Artifacts – Craftable, Minor

Revision for “Artifacts – Craftable, Minor” created on January 2, 2021 @ 10:55:18 [Autosave]

Artifacts - Craftable, Minor
Weapon artifacts can be crafted with runic tools, thereby adding runic bonuses, crafted in colored metals or imbued. Magic Jewelry artifacts can also be imbued but are different to weapons and listed <a href="#jewels">below</a> <table border="1" cellspacing="0" cellpadding="0"> <tbody> <tr> <td valign="top"> <h5>Name</h5> </td> <td valign="top"> <h5>Skill</h5> </td> <td valign="top"> <h5>Hands</h5> </td> <td valign="top"> <h5>Gem</h5> </td> <td valign="top"> <h5>Fixed stats</h5> </td> </tr> <tr> <td>Magekiller Assassin Spike</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Amber</td> <td valign="top">Hit mana leech 16%</td> </tr> <tr> <td valign="top">Charged Assassin Spike</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Citrine</td> <td valign="top">Hit lightning 10%</td> </tr> <tr> <td valign="top">True Leafblade</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Diamond</td> <td valign="top">Poison resist 5%</td> </tr> <tr> <td valign="top">Wounding Assassin Spike</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Emerald</td> <td valign="top">Hit harm 15%</td> </tr> <tr> <td valign="top">Luckblade</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Pearl</td> <td valign="top">Luck 20</td> </tr> <tr> <td valign="top">Magekiller leafblade</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Ruby</td> <td valign="top">Hit mana leech 16%</td> </tr> <tr> <td valign="top">True Assassin Spike</td> <td valign="top">Fencing</td> <td valign="top">One</td> <td valign="top">Sapphire</td> <td valign="top">Hci 4% di 4%</td> </tr> <tr> <td valign="top">True War Cleaver</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Amber</td> <td valign="top">Hpr2 di 4%</td> </tr> <tr> <td valign="top">Serrated War Cleaver</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Citrine</td> <td valign="top">Di 7%</td> </tr> <tr> <td valign="top">True Spellblade</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Diamond</td> <td valign="top">Sc -1fc</td> </tr> <tr> <td valign="top">Knight’s War Cleaver</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Emerald</td> <td valign="top">Hpr 3</td> </tr> <tr> <td valign="top">Spellblade of defence</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Pearl</td> <td valign="top">Dci 5%</td> </tr> <tr> <td valign="top">Fiery Spellblade</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Ruby</td> <td valign="top">Fire Resist 5%</td> </tr> <tr> <td valign="top">Icy Spellblade</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Turquoise</td> <td valign="top">Cold Resist 5%</td> </tr> <tr> <td valign="top">Butcher’s War Cleaver</td> <td valign="top">Fencing</td> <td valign="top">Two</td> <td valign="top">Turquoise</td> <td valign="top">Bovine Slayer</td> </tr> <tr> <td valign="top">Leafblade of Ease</td> <td valign="top">Fencing*</td> <td valign="top">One</td> <td valign="top">Emerald</td> <td valign="top">UBWS</td> </tr> <tr> <td valign="top">Silver-etched Mace</td> <td valign="top">Mace</td> <td valign="top">One</td> <td valign="top">Diamond</td> <td valign="top">Undead slayer</td> </tr> <tr> <td valign="top">Emerald Mace</td> <td valign="top">Mace</td> <td valign="top">One</td> <td valign="top">Emerald</td> <td valign="top">Poison Resist 5%</td> </tr> <tr> <td valign="top">Ruby Mace</td> <td valign="top">Mace</td> <td valign="top">One</td> <td valign="top">Ruby</td> <td valign="top">Di 5%</td> </tr> <tr> <td valign="top">Sapphire Mace</td> <td valign="top">Mace</td> <td valign="top">One</td> <td valign="top">Sapphire</td> <td valign="top">Energy resist 5%</td> </tr> <tr> <td valign="top">Bone machete</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">6 bones</td> <td valign="top">+1 each resist</td> </tr> <tr> <td valign="top">Machete of Defence</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Amber</td> <td valign="top">Dci 5%</td> </tr> <tr> <td valign="top">True Radiant Scimitar</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Amber</td> <td valign="top">nightsight</td> </tr> <tr> <td valign="top">Diseased Machete</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Blight</td> <td valign="top">Hit Poison Area 25%</td> </tr> <tr> <td valign="top">Adventurer’s