Revision for “Communicating with NPC’s and other Commands” created on July 21, 2018 @ 10:20:27
Title | Communicating with NPC's and other Commands |
---|---|
Content | There are a number of 'conversations' you may undertake with Sosaria's residents, plus some spoken commands which give details about your character. Many npc's you meet will have a context menu, accessed by a single left click on the character. You may also simply 'speak' to them. Below are some of the conversations you may find beneficial.
<a href="#banker">Banker</a> | <a href="#ferry">Ferry</a> |<a href="#guildstone">Guild</a> | <a href="#hireling">Hireling</a> | <a href="#house">House</a> | <a href="#murder">Murder Status</a> | <a href="#npc">NPC</a> | <a href="#pet">Pet</a> | <a href="#shrine">Shrine</a> | <a href="#stable">Stablemaster</a> | <a href="#teleporter">Teleporter</a> | <a href="#tillerhand">Tillerman, by hand</a>
<a href="#tillermap">Tillerman, by map</a> | <a href="#towncryer">Towncryer</a> | <a href="#vendorplayer">Vendor (Player)</a> | <a href="#vendorshop">Vendor (Shop)</a> | <a href="/l#young">Young Status</a>
The town guards are too aloof to indulge in conversation, however should you find yourself under attack, or being robbed, within a guard zone you may call upon them for help. You will need to 'yell' rather than simply speak, and the word to yell is 'GUARDS'.
Interacting with Non-Player Characters that you 'own' is detailed in the page '<a href="http://uo.com/wiki/ultima-online-wiki/gameplay/npc-commercial-transactions/npcs-player-owned/">NPC's Player Owned</a>'
<table border="1" width="100%" cellspacing="0" cellpadding="1" align="center">
<tbody>
<tr>
<td class="top" colspan="2">
<h4><a title="banker" name="banker"></a>Banker/Minter</h4>
</td>
</tr>
<tr>
<td class="heading"><strong>You Say</strong></td>
<td class="heading"><strong>Response</strong></td>
</tr>
<tr>
<td valign="top">"Balance" or
"Statement"</td>
<td>The banker will tell you the amount of gold and platinum in your currency account, your transfer account and your secure account.</td>
</tr>
<tr>
<td valign="top">"Bank"</td>
<td>The banker will open your bankbox for you. (to access the bank actions menu use the 'open bankbox' option on the npc's context menu)</td>
</tr>
<tr>
<td valign="top">"Withdraw (amount)"</td>
<td>Will place (amount) of gold from your bankbox in your backpack, if possible.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="ferry" name="ferry"></a>Ferry</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"cross"</td>
<td>This will tell the Skara Brae ferryman to take you across the water to the mainland, or back.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="guildstone" name="guildstone"></a>Guild</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"I resign from my guild"</td>
<td>Will remove you from the guild. This command can be given anytime, anywhere.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="hireling" name="hireling"></a>Hireling</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"(Name) come"</td>
<td>Summons the hireling to your location.</td>
</tr>
<tr>
<td valign="top">"(Name) drop"</td>
<td><i>Historic:</i> Drops everything it's carrying to the ground
<i>Current:</i> "I shall not drop my possessions!"</td>
</tr>
<tr>
<td valign="top">"(Name) follow"</td>
<td>Follows targeted being.</td>
</tr>
<tr>
<td valign="top">"(Name) follow me"</td>
<td>Follows you.</td>
</tr>
<tr>
<td valign="top">"(Name) friend"</td>
<td>Treats targeted player as another owner.</td>
</tr>
<tr>
<td valign="top">"(Name) guard"</td>
<td>Will guard you.</td>
</tr>
<tr>
<td valign="top">"(Name) hire"</td>
<td>Responds with how much it will cost to hire
him/her.</td>
</tr>
<tr>
<td valign="top">"(Name) kill",
"(Name) attack"</td>
<td>Attacks targeted being.</td>
</tr>
<tr>
<td valign="top">"(Name) move"</td>
<td>Makes the hireling move away so you can pass.</td>
</tr>
<tr>
<td valign="top">"(Name) report"</td>
<td>Responds with how they feel about their job.</td>
</tr>
<tr>
<td valign="top">"(Name) stay"</td>
<td>Stops and stays in current spot.</td>
</tr>
<tr>
<td valign="top">"(Name) stop"</td>
<td>Cancels any current orders to guard or follow.</td>
</tr>
<tr>
<td valign="top">"(Name) transfer"</td>
<td>Transfers complete ownership to targeted player.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="house" name="house"></a>House</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"I ban thee"</td>
<td>Friends, co-owners and owners of a house which is set 'public' can issue this command. It will bring up a targeting cursor to ban and eject someone. Friends and owners cannot be banned. By doing this, the person banned will be added to the banned list that is accessible from the house sign menu. There is a limit of 50 banned people per house.</td>
</tr>
<tr>
<td valign="top">"Remove thyself"</td>
<td>Friends, co-owners and owners of a house can issue this command. It will bring up a targeting cursor to eject
someone. Friends and owners cannot be ejected. The targeted individual will be sent outside the house, 3 tiles from the door.</td>
</tr>
<tr>
<td valign="top">"I wish to lock this down"</td>
<td>Locks an item down in your house. Only the owner, co-owners and friends can issue this command.</td>
</tr>
<tr>
<td valign="top">"I wish to release this"</td>
<td>Removes lockdown and secure status on an item.
