Monster Slay Quests – Neophyte to Expert Skill Level

Group 2 | Group 3    Group 1 These quests are suitable for new characters and require little or no combat skill Take the quest by double clicking the npc. When you have killed the required number of the creatures designated in the quest a chime will be heard and a message reminding you to return to the npc who gave you the quest to collect your reward. This information can be checked through your quest log, accessible through your character’s paper doll. Quest Title Objective Quest Givers Locations reward Forced Migration Slay 10 birds Cailla the Guard; Saril the […]


The Golden Skull Quest

This quest uses the Classic quest engine The Golden Skull Quest is started by asking Victoria the Sorceress about Chyloth. She tells you of the ferry man and how he can be persuaded to ferry people over lake Mortis by giving him a gold skull. The skull is obtained from the bone daemon, which she will summon for you, but she requires 1000 daemon bones to do so. Victoria will store the bones for you until you complete the task. NOTE: If you leave the dungeon at any point after  taking the quest all progress is lost. ie. If you leave […]


Skill Gain Systems

Guaranteed Gain System |Rate Over Time System | Other Aids to Gaining This information was copied from official documentation, when available, at help.ea.com Guaranteed Gain System The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he […]


The Floating Emporium – Sea Market

Sea Market is a large floating dock South of Moonglow, North of Fire Island and East of Magincia. At the Northern end of the structure you will find Winds Tavern with its proprietor GB Bigglesby who offers bounties for captured Pirates. The Tavernkeeper offers a variety of strange concoctions which our chefs can use to create special fish pies. Opposite the tavern is the office of the Dockmaster who will Dry Dock your ship and retrieve the contents of your hold for a fee. Between the two buildings is the fishmonger, offering quests to fishermen. A variety of familiar tradesmen […]


Tailoring

Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]


Fame and Karma

Actions in Ultima Online build the character’s reputation. Reputation being the combination of their fame and karma. Fame is gained through acts of heroism, fighting monsters or of industry, completing and turning in Bulk Orders. Karma is the result of the characters good or evil deeds. You can see your fame and karma levels through your characters context menu by selecting ‘loyalty rating’. Karma has a range of -32,000 to +32,000 points with the highest and lowest karma titles being attained at plus or minus 10,000. Karma is also important for the skills of Chivalry and Necromancy where it has […]


Enhancing

While items made out of normal iron, wood, granite or leather, either crafted or found as loot, lack the special material bonuses applied by using colored versions of the resource, a skilled craftsman still has the ability to enhance the item after the fact. Plain weapons or armor can be enhanced with special materials using the ‘Enhance’ option on the relevant craft menu. These craft menus are: Blacksmithing Bowcrafting Carpentry Stonecrafting Tailoring Tinkering Success will add the material’s fixed properties (bonuses) to the item. For a list of properites that can be infused into an item by enhancing it see […]


Heritage Quest – Elf to Human

This counterpart to the quest allowing human characters to become elves allows for the reverse transition, however this quest is considerably more difficult, requiring a much higher level of combat ability To begin this journey visit Nedrick the Iron Worker, you will find him in Serpent’s Hold on the bridge between the bank location and the main part of the town. Like Darius, he begins to talk to you as you approach, be sure to listen to all he has to say. Patricus the Trader – Heave Ho! Patricus is located Near the Majestic Boat shipwright in Vesper, Trammel. Patricus’ […]


Heritage Quest – Human to Elf

Mondain’s Legacy introduced a new race – the elves. It became possible to choose human or elf when creating a new character. In addition a quest was added enabling existing characters to set aside their humanity and become elven. The Heritage Quest. You will need, to complete some parts of the quest, 20 raw fish steaks and a pitcher of water. It is a wise would-be elf who has these things to hand before commencing the quest. The quest begins, and ends, with Darius the Wise. You will find him in the Lycaeum in Moonglow, which is the far Northwest […]


Distilling

Distilling is part of the Rustic Theme Pack, introduced June 2011. Building the Distillery To commence your alcoholic career you must first build your distillery. You will need: 2 Metal Kegs – crafted by a blacksmith with a minimum of 85 skill and using 25 ingots per keg 4 Heating Stands – crafted by a tinker with a minimum of 60 skill and using 4 ingots per stand 1 copper wire – these spawn in 3 locations per facet: Buccaneer’s Den Smithy. Two barrels in which smith items spawn roughly every 20 minutes. No stealing skill required. These barrels begin […]