Publish 7 The following is a list of changes deployed as Publish 7 on September 3, 2000. Stealing Changes Players will again be able to steal random items from players without getting the “too heavy to be stolen” message. The random steal will still check the weight of the random item and factor that into the success or failure of the steal attempt. New Player/Character Changes “Young” player items will be changed in the following ways: Ranger armor (green armor) will be removed from the “young” player ticket options In the place of Ranger Armor, “young” players will have the […]
Publish 5 The following is a list of changes deployed as Publish 5 on April 27, 2000. This publish was known as the Renaissance Publish. Cure Potions Cure potions will now cure poison based on the relative strength of the cure potion and the poison afflicting the character. A lesser cure will have virtually no chance of curing a deadly poisoned character, while a greater cure will cure greater poison much more often than not. All other cure and poison levels will scale accordingly. Monster Looting and Fame/Karma Looting rights for monsters will be based on a point system. The […]
Ultima Online Patch Notes for 01/13/1998 Archery The minimum range has been removed from all archery weapons. The damage on all archery weapons has been increased. The firing rate on regular bows has gone up substantially. The firing rate on regular crossbows has gone up somewhat. The range on bows has been increased. A new UO.CFG toggle has been added to help those who have slow draw times on their systems. You can add the following line in order to enable frame skipping: FrameSkipping=on This will make the client attempt to skip draw frames when the time spent drawing becomes […]
Ultima Online Patch Notes for 12/09/1997 This patch and fixes made to it bring your client to version 1.25.19. Known Issues Sitting to the north and west looks a little goofy. Since there are no animations for sitting at all (it was done by sprite distortion), and since the chairs were not drawn to support this, it will never look perfect. The problem with being able to drop items in invalid locations (see below) that was fixed means that there are now a lot of items players have left in invalid locations. These items will still be vulnerable to theft […]
An accidental bug in 2009, unfixed by request of players, resulted in some plants previously only available as non-pollinating peculiar plants to become possible in colored and cross-pollinating choices. Where to Start Initial seeds in plain, red, blue, and yellow are obtainable from Boglings and Bogthings. In the past these seeds were campions, ferns, and tri-barrel cactus; the first generation seeds for cross pollination. The 2009 bug replaced the tri-barrel cactus seed with a random seed, most of these random seeds, when identified through a seed box or by use of poppy dust will prove to be normal plant crossing types […]
Notification Date/Time: September 17, 2016 Saturday 20:00 KST (07:00 ET) Meeting Place: Britain EM Hall Caution! We’ll having roll the dice competition event this month. According to the number of participants, groups or individual will compete each others in tournament. This roll the dice rules are similar to Yoot, which is traditional game, but it also similar to monopoly as well. So it would be easy to understand. However, the number of dice in UO uses two dices. Therefore, we’re using first dice number only. So it would be 1~6. So if you roll the dice, and number is 6+3, […]
Introduced with the Time of Legends expansion some building features became craftable, this page will explore some of the possibilities opened up and some of the restrictions and pitfalls. Craftable items include: Stone floor tiles, stairs, walls and doors, these are crafted by a carpenter and listed on the page Stone Crafting. Metal doors and sign hangers, these are crafted by a tinker and listed on the page Tinkered Craftables under the ‘miscellaneous’ section Wooden sign hangers, these are crafted by a carpenter and listed on the page Carpentry Craftables under the ‘other’ section Restrictions While the principal use of […]
Movement Basic movement in Ultima Online is fairly simple, hold down the left mouse button and your character will follow the cursor. Click the right mouse button while holding the left down will lock in the movement mode and allow your character to release the left button and still have your character following the cursor. The greater the distance between your character and the cursor the faster the character will move, up to maximum movement speed. Single left click removes the lock and allows you to halt.The keyboard’s arrow keys can also be used for movement. Travel Travel can be […]
Hello new player. You’ve read the getting started guide, benefited from the protection of being [young] learned the basics skills from the pages Movement and Travel and how to safely log out when you conclude a play session. Where to go and what to do? Ultima online is a ‘sandbox’ game, there is no right or wrong way to play it, except within the rules. This guide offers suggestions as to where to direct your ‘baby steps’ in game. Finding your way around the two game clients may be aided by reading the pages in the Technical section of […]
The ruins of the Kotl City have been discovered in the Valley of Eodon. The entrance is located off the road between the Barako and Urali Tribe villages. Creatures killed within the Kotl City have a chance of dropping “Artifacts of the Kotl”, these can be turned in to the trader at the entrance for a variety of rewards. The trader will also resurrect the fallen, should disaster strike you. Skeletal Hangman Decorative house addon that retains the name of the player who places it when created. Kotl Sacrificial Altar Decorative house addon Recipe for a Kotl Black Rod (Carpentry – Weapons) […]