machete</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">pearl</td> <td valign="top">Luck 20</td> </tr> <tr> <td valign="top">Darkglow Scimitar</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Sapphire</td> <td valign="top">Hit dispel 10%</td> </tr> <tr> <td valign="top">Icy Scimitar</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Sapphire</td> <td valign="top">Hit harm 15%</td> </tr> <tr> <td valign="top">Twinkling Scimitar</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Sapphire</td> <td valign="top">Dci 6%</td> </tr> <tr> <td valign="top">Orcish Machete</td> <td valign="top">Swords</td> <td valign="top">One</td> <td valign="top">Scourge</td> <td valign="top">Intel – 5 di 10%</td> </tr> <tr> <td valign="top">Singing Axe</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Amber</td> <td valign="top">+5 music</td> </tr> <tr> <td valign="top">Runeblade of Knowledge</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Citrine</td> <td valign="top">Sdi 5%</td> </tr> <tr> <td valign="top">Thundering Axe</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Citrine</td> <td valign="top">Hit lightning 10%</td> </tr> <tr> <td valign="top">Corrupted Rune Blade</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Corruption</td> <td valign="top">Phys resist – 5%, poison Resist + 12%</td> </tr> <tr> <td valign="top">Guardian Axe</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Diamond</td> <td valign="top">Hpi 4, hpr 1</td> </tr> <tr> <td valign="top">Mage’s Rune Blade</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Diamond</td> <td valign="top">Fc1</td> </tr> <tr> <td valign="top">Heavy Ornate Axe</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Turquoise</td> <td valign="top">Di 8%</td> </tr> <tr> <td valign="top">Runesabre</td> <td valign="top">Swords</td> <td valign="top">Two</td> <td valign="top">Turquoise</td> <td valign="top">Resist spells +5% mageweapon -29%</td> </tr> <tr> <td valign="top">Assassins Shortbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Sapphire</td> <td valign="top">Hci 3% di 4%</td> </tr> <tr> <td valign="top">Barbed Longbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Ruby</td> <td valign="top">Rpd 12%</td> </tr> <tr> <td valign="top">Frozen Longbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Turquoise</td> <td valign="top">Ssi -5% di 10%</td> </tr> <tr> <td valign="top">Lightweight Shortbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Pearl</td> <td valign="top">balanced</td> </tr> <tr> <td valign="top">Longbow of might</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Diamond</td> <td valign="top">Di 5%</td> </tr> <tr> <td valign="top">Mystical Shortbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Citrine</td> <td valign="top">SC -1</td> </tr> <tr> <td valign="top">Ranger’s Shortbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Emerald</td> <td valign="top">Ssi 5%</td> </tr> <tr> <td valign="top">Slayer Longbow</td> <td valign="top">Archery</td> <td valign="top">Two</td> <td valign="top">Amber</td> <td valign="top">Random Slayer</td> </tr> </tbody> </table> <a id="jewels"></a> Jewelry, created by a Tinker will have one, only, of the properties listed, except in the case of White Pearl Bracelet, which has nightsight plus one other property <table border="1" cellspacing="0" cellpadding="0"> <tbody> <tr> <td> <h5>Name</h5> </td> <td> <h5>Properties</h5> </td> </tr> <tr> <td>Blue Diamond Ring</td> <td>Lower Reagent Cost 10% Faster Casting Recovery 2 Spell Damage Increase 3 to 5% faster cast 1 (Rare)</td> </tr> <tr> <td>Brilliant Amber Bracelet</td> <td>Lower Reagent Cost 10 % Faster Cast Recovery 2 Spell Damage Increase 3 to 5% Faster cast 1(rare)</td> </tr> <tr> <td>Dark Sapphire Bracelet</td> <td>Cold Resist 10% Mana Regeneration +2 (Rare)</td> </tr> <tr> <td>Ecru Citrine Ring</td> <td>Strength Bonus +5 to +7 Enhance Potions 50% (Uncommon)</td> </tr> <tr> <td>Fire Ruby Bracelet</td> <td>Fire Resist 10% Hit Point Regeneration +2 (Rare)</td> </tr> <tr> <td>Perfect Emerald Ring</td> <td>Poison Resist 10% Lower Mana Cost 5% (Rare)</td> </tr> <tr> <td>Turquoise Ring</td> <td>Damage Increase 15% or Swing Speed Increase 5% (Rare)</td> </tr> <tr> <td>White Pearl Bracelet</td> <td>Night Sight plus either Lower Reagent Cost (5% or 10%) or Luck (25 or 40)</td> </tr> </tbody> </table> &nbsp;

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