New Legacy Beta FAQ

Revision for “New Legacy Beta FAQ” created on July 26, 2024 @ 10:52:29

Title
New Legacy Beta FAQ
Content
<h2>General Questions</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>What is the purpose of the New Legacy Beta?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">We will be providing beta testers with specific testing details to target various game systems for evaluation. </span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do I join the beta?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Prospective beta testers will need to have or create an Ultima Online account and download the classic or enhanced client.  You can download the client <a href="https://uo.com/client-download/">here</a>.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;"><strong>How many characters can I have?</strong> </span> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">You may have up to 2 characters per account.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Will I be able to login to New Legacy if there is high demand?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">The shard will employ a queuing system to handle high demand.  Your spot in the queue will be reserved with your initial login attempt and an estimated wait time will be given.  There is a 5 minute grace period if you get disconnected during high demand.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Are there ships available for purchase?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Ships are currently not available during beta, but will be during later testing periods</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Can I advance in the Virtues?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">The Virtue System is not available on New Legacy</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="2"><strong>Do I need a special client to play New Legacy?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">No - both the Classic Client &amp; Enhanced Client can play New Legacy</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do I report bugs or provide feedback?</strong> <ul> <li aria-level="1"><span style="font-weight: 400;">Bugs &amp; feedback can be submitted at </span><a href="http://uo.com/contact"><span style="font-weight: 400;">uo.com/contact</span></a><span style="font-weight: 400;"> and selecting New Legacy Feedback/Bug Reports.  You may also email <a href="mailto:uo@broadsword.com">uo@broadsword.com</a></span></li> </ul> </li> </ul> <h2>General Gameplay</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Is there item insurance?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Item Insurance does not exist on New Legacy.  All items that are equipped on your character will be preserved upon death.  Anything in your backpack will drop to your corpse.  Player Corpses will be protected for two hours.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do I complete quest objectives?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Visit various NPCs who are willing to provide objectives for the fledgling adventurer and forge your legacy!</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Can I buy/sell items to NPCs?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">You can buy basic items from NPCs, but most worthwhile items will be crafted by players.  Only NPC provisioners will purchase items from players.</span></li> </ul> </li> </ul> <ul> <li><strong>What is different about getting around in the world? </strong> <ul> <li>Quest gumps have a locate button to help navigate you to your next objective</li> <li>Magic users can mark runes in towns, player housing, and points of interest identified by a recall obelisk.  Mages can open moongates.</li> <li>Recall scrolls and runebooks are the best method for warriors to quick travel</li> <li>Various quests also offer special runes which instantly recall you to preset locations</li> <li>The Moonglow Yacht Club offers the ability to travel by ferry to various locations across the sea</li> </ul> </li> </ul> <h2>Skills</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do I gain skills?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Completing quest objectives will award you skills as you progress your character</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><span style="font-weight: 400;"><strong>What types of characters can I play?</strong> </span> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">The starting character types are warrior, mage, ranger, blacksmith, tailor, carpenter.  Later in the game you will have the opportunity to play advanced character narratives and to mix and match skills beyond these starting templates.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>What about [insert skill name here]? I don’t see it in the skill gump?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Certain skills have been combined,</span> <ul> <li style="font-weight: 400;" aria-level="3"><span style="font-weight: 400;">Carpentry &amp; Fletching have been combined into Carpentry</span></li> <li style="font-weight: 400;" aria-level="3"><span style="font-weight: 400;">Tinkering &amp; Blacksmithy have been combined into Blacksmithy</span></li> <li aria-level="3">Musicianship has been combined with Discordance, Peacemaking, and Provocation (depending on skill used)</li> <li aria-level="3">Stealth &amp; Hiding have been combined into Hiding</li> </ul> </li> <li aria-level="3">Certain skills have been removed, <ul> <li aria-level="3">Chivalry</li> <li aria-level="3">Bushido</li> <li aria-level="3">Necromancy</li> <li aria-level="3">Spirit Speak</li> <li aria-level="3">Spellweaving</li> <li aria-level="3">Mysticism</li> <li aria-level="3">Begging</li> <li aria-level="3">Ninjitsu</li> <li aria-level="3">Camping</li> <li aria-level="3">Forensic Evaluation</li> <li aria-level="3">Herding</li> <li aria-level="3">Taste ID</li> <li aria-level="3">Cartography</li> <li aria-level="3">Imbuing</li> </ul> </li> </ul> </li> </ul> <h2>Crafting &amp; Resources</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do I collect resources?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Using resource collection tools such as a pickaxe to harvest metal or an axe to harvest wood will collect resources and store them in your resource pack.  You may access your resource pack by using the character context menu.  Resources are bound to each character.  Areas devoid of resources will show empty tree stumps or loose ore.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Do I need resources to cast spells or craft magical items?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Reagents can be collected in the world, found as loot, or purchased from NPC vendors.  Casting spells utilizes reagents held in the backpack.  A special reagent belt will keep reagents getting looted while the belt is equipped.  To convert reagents for crafting use a reagent purifier to transfer reagents to the resource pack.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How does crafting success and failure work?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Crafters either can or cannot craft an item based on requisite skill.  Higher skill will reduce crafting times.</span></li> </ul> </li> </ul> <h2>Combat</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do special moves work?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">The initial toggle to activate a special move will consume stamina based on the special move.  Mana will be consumed when the special move is performed. </span></li> </ul> </li> </ul> <h2>Loot &amp; Equipment</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How do loot properties work?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Loot properties are shown by prefix and suffix to show an item's power at a glance.  Using the item identification skill will give expanded stat information on a piece of equipment.  All players have inherent Grandmaster Item ID.</span></li> </ul> </li> </ul> <ul> <li style="font-weight: 400;" aria-level="1"><strong>How many armor pieces can I wear?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Armor sets are comprised of the head slot, arm slot, glove slot, chest slot, and leg slot.  There is no neck armor.  Jewelry and other accessories can be equipped in the neck slot.</span></li> </ul> </li> </ul> <ul> <li><strong>What's up with finding low durability artifacts?</strong> <ul> <li>Random magical items that drop off monsters will be in a weakened, fragmented state.  While usable in this state, they will quickly wear out.  A grandmaster crafter in the appropriate skill can restore these artifacts to their full potential.</li> </ul> </li> </ul> <h2>PvP &amp; Guilds</h2> <ul> <li style="font-weight: 400;" aria-level="1"><strong>Can I PvP?</strong> <ul> <li style="font-weight: 400;" aria-level="2"><span style="font-weight: 400;">Player vs. Player combat is restricted to guilds that have opted in to the Vice vs. Virtue system at the time of guild creation.  After a guild is created, the guild cannot join Vice vs. Virtue.  Guilds can still participate in guild wars for open world PvP.</span></li> </ul> </li> </ul> <h2>Housing</h2> <ul> <li>Production housing and New Legacy housing are separate and owning a house on either will not impact ownership on either shard</li> <li>Housing is earned via participation in City sponsored quest objectives</li> <li>Individual players can own small houses, while guilds can own larger houses</li> <li>Housing is limited to 1 house per account</li> </ul>
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