Publish 07 3rd September

Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]


Publish 06 21st August

Publish 6 The following is a list of changes deployed as Publish 6 on August 1, 2000. Looting Rights Changes Looting rights that affect both Trammel and Felucca interaction will be changed to the following: On Trammel: Guildmates will be lootable to each other Thieves’ Guild members will be lootable by all Criminal corpses will be lootable by all Murderer corpses will be lootable by all Those that had lawful damage done to them by the looter. Note that this means a member of a warring guild will not be able to loot opposing guild members unless s/he actually did […]


Publish 05 27th April

Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]


Publish 04 8th March

Publish 4 The following is a list of changes deployed as Publish 4 on March 8, 2000. Changes to Skill Gain Changes to the skill gain system to facilitate better gains and lessen the effectiveness of macroing. The chance to learn a skill will be increased during the first hour of play each day for each character. Note this only affects the chance to increase a skill, not the chance to succeed in using it. The burst system will not affect non-difficulty skills that are below base 70.0. The rate at which non-difficulty based skills gain will be further increased. […]


Publish 03 23rd February

Publish 3 The following is a list of changes deployed as Publish 3 on February 23, 2000. Trade Window Changes Trade windows will become more secure. You will not be able to trade a trapped item. You will not be able to trade an item that was recently stolen. You will not be able to trade items to a player if that player cannot hold the items. If the items are too heavy for the player or if the items would exceed the number of items the player can carry, the trade will fail. All items in the trade window […]


Publish 02 24th January

Publish 2 The following is a list of changes deployed as Publish 2 on January 24, 2000. Escort Changes Escorting will be balanced to bring it more in line with other gold generating methods. You may only have one escort at a time. Townspeople requesting escort will not travel with someone who is already escorting. If you attempt to escort a second NPC, you will be told, “I see you already have an escort”. You will have to wait approximately 15 minutes between each escort. If you attempt to escort an NPC before this time passes, the NPC will tell […]


09) 23rd November (Publish 1)

Publish 1 The following is a list of changes deployed as Publish 1 on November 23, 1999. Co-owners Co-ownership will allow you to select trusted friends and allies to control some of the important functions of a house. This will allow more flexibility for house owners and provide a method for additional storage for those players who share houses. Selecting Co-owners Other characters on the same account as the house owner will be treated as co-owners unless: They are already an owner or co-owner of another house. You may select up to eight characters to be co-owners: A co-owner may […]



Publish 94 update

Good morning everyone, The 15th Anniversary Robe was removed from the store due to a delivery error on our part.  We will be making it available at a later date for purchasing once we have resolved the issue. We are aware of the issue with the Koti incorrectly spawning on Great Lakes, and are working on correcting this today. Thank you UO Team      


Publish 94 Hotfixes

We have addressed a few issues related to Publish 94 which will be pushed out during normal shard maintenance beginning with European shards this evening August 11, 2016. Broken Iron Automaton heads will no longer be incorrectly hued when created. Incorrectly hued (black) Broken Iron Automaton heads can now be resurrected using the repair kit. Automatons will no longer spew blood when damaged.