Only the owner can unlock anything, friends and co-owners can only unlock items which they locked down.</td>
</tr>
<tr>
<td valign="top">"I wish to secure this"</td>
<td>Locks down a container in your house and makes it secure. Only the owner and co-owners can issue this command.</td>
</tr>
<tr>
<td valign="top">"I wish to place a trash barrel"</td>
<td>Will place a trash barrel inside a house, at the position where you are standing. Only the owner or co-owner
can issue this command. Owners, co-owners and friends can put trash in the barrel. After 3 minutes the trash will be deleted.</td>
</tr>
<tr>
<td colspan="2">
<h4><a title="Murder" name="Murder"></a>Murder Status</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"I must consider my sins"</td>
<td>This will show your short term and long term murder count.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="npc" name="npc"></a>NPC</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"(Name) join"</td>
<td>Can be used with NPC thief guildmasters. They will respond with the amount of money you have to pay them to join that guild. Right after that just drop the money on the NPC to join.</td>
</tr>
<tr>
<td valign="top">“(Name) quit”</td>
<td align="center">Can be used with NPC thief guildmasters. This will remove you from the thieves guild, however you must have been in the guild for at least one week (48 full real life hours in-game).</td>
</tr>
<tr>
<td valign="top">“(Name) move”</td>
<td style="text-align: left" align="center">The NPC will step aside or away from you.</td>
</tr>
<tr>
<td valign="top">"(Name) time"</td>
<td>The NPC will tell you the current time.</td>
</tr>
<tr>
<td valign="top">“(Name) where is [Town | Shop | Building]”</td>
<td style="text-align: left" align="center">The NPC will give you directions to the town, shop, or building you asked him about, if he knows the location.</td>
</tr>
<tr>
<td valign="top">"(Name) train"</td>
<td>Can be used with almost any NPC. They will respond by telling you what skills they can teach you (if any).</td>
</tr>
<tr>
<td valign="top">"(Name) train (skill)"</td>
<td>Say this to an NPC that has indicated it can teach that skill. The NPC will respond by telling you how much it will cost you to receive training in that skill, or it will tell you it cannot teach you more than you already know of that skill.</td>
</tr>
<tr>
<td colspan="2">
<h4><a title="pet" name="pet"></a>Pet</h4>
</td>
</tr>
<tr>
<td>Command</td>
<td>Response</td>
</tr>
<tr>
<td valign="top">"(Name) come"</td>
<td>Summons a pet to your location.</td>
</tr>
<tr>
<td valign="top">"(Name) drop"</td>
<td>Drops everything it's carrying to the ground, only works with bonded pets</td>
</tr>
<tr>
<td valign="top">"(Name) follow"</td>
<td>Follows targeted being.</td>
</tr>
<tr>
<td valign="top">"(All/Name) follow me"</td>
<td>Makes all or one pet follow you.</td>
</tr>
<tr>
<td valign="top">"(Name) friend"</td>
<td>Treats targeted player as another owner.</td>
</tr>
<tr>
<td valign="top">"(All/Name) guard me"</td>
<td>Makes all or one pet guard you.</td>
</tr>
<tr>
<td valign="top">"(Name) kill", "(Name) attack"</td>
<td>Attacks targeted being.</td>
</tr>
<tr>
<td valign="top">"(Name) release"</td>
<td>Releases pet back into the wild (undoes taming).</td>
</tr>
<tr>
<td valign="top">"(All/Name) stay"</td>
<td>All or one pet will stop and stay in current spot.</td>
</tr>
<tr>
<td valign="top">"(All/Name) stop"</td>
<td>Cancels any current orders to guard or follow.</td>
</tr>
<tr>
<td valign="top">"(Name) transfer"</td>
<td>Transfers complete ownership to targeted player.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="shrine" name="shrine"></a>Shrine</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"OM OM OM"</td>
<td>When chanted on the stairs of the Shrine of Spirituality this will teleport you to the Ankh.</td>
</tr>
<tr>
<td valign="top">"Mu"</td>
<td>When chanted at the shrine of compassion while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +2 Hit Point regen bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Ahm"</td>
