The Congiarium is a mystical artifact harnessed by mages at the Lycaeum, located northwest of Moonglow. It holds the key to unlocking worldly magic and serves as the central beacon for magical power and enhancements and within New Legacy.
Donations
Grandmaster crafters and scribes power the artifact by donating Bulk Order Deeds (BODs) and Refined Components. As the power of the Congiarium grows, the properties on looted and crafted weapons and armor improve in quality.
BODs and Refined Components are donated by dropping them into the donation container in the garden. Turning in BODs does not grant personal items, currency, or traditional rewards, only donation points toward the Congiarium.
The Potion of Glorious Fortune will increase, up to double, the Congiarium points when donating a BOD to the Congiarium.
- Bonus value is based on the amount of items contained within the deed that were filled while under the effects of a potion
- You do not need to have the potion buff active when donating the BOD to receive the points bonus
Once the Congiarium donation period ends, the top three contributors (the players with the highest donated points) are determined. These top three donors earn the right to personally select an enhancement that will be unlocked for whole shard (every one can enchant and use but only top donors choose which enchants will be available). The chosen enchantment becomes permanently available for use during both the current and all subsequent tiers of the season.
Note: There is a 28 day cooldown before donations can begin again after a new tier has been reached.
Global Congiarium Gate
On New Legacy shard progression is divided into 5 tiers or phases. Throughout the season crafters and scribes donate to the Congiarium to increase it’s power. As the Global Congiarium Gate tier increases the properties on looted and crafted weapons and armor improve in quality. Boss reward accessory item stats will also scale with the tier. In addition to this, on certain tiers major world events will begin and the world will take shape around them.
Tier 1
| Weapons | Spellbooks | Armor |
|---|---|---|
| Ruin: 20% Damage Increase Accurate: 3% Hit Chance Increase |
Ruin: 10% Spell Damage Increase | Medable 2/2/4/4/3 (10/10/20/20/15) Non-medable 4/3/3/3/2 (20/15/15/15/10) |
Tier 2
| Weapons | Spellbooks | Armor |
|---|---|---|
| Might: 35% Damage Increase Surpassingly Accurate: 6% Hit Chance Increase |
Might: 20% Spell Damage Increase | Guarding Medable 6/6/8/8/7 (30/30/40/40/35) Non-medable 10/9/9/9/8 (50/45/45/45/40) |
Tier 3
Major World Event: The Forsaken Bloodline questline and dungeon will become active, Victor Blackthorn arrives to wreak havoc on the world. Battle the Dreadguards guarding the four wings of the dungeon to take on the mighty Exarchs.
| Weapons | Spellbooks | Armor |
|---|---|---|
| Force: 50% Damage Increase Eminently Accurate: 12% Hit Chance Increase |
Force: 30% Spell Damage Increase | Hardening Medable 10/10/12/12/11 2% DCI (50/50/60/60/55 10% DCI) Non-medable 15/14/14/14/13 2% DCI (75/70/70/70/65 10% DCI) |
Tier 4
| Weapons | Spellbooks | Armor |
|---|---|---|
| Power: 70% Damage Increase Exceedingly Accurate: 22% Hit Chance Increase |
Power: 40% Spell Damage Increase | Fortification Medable 13/13/15/15/14 3% DCI (65/65/75/75/70 15% DCI) Non-medable 16/15/15/15/14 4% DCI (80/75/75/75/70 20% DCI) |
Tier 5
Major World Event: The Fractured Veil questline and event will become active and the fracturing of the world will begin, now is your chance to take on Victor Blackthorn himself. However, you’ll have to defeat his four Harbingers before you’ll have a chance to face him head on.
| Weapons | Spellbooks | Armor |
|---|---|---|
| Vanquishing: 100% Damage Increase Supremely Accurate: 22% Hit Chance Increase |
Vanquishing: 50% Spell Damage Increase | Invulnerability Medable 13/13/15/15/14 4% DCI (65/65/75/75/70 20% DCI) Non-medable 16/15/15/15/14 6% DCI (80/75/75/75/70 30% DCI) |
Enhancements
The Congiarium, once construction has begun, also allows crafters and scribes to enhance weapons and spell books using congius
, these are obtained as a BOD reward at a rate of 5 congius for 25 bulk order points. You may, however, only add one property to any item. Items gained as you progress through a skill narrative cannot be enhanced.
Hit Effects and Hit Area Effects have a 100% trigger chance but are constrained by a cooldown. Super Slayers grant a 100% bonus to base damage against a specific monster category, but make you vulnerable, causing you to take 50% extra damage when fighting opposing monster types.
At each level more properties become available for enchanting. Below you can find a list of all available enhancements to choose from and their effects.
Super Slayers
| Slayer | Double Damage Against | Increased Vulnerability To |
|---|---|---|
| Venombane | Arachnids | Reptiles |
| Demonbane | Demons | Elementals and Fey |
| Stormbane | Elementals | Demons |
| Giantbane | Repond | Undead |
| Scalebane | Reptiles | Arachnids |
| Silver | Undead | Repond |
Hit Effects
| Effect | Description | Melee Cooldown | Ranged Cooldown |
|---|---|---|---|
| Dragon’s Breath | Delivers 26–31 Fire damage on targets without resistance. | 6.75s | 13.5s |
| Wounding | Delivers 23–29 Cold damage on targets without resistance. Damage is halved at a 2-tile distance and reduced to a quarter beyond that. | 6s | 12s |
| Thunder | Inflicts 30–34 Energy damage on targets without resistance. | 7.5s | 15s |
| Burning | Inflicts 14–18 Fire damage on targets without resistance. | 3.5s | 7s |
| Evil’s Touch | Reduces the target’s Strength, Dexterity, and Intelligence for a duration. Targets can resist this effect. After recovery, they are immune for 12 seconds. | 12s | 18s |
| Phantom’s Touch | Paralyzes the target, preventing spell casting or movement for a duration. Targets can resist this effect. After recovery, they are immune for 12 seconds. | 12s | 18s |
Hit Area Effects
Each Hit Area Effect deals damage to nearby legal targets on hit, affecting up to 6 surrounding enemies.
| Effect | Damage Type |
|---|---|
| Frostbite | Cold |
| Shockwave | Energy |
| Blazing | Fire |
| Venomous | Poison |
