Publish 8 The following is a list of changes deployed as Publish 8 (also known as the Factions System Publish) on December 5, 2000. Factions System Introduction The Faction System is a broad game system designed to promote organized player conflict within the society of Britannia. The fundamental goal of the conflict is to provide a foundation for player conflict based upon meaningful and contextual combat and conflict-related interactions. The system is designed to encourage the inclusion of a wide array of player types through the use of game mechanics that appeal to a broad set of play-styles. The Factions […]
Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]
Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]
We have addressed a few issues related to Publish 94 which will be pushed out during normal shard maintenance beginning with European shards this evening August 11, 2016. Broken Iron Automaton heads will no longer be incorrectly hued when created. Incorrectly hued (black) Broken Iron Automaton heads can now be resurrected using the repair kit. Automatons will no longer spew blood when damaged.
Greetings All, We are pleased to announce that Publish 94 will be available world wide with each shard’s maintenance cycle beginning the morning of August 10, 2016. US shards will receive it first in the morning. You can read about the full list of updates here and send any feedback here. We will be turning off the Ultima Store, Character Transfer, and the Promotional Warehouse until all shards are published. See you in Britannia, UO Team
Good afternoon everyone, We will be pushing Publish 94 to Origin, Izumo, and Baja this afternoon, 8/4/2016, at approximately 4 pm ET. At the time of the publish the Ultima Store, promotional code warehouse, and character transfer warehouse will be down for the three above named shards until we publish World Wide on August 10th. We will also be deploying a patch for the enhanced client to fix an additional crash with Legacy container mode. Check out the updated publish notes here and send any feedback here. Thank you in advance for your patience, UO Team こんにちは皆さん。 パブリッシュ94をOrigin、Izumo、Bajaに米現地時間8月4日(木)午後4時頃(日本時間8月5日(金)午前5時頃)導入します。これにともない、ウルティマ ストア、プロモーションコード、キャラクター転送は、米現地時間8月10日(水)に全シャードにパブリッシュが導入されるまでご利用いただけなくなります。 フィードバックは here からお送りください。あなたの忍耐に感謝致します。 UO チーム
Greetings everyone, By 5:00pm ET 8/2/2016 we will be pushing a new release of Publish 94 to TC1. This is the first full release of Publish 94 to TC1, so make sure you head over and check out all the new features. As always we will continue to update based on feedback through the TC1 and Origin, Izumo, and Baja. The notes can be found here and be sure to send us feedback here. We will also be pushing a mandatory client patch as well, so make sure you are running the latest versions of the classic and enhanced clients before trying to […]
Greetings everyone, By 5:00pm ET 7/29/2016 we will be pushing a new update of Publish 94 to TC1. The notes can be found here and be sure to send us feedback here. Please note that you may encounter CliLoc errors until an updated client is deployed later in the publish cycle. See you in Britannia, UO Team
World Wide Release: 9/25/2014 Vice vs Virtue Sign Up & Quitting Players can join Vice vs Virtue by using the “Join Vice vs Virtue” option from the “My Guild” page of the Guild Menu. Clicking “Accept!” from the acceptance gump will enroll players in Vice vs Virtue. While enrolled in Vice vs Virtue players will be open to attack from other VvV players while in a non-consensual PvP facet. All Vice vs Virtue players have [VvV] appended to the end of their name. While enrolled in VvV players will receive messaging when logging in and while logged in informing when […]
First TC1 Release –07/12/2016 Second TC1 Release – 07/29/2016 Full TC1 Release – 8/2/2016 Origin, Izumo & Baja Release – 8/4/2016 World Wide Release – 8/10/2016 Changes Between Origin & World Wide Release Fixed issue where hidden chests inside the Kotl City would sometimes show up as backpacks. Limited the number of faulty activators spawned in the Kotl City activator puzzle. Adjusted the spawning mechanic for the Kotl City Great War to scale with player participation. Fixed issue where the weight of the gypsy wagon would become heavy in the off state. Fixed issue where trick or treat rewards could […]