<td>When chanted at the shrine of honesty while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +2 Mana Regen bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Summ"</td>
<td>When chanted at the shrine of honor while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +1 Mana Regen, +1 Stamina Regen (50% chance one may be bumped up to +2) bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Lum"</td>
<td>When chanted at the shrine of humility while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +3 Random Regen bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Beh"</td>
<td>When chanted at the shrine of justice while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +1 Mana Regen, +1 HP Regen (50% chance one may be bumped up to +2) bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Cah"</td>
<td>When chanted at the shrine of sacrifice while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +1 HP Regen, +1 Stamina Regen (50% chance one may be bumped up to +2) bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Om"</td>
<td>When chanted at the shrine of spirituality while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +1 All Regens (25% chance of a bump up to +2 (3 independent 'rolls')) bonus for one hour.</td>
</tr>
<tr>
<td valign="top">"Ra"</td>
<td>When chanted at the shrine of valor while wearing the <a href="http://uo.com/wiki/ultima-online-wiki/items/artifacts-virtue/">Ankh Pendant</a> grants +2 Stamina Regen bonus for one hour.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="stable" name="stable"></a>Stablemaster</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"Retrieve", "Claim"</td>
<td>The stablemaster will give you back the pet(s) you stabled with him, or as many as you have follower slots for.</td>
</tr>
<tr>
<td valign="top">"Stable", "stall"</td>
<td>Will bring up a targeting cursor. Click on the pet you want to stable.</td>
</tr>
<tr>
<td>"Claim list"</td>
<td>Will bring up a list of all pets the character has stabled, from which you can select one.</td>
</tr>
<tr>
<td>"Claim (Name)"</td>
<td>The stablemaster will give you back the named pet (this command works only if the pet's name is a single word)</td>
</tr>
<tr>
<td>"stablecount"</td>
<td>Will report how many stable slots are occupied - eg 2/4 stable slots used.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="teleporter" name="teleporter"></a>Teleporter</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"Doracron"</td>
<td>Will activate the Serpent Pillars in the sea in Britannia and teleport you to the sea in the Lost Lands.</td>
</tr>
<tr>
<td valign="top">"Recdu"</td>
<td>Will activate the teleporter in the north mage shop in Moonglow and teleport you to the mage shop in Papua.</td>
</tr>
<tr>
<td valign="top">"Recsu"</td>
<td>Will activate the teleporter in the mage shop in Papua and teleport you to the north mage shop in Moonglow.</td>
</tr>
<tr>
<td valign="top">"Sueacron"</td>
<td>Will activate the Serpent Pillars in the sea in the Lost Lands and teleport you to the sea in Britannia.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="tillerhand" name="tillerhand"></a>Tillerman, Navigation by hand</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td class="comment" colspan="2">Possible directions are: Forward, forward left, forward right, backward, backwards, back, backward right, backwards right, back right, backward left, backwards left, back left.</td>
</tr>
<tr>
<td valign="top">"(Direction)"</td>
<td>Move ship in desired direction.</td>
</tr>
<tr>
<td valign="top">"Drift left",
<div>
"Left"
</div></td>
<td>Moves ship to the left.</td>
</tr>
<tr>
<td valign="top">"Drift right",
<div>"Right"</div></td>
<td>Moves ship to the right.</td>
</tr>
<tr>
<td valign="top">"Furl sail",
<div>"Stop"</div></td>
<td>Stops current ship movement.</td>
</tr>
<tr>
<td valign="top">"One (direction)", "(Direction) one"</td>
<td>Moves ship one tile in desired direction and stops.</td>
</tr>
<tr>
<td valign="top">"Slow (direction)"</td>
<td>Moves ship slowly in desired direction.</td>
</tr>
<tr>
<td valign="top">"Turn around", "Come about"</td>
<td>Turns ship around.</td>
</tr>
<tr>
