Publish 19: Blocking Items on the Terrain UO Team 31 Jul 2003 00:00:00 EST As part of our goal to continually make UO more fun to play, we’re turning some of our attention to all those bits of flora and other items that block player movement on the terrain. Since some items in the game world are built differently than others, not all items will be able to be done at the same time. The first group was addressed as part of Publish 19, while the second group will take place in a future publish.
Publish 19: Bulk Order Books UO Team 31 Jul 2003 00:00:00 EST As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! Summary As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! This addition, which allows players to store their Bulk Order Deeds in convenient books, should help considerably in reducing item counts in houses, as well as decrease the amount of data needed to store these deeds individually. Bulk Order Books Each book will be able to hold up to 500 of any type of Bulk […]
Bugfixes Mini-Publish UO Team 01 Jul 2003 00:00:00 EST Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. (Note: This is not Publish 19; that one’s still coming!) Several fixes were made live worldwide in a small mini-publish, including a change to artifact frequency, and some exploit fixes. This publish included: The GM tool that will allow our GMs to verify and restore AOS launch gift-related skill points (see the FYI here for more information) should now be functioning correctly. Artifacts should now drop more frequently from Champion spawns. […]
Housing Phase 3 UO Team 18 Jun 2003 00:00:00 EST If you’re a house owner, or you’re looking to become one, this is an update not to be missed! As part of our one-house-per-account changes that came with Publish 16, we are planning to reinstate house decay in the near future. For those not familiar with the phased rollout of this system, here’s a refresher course: Phase 1, which took place last year, was the time when the game checked all houses and determined whether they belonged to inactive accounts and should be condemned, or whether they belonged to an active […]
Publish 18 – Age of Shadows Launch Gift UO Team 09 Jun 2003 00:00:00 EST The Ultima Online team would like to offer an in-game gift as a way of showing our appreciation for all those players who’ve made the Age of Shadows launch one of the busiest times in UO’s history, as well as a way of offering something out of consideration for anyone who’s gone through a revert or other problem caused by the high traffic during the Age of Shadows launch. The gift consists of two parts, and is being distributed per character, not per account. This […]
Publish 18 – Client Patches & Bug Fixes UO Team 29 May 2003 00:00:00 EST In order to prepare for Publish 18, we needed to deliver client patches to all Ultima Online players as well as update UO’s shards with a server publish, and this list includes changes from both client patches and the publish. Client Patch 4.0.0l:Released on Wednesday, May 14, at 10:30am CST (3:30pm UTC/GMT). Updated Ultima Online’s game clients to 4.0.0l for both the 2D and 3D clients. Item Properties (2D and 3D) Clients will not automatically download nearby item property data while walking or running, allowing […]
Miscellaneous AoS Changes UO Team 10 Feb 2003 00:00:00 EST In many ways, the Age of Shadows expansion promises a “whole new UO.” With such a large number of spotlighted changes coming all at once, we wanted to take a moment to call attention to some of the less obvious happenings and improvements that will also be occurring. Note: This document was updated at 11:30am CST, February 11, 2003 to include the items listed in blue. Adventuring Skills & Activities Vendor owners: please pay special attention to the information about grandfathered vendors. There’s no need to delete any existing vendors. […]
Publish 16 – House Ownership & Decay Changes UO Team 02 Dec 2002 00:00:00 EST Changes to the housing decay system are taking place within Publish 16, and this document contains all the important information, including many clarifications to items that had been previously confusing, and information about a part of the previous proposal that is being removed until a later date. [This document has been updated on December 2, 2002. A previous iteration of this document described how the ability to claim “ownerless houses” would cease at the start of Phase 3 of this process. However, this is no […]
The Virtue of Valor UO Team 20 Sep 2002 00:00:00 EST Valor is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Valor has been described thusly: “The courage to take actions in support of one’s convictions.” The pursuit of Valor will be designed to allow players that consistently protect the populace against the forces of Evil and their champions to challenge the greater Champions of the realm, thus helping to defeat the scourge of darkness that has risen up in the dungeons of […]
Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]