Introduction Playing a tamer character in UO is a unique experience, being a partnership between player and pixels. Many otherwise level-headed players will admit that, while their head tells them it makes no sense, their heart harbours a totally illogical affection for the bunch of pixels that constitutes their favourite pet. Skill Details Animal Taming is the skill used for taming animals and tameable monsters. In conjunction with the skill ‘animal lore’ it also determines your level of control over a particular pet. The formula for calculating this control can be found on the animal lore page. Not all animals […]
Do you need a particular item and don’t know where to look for it? Try vendor search. Access the search through your character’s context menu while in a safe location. The definition of a ‘safe location’ in this instance includes houses where you have access at friend level or above and guard zones. It is not necessary to be in an inn in town, anywhere within the guard zone limits will suffice. Selecting the Vendor Search option will open an extensive selection menu: For the purposes of this demonstration a selection ‘ring’ was made from the ‘Equipment’ menu. Click the […]
Spellweaving is the spellcasting skill of an Arcanist, it is markedly different from magery. The arcanist is able to summon powerful forces of nature and manifest them into various spell effects. To attain the full power of his art the Arcanist must work in concert with others to cast an ‘arcane focus’. This need for co-operative effort is one of the features which sets Spellweaving apart from other spellcasting schools. An Arcanist having the Spellweaving Mastery active is able to cast a lesser focus alone. The first difference you will encounter is the inability to select spellweaving as a starting […]
Introduction You are tempted by the ‘dark side’? The black art of working with the dead and the undead? The study of Necromancy draws people in with the promise of power and riches, while corrupting their souls in the process. Both mages and warriors are enticed by this wicked school of spellcraft for they can wield powerful weapons without disrupting their evil spells, spell chanelling is not needed. The Necromancer’s spellbook is filled with 16 spells of sorcery so foreboding that it has been secreted away for generations. Use them alone or in conjunction with other powerful magic. Be aware […]
Similar to Magery, Mysticism consists of spells divided into eight circles that signify their power and the magic ability required to cast them. The more powerful a spell you wish to cast, the more mana each spell requires you to expend. Spells of the Eighth Rank require great measures of both skill and mana, while spells of the First Circle are much easier and require less energy. There are sixteen spells in all, those skilled in Mysticism are known as Mystics. Mysticism uses four special reagents, Bone, Daemon’s Bone, Fertile Dirt, and Dragon’s Blood, in addition to the eight magery reagents. […]
First Circle | Second Circle | Third Circle | Fourth Circle | Fifth Circle | Sixth Circle | Seventh Circle | Eighth Circle Magery Spells First Circle – Mana cost 4; Delay 0.50 seconds Spells Reagents Description Clumsy (Uus Jux) Blood Moss, Nightshade Decreases target’s dexterity ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Create Food (In Mani Ylem) Garlic, Ginseng, Mandrake Root Mostly used to maintain pet loyalty when the mage has no appropriate food to hand Feeblemind (Rel Wis) Ginseng, Nightshade Decreases target’s intelligence ((8 + (Evaluate Intelligence)/10 – (Resist)/10). Heal (In Mani) Garlic, Ginseng, Spider’s Silk Heals ((Magery / […]
Magery Basics | Magery Alone | Skill Levels | Magery & Eval | Magery & Inscription | Meditation & Focus | Meditation & Armor | Item Properties | Magery & Melee Magery Basics Magery is a complex skill requiring the addition of evaluate intelligence, inscription and meditation if it is to operate at full power. The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana […]
Ninjitsu, the skill of the Assassin. If this is your goal the first thing you will need is the Book of Ninjitsu, this can be bought from a scribe in the Rokuon Cultural Center in Zento or the Ninjitsu instructor in the New Haven Dojo. This individual will also, for a fee, train your initial points in the skill, his companions will train the other skills you will need to become a fully skilled assassin. The ‘must have’ supplemental skills are hiding and stealth. You will need to make a choice as to the rest of your intended skill set; […]
Spell casting skills fall within two distinct groups, the main group are true magic casters, in which some form of casting skill is their main offence and defence. The second group are warriors, for whom the casting skill enhances and supports their weapons ability. Warriors’ casting skills are chivalry, bushido and ninjitsu. Ninjitsu is also widely used in thief templates. Magic users’ casting skills are magery, mysticism, necromancy and spellweaving. Three of these have an essential support skill, bracketed together these pairs can be referred to as a ‘skill set’ and are as follows: Magery – Evaluate Intelligence Mysticism – […]
Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect. Each weapon type in the game has a unique combination of a primary and a secondary special move. The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. The second special move requires that the warrior attain ‘Master’ level in their skill (90). Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. In most cases a complementary skill is required to perform these maneuvers. This is […]