<td valign="top">"Turn left", Port"</td>
<td>Rotate ship 90º left.</td>
</tr>
<tr>
<td valign="top">"Turn right", "Starboard"</td>
<td>Rotate ship 90º right.</td>
</tr>
<tr>
<td valign="top">"Unfurl sail",
<div>"Forward"</div></td>
<td>Moves ship forward.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="tillermap" name="tillermap"></a>Tillerman, Navigation by map</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"Continue"</td>
<td>Resume plotted course after stopped.</td>
</tr>
<tr>
<td valign="top">"Furl sail",
<div>
"Stop"
</div></td>
<td>Stops current ship movement.</td>
</tr>
<tr>
<td valign="top">"Goto (#)"</td>
<td>Sail directly to pin # on map, then continue on remainder of plotted course.</td>
</tr>
<tr>
<td valign="top">"Nav"</td>
<td>Asks tillerman which pin # you are heading to on map.</td>
</tr>
<tr>
<td valign="top">"Single (#)"</td>
<td>Sail directly to pin # on map, then stop. (note: if progress is stopped by dolphin etc using 'continue' will over ride the 'single' command, the boat will not stop at the designated pin and will continue the plotted course to its end)</td>
</tr>
<tr>
<td valign="top">"Start"</td>
<td>Start along the charted course and continue until finished or stopped.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="towncryer" name="towncryer"></a>Towncryer</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"news"</td>
<td>The Towncryer will give you a bit of news, if he has some. Repeat the command to hear the next bit of news.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="vendorplayer" name="vendorplayer"></a>Vendor (Player)</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td class="comment" colspan="2">* Name: The actual name of the Vendor or "Vendor"</td>
</tr>
<tr>
<td valign="top">"(Name) browse", "(Name) view", "(Name) look"</td>
<td>Will open the backpack of the vendor for you so you can see what is inside. This acts the same as double-clicking
on a vendor.</td>
</tr>
<tr>
<td valign="top">"(Name) buy", "(Name) purchase"</td>
<td>You will get a targeting cursor with which you can select the item you want to buy. If you do not have enough gold in your backpack the amount will be taken straight out of your currency account.</td>
</tr>
<tr>
<td valign="top">"(Name) collect",
"(Name) gold", "(Name) get"</td>
<td>If you are the owner of the vendor, he will give you the gold he is holding. The amount will be transferred to your currency account</td>
</tr>
<tr>
<td valign="top">"(Name) dismiss"</td>
<td>If you are the owner of the vendor, he will terminate the contract of employment with you. The Vendor will self-destruct, leaving no corpse. Any items or gold he is holding will not be reimbursed, so remove all items and issue a "collect"command first.</td>
</tr>
<tr>
<td valign="top">"(Name) status", "(Name) info"</td>
<td>If you are the owner of the vendor, he will tell you how much gold he is holding, how much he costs per UO day and for how many days he will continue to work for you.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="vendorshop" name="vendorshop"></a>Vendor (Shop)</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td class="comment" colspan="2">* Name: The actual name of the Vendor, or "Vendor"</td>
</tr>
<tr>
<td valign="top">"(Name) buy"</td>
<td>The inventory of the vendor will be shown to you. You can select which items you want to buy. The amount will be taken straight out of your currency account and you receive the item(s) you purchased in your backpack.</td>
</tr>
<tr>
<td valign="top">"(Name) sell"</td>
<td>The items in your backpack that can be sold to the vendor will be shown to you. You can select which items
you want to sell.</td>
</tr>
<tr>
<td class="top" colspan="2">
<h4><a title="young" name="young"></a>Young Status</h4>
</td>
</tr>
<tr>
<td class="heading">Command</td>
<td class="heading">Response</td>
</tr>
<tr>
<td valign="top">"I renounce my young player status"</td>
<td>Once used the "young" status will be removed from the player. There is no way to reverse this, so be *very* sure if you want to do this.</td>
</tr>
</tbody>
</table> |
Excerpt |