Publish 60 8th September Stygian Abyss

Publish 60 08 Sep 2009 10:55:58 EST The Ultima Online team would like to dedicate this, the sixtieth Cycle of Knowledge, containing the Stygian Abyss and all its related mysteries, to our loyal friends and fellow citizens of Britannia. New Skill: Imbuing Skill Title: Artificer The Imbuing skill allows players to imbue items with magical item properties. The amount of skill determines how much of an item’s potential is “fillable” by that craftsman. Imbuing is performed at a soul forge. The soul forge in the Gargoyle City gives a slight bonus, and the Queen’s soul forge gives the highest bonus. […]


Publish 41 15th August

Publish 41 UO Team 15 Aug  2006 00:00:00 EST With Publish 41, we will be adding a new feature to the game, Personal Attendants. With Publish 41, we will be adding a new feature to the game, Personal Attendants. They will first be available as part of a SKU available in the Japanese market, then later will be available elsewhere as a micro-transaction. There will be four types of Personal Attendants: The Guide – Need to find the Tailor in Britain? Got lost wondering the streets of Vesper? The Guide will direct you to the location of your choice. The Fortune […]


Publish 39 27th January

Publish 39 Additions, Changes, and Fixes UO Team 27 Jan 2006 00:00:00 EST Publish 39, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 39 New Player Improvements New Player Guided Tour System: Guided New Player experience added in conjunction with the release of the Japanese “Starter Kit”. Will be available (and skippable) to all new characters upon initial log-in. Font Improvements: Two new bold English fonts that make the text easier to read. Also changed the default speech font […]


Publish 28 12th January

Publish 28 Updates and Bug Fixes UO Team 12 Jan 2005 00:00:00 EST Publish 28, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the game improvements that came about with Publish 28. Music should no longer get corrupted when it loops. Fixed afterimage while sailing. Fixed stuck location while crossing server boundary on the path to Mt. Sho. Mongbat quest can now be completed by new Samurai / Ninjas. Fixed text cut off in Mongbat Quest for new Samurai. Creatures can no longer follow ghosts in some situations. […]


Publish 18.2 18th June

Housing Phase 3 UO Team 18 Jun 2003 00:00:00 EST If you’re a house owner, or you’re looking to become one, this is an update not to be missed! As part of our one-house-per-account changes that came with Publish 16, we are planning to reinstate house decay in the near future. For those not familiar with the phased rollout of this system, here’s a refresher course: Phase 1, which took place last year, was the time when the game checked all houses and determined whether they belonged to inactive accounts and should be condemned, or whether they belonged to an active […]


Publish 16 (part 2) 23rd July

Publish 16 – Guaranteed Gain System UO Team 23 Jul 2002 00:00:00 EST The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill—sometimes the character will […]


Publish 14 14th November

Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]


Publish 11 14th March

Publish 11 The following is a list of changes deployed as Publish 11 on March 14, 2001. The Lands of Ilshenar Ilshenar is a third facet in the world of Britannia. Ilshenar will have different conditions from the facets of Felucca and Trammel. Player interactions on Ilshenar will be just like Trammel with the following exceptions: Players who are within “murder” status will be able to travel to Ilshenar under the following guidelines: Murderers will be able to go to Ilshenar once per month. If a player’s murder status wears off, and then they return to a murderer state, the […]


07) 25th August

UO Live Access Patch The following was released as the UO Live Access Patch on August 25, 1999. Interface Changes and Options Client Arrow There is now an arrow that can be used to point players to a specific location. General Interface changes Current target highlighting – All targeted players/creatures are now highlighted with a graphic that represents: Current Damage The target’s reputation (by hue) The Status Bar is hued by reputation Double-clicking a status bar now behaves as if the player had double-clicked the target. Targeting a status bar behaves as if the character had been targeted. “Always show […]


Movement and Travel

Movement Basic movement in Ultima Online is fairly simple, hold down the left mouse button and your character will follow the cursor. Click the right mouse button while holding the left down will lock in the movement mode and allow your character to release the left button and still have your character following the cursor. The greater the distance between your character and the cursor the faster the character will move, up to maximum movement speed. Single left click removes the lock and allows you to halt.The keyboard’s arrow keys can also be used for movement. Travel Travel can be […]