NPC’s – Player Owned

Shopping Barkeeps | Vendors | Stewards | Footnote Players are able to place three types of NPC in their homes, vendors who can sell items, barkeeps and stewards. Barkeeps and vendors are ’employed’ by purchasing a contract from an innkeeper, a banker, a minter or a tavern keeper. There are three types of contract, each costing 1252gp: A Barkeep Contract – available only from an innkeeper A Contract of Employment – available from all NPC types listed above. This contract enables you to place a vendor in your home.  Contracts purchased from human bankers offer a choice of human or […]


Renting at the Magincia Bazaar

A pictorial step-by-step record of renting a bazaar stall. (all images will enlarge if clicked on) Step 1 placing a bid. Double click on a stall sign to do this:     I chose to bid for the next available stall.  A short time later, at the top center of my playscreen I received: I clicked the yellow icon which gave me: Clicking the button on the left, below the icon gave me: I decided I didn’t want to delete it, incase I forgot which plot I’d won, so I used the yellow icon to reduce the message back to […]


Named Escorts Quests

There are two quests to escort a specific, named individual from a Mondain’s Legacy dungeon. Take the quest by double clicking the npc. Quest Title Objective Location Reward Kodar’s Rescue Escort Kodar out of his prison Once only per character Paroxysmus Palace a large bag of Treasure Kodar will not be attacked by surrounding spawn as you escort him Quest Title Objective Location Reward Freedom! Escort Lenley The Snitch to safety Once only per character Sanctuary Lenley’s Favorite Sparkly This quest is incredibly difficult to achieve due the the infrequent spawn of the subject and the fact that as soon […]


Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


Prugyilonus the Advisor to the Queen

Ritual Quest Chain You will find Prugyilonus beside Queen Zhah in the throne room of the palace, he gives three quests, they are part of an extended quest chain of which the final, fifth, part cannot be completed by a solo player. Scales of a Dream Serpent – His Message Greetings adventurer. Our queen has need of your services again, should you be willing to come to her aid. As you may know, her Majesty has spent the past thousand years diligently researching ways in which she could defeat the Defiler. I have personally assisted her in this effort and […]


Journey to the Athenaeum Isle

This quest is given by Queen Zhah, she can be found in the throne room of her Palace in Royal City Your reward will be the book, Chronicles of the Gargoyle Queen Vol I  This book has 500 charges which reduce mana cost when inscribing spells. This is her message: Greetings, adventurers, As you know, my people have suffered the incessant onslaught of the Void and its minions for as long as Gargish history exists. Protecting Ter Mur from darkness, and its desire to consume the land completely, is a burden passed down from one ruler to another upon ascension to the […]


House Ownership – 7. House Add-ons

Some furniture items made by a carpenter are created in the form of a deed, which becomes the actual item when placed in a house. These are known as ‘add ons’ Most add ons give an orientation choice of ‘East’ or ‘South’. It can sometimes be difficult to determine which of these you require. As a general rule of thumb the longest edge of the item determines the facing, except in the case of beds. In the image below the beds are ‘south’ while the looms and water trough are ‘East’. The items pictured also demonstrate different colors, to learn […]


House Ownership – 5. Managing Your Home

Security (people) | Storage Availability | Inside the House | Security (items) You have placed your house and, if customised, built it. Now you must manage it. This is done through the house menu, through some spoken commands and through security settings on doors, teleporters and, when you come to furnish the house, on containers. The House Sign When you double click on the house sign a menu will open up. Each page gives information about your house and options that you can select to manage it. The first page is ‘information’ This house is properly placed – It is […]


House Ownership – 1. Placing a House

Placement Rules | What Type of House? | Classic Houses | Custom Houses | Housing Rules | Replacement Rules Your bank box is overflowing, you’ve stuff you want to keep and nowhere to put it. What’s the answer? Build a house! As a house owner, you have many features available, such as: the ability to change the locks (ie set access), lock down items, create friends and banish enemies from the house, create a public building or shop, transfer ownership, or even replace the house. The first thing you will need is a house placement tool. This item is blessed, so […]


Elder Dugan The Prospector

Senior of the pioneers in the early part of Underworld is Elder Dugan The Elder offers the adventurer two quests: Missing Search the Underworld for the lost adventurers. Either bring word of their progress or evidence of their fate to Elder Dugan. You must find 4 Ariel Haven writs of Membership. Leave the elder and make your way back towards the entrance till you reach the swampy area. There you will find the tragic remains of the elder’s companions. The writs will be recovered by killing the creatures around the bodies. Returning to the Elder, she will reward you with […]