Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]
Publish 27 UO Team September 14, 2004 September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard. Contents Bug Fixes fix for 6th char slot text color issues fix for 6th char slot client shutdown crasher fix for “properly placed house becomes improperly placed” bug turn serpent pillars back on for production shards unused and nodraw tiles are no longer displayer inside containers in the 2D client […]
Publish 25 UO Team July 13, 2004 General Summary Bug fixes PvP balance changes Archery fixes Contents House demolition, and character transfer will now be disabled while the housing and character transfer server is down Faster casting cap of 2 (if not using the protection spell) Faster casting cap of 0 (if using the protection spell) Paladin spells are subject to a faster casting cap of 4 Paladins with magery of 70.0 or above are subject to a faster casting cap of 2 PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also […]
Publish 24 Updates and Bug Fixes UO Team 29 Apr 2004 00:00:00 EST Publish 24, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 24. (Updated on 5/10/04) Gameplay Players with max Valor points will no longer be inundated with the “You have achieved the highest path in Valor and can no longer gain any further” message at Champion spawns. Saplings will no longer impede movement. Changed pack animal looting. All objects placed on a pack animal will NOT […]
Publish 23 Updates & Bug Fixes UO Team 25 Mar 2004 00:00:00 EST Many people have begun considering Publish 23 the “Character Transfer publish,” but there’s a bit more to this server publish than that. Read on to learn about the changes and updates coming into the game along with the Character Transfer system. Character Transfer System This system is currently in a live testing period. For more information about this new pay service, please visit www.uogamecodes.com. Holiday Gifts Deactivated Any trees still placed in houses will be automatically turned back into deeds with the release of Publish 23, the […]
Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]
Vendor Improvements UO Team 01 Oct 2003 00:00:00 EST There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish three primary goals: (Red-colored listings indicate updates from October 1, 2003. This document therefore supercedes any previous documention on the vendor improvements.) Improve vendor functionality and allow players better control over their vendors. Maintain the number of vended objects in the world at sustainable levels. This Update Center documentation briefly describes certain changes that we feel will help accomplish these goals, including some changes that affect housing as much as […]
Publish 20 Updates & Bug Fixes UO Team 17 Sep 2003 00:00:00 EST Publish 20 is fast approaching, and with it comes several collections of game updates and bug-fixes. This article contains a summary of the upcoming game improvements. (Red-colored listings indicate updates from September 17, 2003.) Vendor Improvements: There are a number of changes in the works for the player-vendor system, and with these changes we hope to accomplish two primary goals: 1) improve vendor functionality and allow players better control over their vendors; and 2) maintain the number of vended objects in the world at reasonable levels. House […]
Publish 19: Bugfixes UO Team 31 Jul 2003 00:00:00 EST The following is a list of bugs fixed in Publish 19. (Updated July 7, 2003 to remove a bugfix involving making pitchforks craftable. There was an issue found with other weapons being made craftable when they shouldn’t be, so this bugfix was removed for now until a more final solution can be reached in a future publish.) (Updated July 18, 2003 to remove a notation about mounting pets while they are being attacked – players will still have a chance to mount pets while in combat, and this is as […]
Publish 19: Quick Self-looting UO Team 31 Jul 2003 00:00:00 EST If you’ve spent tons of time organizing your backpacks and bags just the way you like them, it can be a real pain to get everything back in order after you die. To make it a little easier to pick up your stuff and keep going, we’ve added a new “Quick Self-looting” feature. With this feature, players now have the ability to loot their corpse and get everything back into place without spending time rearranging things the way they had been. To instantly re-equip your items and bags, you […]