The Virtues

From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]


Scrolls of Power

Scrolls of Power are items that allow veteran players to continue the development and/or specialization of their characters. There are two different types of scrolls available through gameplay: Scrolls of Power that allow you to raise individual Skills up to 120 Scrolls of Power that allow you to raise your total amount of Stats up to 250 Additionally when the character reaches 6 month of age it will receive a +5 Stat Scroll gift. Stat scrolls stack with this gift, it does not matter if you use a regular stat scroll first, or if you use the +5 Stat gift […]


Treasure Maps

Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]


The Witches Apprentice

Quest Overview This quest uses the older quest engine. Description: Help the witch recover her recipe and then find the ingredients listed on it for her. Starting Point: Ruins in the forest south of Yew. Items Required: Shovel*, Spyglass*, Dagger/Sword*, Empty Pitcher*, A Tricorne Hat*, Lots of Alcohol* Reward: 2000 – 2200 Gold, 30 of each Reagent, A Magic Item, A Treasure Map (levels 1 – 4; stash to hoard), A Cauldron, A Bottle of Magical Moonfire Brew, Grizelda’s Extra Strength Hangover Cure (Only if you are drunk) a gain in Sacrifice Virtue * This item is only needed sometimes. Walkthrough […]


Ships Guide

Buying a Ship | Decay | Launching & Boarding | Navigation | Security | In Combat Reasons to Own a Ship What are some reasons for buying a ship? You may be a miner planning to mine the cliffs around the shores from your boat, storing the ore for later smelting. You may wish to hunt for sunken treasure You may plan to undertake some peaceful fishing trips, delivering cargo for the fishmonger’s on shore You may see yourself hunting down pirates You may even be a pirate, hunting down the peaceful merchants sailing the seas. On a shard where you […]


Order of the Dragonfish Handbooks

Obtained from the fishmongers as a quest reward Part 1 | Part 2 | | Part 3 | Part 4 | Part 5 | Part 6 Order of the Dragonfish Handbook, Part 1 Uncommon Shore Fish by Cpt. Piddlewash In thee sacred trust I be bestowin’ our knowledge. Ne’er afore hath sailor nor wench set down in pen the secrets o’ Sosaria fishing. Tis only by the will o’ the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o’ the Order. This knowledge can make you wealthy. Guard […]


Fishing

Where to Start Choosing Your Skills Obviously you will need fishing skill, start your character with 50 skill, or if you’re adapting an existing character buy it as high as you can from the fishing guildmaster. Next you will need some way to combat the sea serpents you’re likely to encounter once you get off shore. Magery is a good option, but you could also consider mysticism, archery or, if your character is a gargoyle, throwing. Each of these will need some ‘support’ skills, meditation and evaluate intelligence for magery, focus or imbuing for mysticism, tactics and anatomy, maybe also […]


Fishing in the High Seas

Uncommon Fish | Enchanted Sea Creatures | Rare Sea Creatures Fishing takes on a new dimension in the High Seas Booster. Quests can be taken from fishmongers on town docks. Common, plain ‘fish’ are still caught by training fishermen, though with lessening frequency, up to approximately 80 skill. Unnamed crabs and lobsters can also be caught at low levels. Inshore fish can be caught in shallow water, or deeper water close to the shoreline. Lobster pots must be at least 5 tiles from shore. Uncommon Fish Fish Type Inshore Fishing Order of the Dragonfish Handbook Part 1 Deepwater Fishing Order […]


Cooking

Magical Fish Pies To become a chef, simply cook! For many of the preparations you need to be near a heat source, this is most often an oven, but in some instances, such as barbeque, a camp fire or forge is sufficient. In the table, Cooking Menu, below where the proximity resource is listed as ‘flame’ any suitable heat source can be used. All such heat sources are: Campfire Fireplace Forge Heating stand Oven You will need tools: a rolling pin is the easiest to make if your character has no tinkering skill (requires 5 boards) a skillet, next easiest […]


Cartography

While most people only think of cartography in terms of decoding maps to find buried treasure the skill can also be used to create maps of your surroundings. Sea charts can be used by fisherman, either to plot a circular course to bring them back to shore at the end of their fishing trip or to sail to an area where they might find sunken treasure. Introduced in publish 105, cartography can also increase the dig radius from the treasure spot on treasure maps as follows: 0 to 50.9 skill gives a 1 tile radius (in other words, you must […]