Stealing

Introduction Stealing in Ultima Online can take several forms, stealing from crates and barrels in town shops, from monsters in dungeons, from Exodus Zealots in Exodus Dungeon or even stealing from other players. The specifics of some of these, with information of the possible rewards, are dealt with in the pages linked below. Other characters should be aware that performing beneficial acts upon a thief will flag you ‘criminal’. To see if someone is in the Thieves Guild use the Forensic Evaluation skill on them. The higher your Forensic Evaluation skill, the more chance you have of finding out who’s […]


Zeefzorpul Locations

The following maps show all the locations where Zeefzorpul the Imp has been found hiding.   The Bridge of Two Kings west of Dungeon Destard. 91o40′ S, 22o4′ W) A farmhouse west of Lord British’s Castle. (4o34′ N, 6o40′ W) A small cave east of Dungeon Destard. (96o35′ S, 3o1′ E) The mage tower in Hidden Valley west of Trinsic (119o37′ S, 24o45′ E The ruins northwest of the Honor Shrine. (153o37′ S, 20o6′ E) The stable of the eastern farm on the north Jhelom Island. (173o19′ S, 10o41′ W) The ruins south of Dungeon Covetous. (45o52′ E, 83o40′ E) […]


Armor Refinement

Armor Refinement allows players to apply Refinements to non-medable armor. Where armor would ordinarily be non-medable, but has the property Mage Armor, the property can be removed by an npc mage guildmaster for a fee of 250,000gp. The property can be re-added subject to the armor not having more than four properties or not being an artifact. Note: the mage guildmaster in New Haven will not remove mage armor from a blessed item. This restriction does not apply in other cities. Transmogified armor cannot be refined There are two methods of refining armor: Reinforced – Increase max individual resist while […]


Ships Guide

Buying a Ship | Decay | Launching & Boarding | Navigation | Security | In Combat Reasons to Own a Ship What are some reasons for buying a ship? You may be a miner planning to mine the cliffs around the shores from your boat, storing the ore for later smelting. You may wish to hunt for sunken treasure You may plan to undertake some peaceful fishing trips, delivering cargo for the fishmonger’s on shore You may see yourself hunting down pirates You may even be a pirate, hunting down the peaceful merchants sailing the seas. On a shard where you […]


Fishing

Where to Start Choosing Your Skills Obviously you will need fishing skill, start your character with 50 skill, or if you’re adapting an existing character buy it as high as you can from the fishing guildmaster. Next you will need some way to combat the sea serpents you’re likely to encounter once you get off shore. Magery is a good option, but you could also consider mysticism, archery or, if your character is a gargoyle, throwing. Each of these will need some ‘support’ skills, meditation and evaluate intelligence for magery, focus or imbuing for mysticism, tactics and anatomy, maybe also […]


Cartography

While most people only think of cartography in terms of decoding maps to find buried treasure the skill can also be used to create maps of your surroundings. Sea charts can be used by fisherman, either to plot a circular course to bring them back to shore at the end of their fishing trip or to sail to an area where they might find sunken treasure. Introduced in publish 105, cartography can also increase the dig radius from the treasure spot on treasure maps as follows: 0 to 50.9 skill gives a 1 tile radius (in other words, you must […]


Vendor Search

Do you need a particular item and don’t know where to look for it? Try vendor search. Access the search through your character’s context menu while in a safe location. The definition of a ‘safe location’ in this instance includes houses where you have access at friend level or above and guard zones. It is not necessary to be in an inn in town, anywhere within the guard zone limits will suffice. Selecting the Vendor Search option will open an extensive selection menu: For the purposes of this demonstration a selection ‘ring’ was made from the ‘Equipment’ menu. Click the […]


Publish to Origin and Izumo Today (3/17/2014)

With us publishing out Vendor search we are having to take down the Housing warehouse and the Character transfer warehouse for a few hours today to make sure we update those also. This should be a one time only occurance so please be patient with us. Vendor Search Players will not see these improvements for the first 3 hours until the data base has been rebuilt. Added the ability to search “Artifact Rarity” values Vendor Maps: Added message when vendor map is placed in backpack. Removed ability to sell vendor maps to mapmakers. Removed ability to use vendor maps to […]


Publish 85.3 Test Center 1

Test Center Patch Notes Vendor Search Improvements Players will not see these improvements for the first 3 hours until the data base has been rebuilt. • Added the ability to search “Artifact Rarity” values =  Know issue, Search returns artifacts of that rarity and above instead of just that rarity.   Vendor Maps: • Added message when vendor map is placed in backpack. • Removed ability to sell vendor maps to mapmakers. • Removed ability to use vendor maps to teleport during combat. • Increased distance allowed for teleporting around house sign. • Added the ability to pay for teleporting […]


Vendor Search on TC1

Vendor Search For the initial release it will take approximately three hours for the vendor database to update.  If you do not find your item, please check back after that time frame.  After the initial database update all vended item additions/deletions will be available through searches within five minutes. Players will now be able to search for specific items on player run vendors while in-game.  Players will be allowed to opt out of the system on a per vendor basis. Trial accounts will not be allowed to use the vendor search system.  Maps can be obtained for vendor locations.  Players […]