinkering Fiddler Tobin is found in the rooms close to the entrance of Underworld, his quest will allow you to place floor traps. The traps are found in three locations, it is possible, despite Tobin’s instructions, to find the traps without detect hidden, though that method is a little painful. You will, however be unable to remove them without the remove trap skill. Telekinesis spell will not work for this task. Location No. 1 Location No. 2 Location No. 3   If successful in your use of remove trap skill you will obtain the floor […]


Lockpicking

Whether you are digging for buried treasure, looking for semi-rares and refinements in town chests or detecting hidden boxes in Exodus dungeon, once you find your chest, crate or box you will need to be able to open it. For that you will need lockpicking skill – although at low levels the spell ‘magic unlock’ can substitute on shards other than Siege and Mugen. There are several ways to train, the most convenient way is to create a tinker/carpenter so you can make your own lockboxes. Some shards also have lock picking houses set up by players, use the chat […]


Virtue Quests – Humility (Virtue Armor Cloak)

Know Thy Humility NOTE: The quest requires a donation to the library, which in itself requires that the character has completed The Library Donation Quest. Begin the quest chain by talking to Gareth, The Emissary of the RBC. He represents a group of citizens who wish to ‘rejuvenate interest in the Kingdom’s noble heritage’, he believes the way to do that is through the virtues and has set a number of tasks for those who ‘would follow a truly humble path’. Your first task is to answer some questions (randomly chosen from the following list). Note: An incorrect answer will […]