The following maps show all the locations where Zeefzorpul the Imp has been found hiding. The Bridge of Two Kings west of Dungeon Destard. 91o40′ S, 22o4′ W) A farmhouse west of Lord British’s Castle. (4o34′ N, 6o40′ W) A small cave east of Dungeon Destard. (96o35′ S, 3o1′ E) The mage tower in Hidden Valley west of Trinsic (119o37′ S, 24o45′ E The ruins northwest of the Honor Shrine. (153o37′ S, 20o6′ E) The stable of the eastern farm on the north Jhelom Island. (173o19′ S, 10o41′ W) The ruins south of Dungeon Covetous. (45o52′ E, 83o40′ E) […]
Quest Overview This quest uses the older quest engine. Description: Help the witch recover her recipe and then find the ingredients listed on it for her. Starting Point: Ruins in the forest south of Yew. Items Required: Shovel*, Spyglass*, Dagger/Sword*, Empty Pitcher*, A Tricorne Hat*, Lots of Alcohol* Reward: 2000 – 2200 Gold, 30 of each Reagent, A Magic Item, A Treasure Map (levels 1 – 4; stash to hoard), A Cauldron, A Bottle of Magical Moonfire Brew, Grizelda’s Extra Strength Hangover Cure (Only if you are drunk) a gain in Sacrifice Virtue * This item is only needed sometimes. Walkthrough […]
Sunken Treasure is found by fishing at locations indicated by messages in bottles Ancient Wedding Dress Bronzed Armor of the Valkyrie Strength Bonus 5 Dexterity Bonus 5 Hit Point Increase 5 Stamina Increase 5 Stamina Regeneration 3 Lower Mana Cost 10 Physical Resist 11% Fire Resist 14% Cold Resist 8% Poison Resist 11% Energy Resist 8% Copper Ingots Enchanted Kelp Woven Leggings Hit Point Increase 5 Mana Increase 8 Mana Regeneration 2 Spell Damage Increase 8% Lower Reagent Cost 15% Casting Focus 4% Physical Resist 5% Fire Resist 13% Cold Resist 12% Poison Resist 8% Energy Resist 14% Grape Vines […]
Armor Refinement allows players to apply Refinements to non-medable armor. Where armor would ordinarily be non-medable, but has the property Mage Armor, the property can be removed by an npc mage guildmaster for a fee of 250,000gp. The property can be re-added subject to the armor not having more than four properties or not being an artifact. Note: the mage guildmaster in New Haven will not remove mage armor from a blessed item. This restriction does not apply in other cities. Transmogified armor cannot be refined There are two methods of refining armor: Reinforced – Increase max individual resist while […]
In the tavern at Sea Market can be found G.B. Bigglesby, the proprietor, he offers a bounty for capture or killing of the pirates on his bounty board Double click him to hear his tale ‘Capture or kill a pirate listed on the bulletin board’ the quest clearly says, but be sure to read the following page which tells of a special reward from Bigglesby if the pirate is captured alive. Recent events have caused Bigglesby to expand his operations and employ an officer on Zento Docks, for pirates now also plague Tokuno’s waters. Should you accept this […]
Obtained from the fishmongers as a quest reward Part 1 | Part 2 | | Part 3 | Part 4 | Part 5 | Part 6 Order of the Dragonfish Handbook, Part 1 Uncommon Shore Fish by Cpt. Piddlewash In thee sacred trust I be bestowin’ our knowledge. Ne’er afore hath sailor nor wench set down in pen the secrets o’ Sosaria fishing. Tis only by the will o’ the Order of the Dragonfish that I do. Tis now up to you to protect this knowledge and earn the trust o’ the Order. This knowledge can make you wealthy. Guard […]
Where to Start Choosing Your Skills Obviously you will need fishing skill, start your character with 50 skill, or if you’re adapting an existing character buy it as high as you can from the fishing guildmaster. Next you will need some way to combat the sea serpents you’re likely to encounter once you get off shore. Magery is a good option, but you could also consider mysticism, archery or, if your character is a gargoyle, throwing. Each of these will need some ‘support’ skills, meditation and evaluate intelligence for magery, focus or imbuing for mysticism, tactics and anatomy, maybe also […]
Taking the Quest Fishing quests are obtained from Fishmongers, these can be found on the docks at Britain Jhelom Moonglow Papua (Serpent Pillars) Sea Market Skara Brae Trinsic Vesper Your boat (tall ships only) must be nearby, though need not be at the dock. If your ship is not in the water, or not close enough to the dock, the fishmonger will instruct you to bring it closer. Double click the fishmonger to obtain the quest. You must return to your ship to discover what you need to catch and where you should deliver it. You will find a crate […]
Magical Fish Pies To become a chef, simply cook! For many of the preparations you need to be near a heat source, this is most often an oven, but in some instances, such as barbeque, a camp fire or forge is sufficient. In the table, Cooking Menu, below where the proximity resource is listed as ‘flame’ any suitable heat source can be used. All such heat sources are: Campfire Fireplace Forge Heating stand Oven You will need tools: a rolling pin is the easiest to make if your character has no tinkering skill (requires 5 boards) a skillet, next easiest […]
A number of new plants were introduced in publish 55, September 2008, with Flax added in publish 56 and Vanilla added in publish 76 The Cocoa Tree The Cocoa Tree can be grown from Fragrant seeds, which are carried by all the monsters that drop any of the Peculiar Seeds It cannot be cross-pollinated. It gives up to 8 Cocoa Pulp, which is used in chocolatiering and making hot cocoa It also can produce up to 8 Cocoa Tree Seeds New Decorative Plants There are 17 new decorative plants available. These plants cannot be cross-pollinated and will not produce seeds. The […]