Ultima Online

Publish 16 (part 2) 23rd July

Publish 16 – Guaranteed Gain System UO Team 23 Jul 2002 00:00:00 EST The Guaranteed Gain System, or “GGS,” provides additional opportunities for skill gain alongside the basic skill gain system within Ultima Online. Although it may benefit every player at one time or another, those who play infrequently and those who suffer from consistent bad luck when attempting to increase their skills may find it especially beneficial. UO’s basic skill gain operates as a “use-based system,” and each time a character successfully uses a skill he or she has the possibility of gaining in that skill—sometimes the character will […]


Ultima Online

Publish 15.5 30th January

The Virtue of Sacrifice UO Team 30 Jan 2002 00:00:00 EST Sacrifice is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Sacrifice has been described as: “The courage to give of oneself in the name of love.” Pursuit of Sacrifice will be designed to allow players to interact with “monsters” in a manner other than one of combat. Sacrifice & Redemption: Characters that attain a level of Fame will be able to “sacrifice” their Fame in order to defeat certain monsters. Upon encountering a […]


Ultima Online

Publish 16 (part 1.1) 23rd April

The Virtue of Compassion UO Team 23 Apr 2002 00:00:00 EST Compassion is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Compassion has been described thusly: “Compassion is nonjudgmental empathy for one’s fellow creatures.” Players will be able to pursue the Virtue of Compassion by assisting non-player escorts and prisoners. Gaining Compassion: Characters will be able to gain points in Compassion in one of two ways: Successfully completing an NPC escort quest. Haven escorts are an exception; characters will not be able to […]


Ultima Online

Publish 16 (part 1) 23rd April

Publish 16 – Changes to the Barding Profession UO Team 23 Apr 2002 00:00:00 EST These changes are being implemented to balance Barding as a class, as well as improve the overall in-game experience of playing a bard. This document completely supersedes previous posts on this subject. General Rules The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation): Musicianship:this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill […]


Ultima Online

Publish 15 9th January

Publish 15 The following is a list of changes deployed as Publish 15 on January 9, 2002. Housing and Lockdown Updates Selecting YES on the gump to clear you as a co-owner of a house will now remove your co-owner status, allowing proper house transfers. Fixed an issue concerning flawed tile art while placing a house. Trading a house to a player who is co-owned to a house will be a two-step process. The receiver will first have to select YES to remove his co-owner status and then the other party will need to initiate the trade again, at which […]


Ultima Online

Publish 14 14th November

Publish 14 The following is a list of changes deployed as Publish 14 on November 30, 2001. New Player Experiences It can be difficult to start off in a new world, with only the tools of your craft and no training in how to use them. We are in the process of adding several “directed experiences” to the early game, as a way to help those players new to Ultima Online learn their craft and be better prepared to excell in their chosen profession. Blacksmith This Haven-based tutorial will focus on helping new players to develop the abilities and skills […]


Ultima Online

Publish 13.6 25th October

Publish 13.6 (Siege Perilous Shards Only) The following is a list of changes deployed as “Changes to Siege Perilous Shards” on October 25, 2001. Stat/ROT Changes Stats (Strength, Dexterity, and Intelligence) will gain a maximum of 6 points per day, total. (For example, a character may gain 3 points in Strength, 2 points in Dexterity, and 1 point in Intelligence, equaling 6 total points gained). A variation of the “Rate Over Time” (ROT) system will be returning to Siege Perilous, and will apply to all skills: Skill points for skills under 70 points will gain as normal shards (including “power […]


Ultima Online

Publish 13.5 11th October

Publish 13.5 The following is a list of changes deployed on October 11, 2001 in between Publishes 13 and 14. It is now known colloquially as Publish 13.5. Commodity Deeds New items known as “commodity deeds” will give players the opportunity to transport and trade resources, of sizes that were previously unable to be held within a character’s backpack, with greater ease and security than before. Listed below are some additional details: Commodity deed “contracts” may be purchased from NPC bankers Commodity Deeds are “blessed,” in that they cannot be stolen (if kept in the top level of one’s backpack), […]


Ultima Online

Publish 13 19th August

Publish 13 The following is a list of changes deployed as Publish 13 on August 19, 2001. Treasure Map Changes Several updates and changes will occur for treasure maps. The specifics are listed below: “Level 0” treasure maps are being made available for young characters while they are in the Haven area. The details on these new level 0 maps are: It will produce fewer monsters, and weaker monsters; It will produce less treasure (typically including another level 0 map); The treasure chests are not locked or trapped; The treasure chest will not open until all three guardian monsters are […]