New Legacy – The Congiarium

CongiariumThe Congiarium is a mystical artifact harnessed by mages at the Lycaeum, located northwest of Moonglow. It holds the key to unlocking worldly magic and serves as the central beacon for magical power and enhancements and within New Legacy.

Donations

Grandmaster crafters and scribes power the artifact by donating Bulk Order Deeds (BODs) and Refined Components. As the power of the Congiarium grows, the properties on looted and crafted weapons and armor improve in quality.

BODs and Refined Components are donated by dropping them into the donation container in the garden. Turning in BODs does not grant personal items, currency, or traditional rewards, only donation points toward the Congiarium.

The Potion of Glorious Fortune will increase, up to double, the Congiarium points when donating a BOD to the Congiarium.

  • Bonus value is based on the amount of items contained within the deed that were filled while under the effects of a potion
  • You do not need to have the potion buff active when donating the BOD to receive the points bonus

Once the Congiarium donation period ends, the top three contributors (the players with the highest donated points) are determined. These top three donors earn the right to personally select an enhancement that will be unlocked for whole shard (every one can enchant and use but only top donors choose which enchants will be available). The chosen enchantment becomes permanently available for use during both the current and all subsequent tiers of the season.

Note: There is a 28 day cooldown before donations can begin again after a new tier has been reached.

Global Congiarium Gate

On New Legacy shard progression is divided into 5 tiers or phases. Throughout the season crafters and scribes donate to the Congiarium to increase it’s power. As the Global Congiarium Gate tier increases the properties on looted and crafted weapons and armor improve in quality. Boss reward accessory item stats will also scale with the tier. In addition to this, on certain tiers major world events will begin and the world will take shape around them.

Tier 1

Weapons Spellbooks Armor
Ruin: 20% Damage Increase
Accurate: 3% Hit Chance Increase
Ruin: 10% Spell Damage Increase Medable 2/2/4/4/3 (10/10/20/20/15)
Non-medable 4/3/3/3/2 (20/15/15/15/10)

Tier 2

Weapons Spellbooks Armor
Might: 35% Damage Increase
Surpassingly Accurate: 6% Hit Chance Increase
Might: 20% Spell Damage Increase Guarding
Medable 6/6/8/8/7 (30/30/40/40/35)
Non-medable 10/9/9/9/8 (50/45/45/45/40)

Tier 3

Major World Event: The Forsaken Bloodline questline and dungeon will become active, Victor Blackthorn arrives to wreak havoc on the world. Battle the Dreadguards guarding the four wings of the dungeon to take on the mighty Exarchs.

Weapons Spellbooks Armor
Force: 50% Damage Increase
Eminently Accurate: 12% Hit Chance Increase
Force: 30% Spell Damage Increase Hardening
Medable 10/10/12/12/11 2% DCI (50/50/60/60/55 10% DCI)
Non-medable 15/14/14/14/13 2% DCI (75/70/70/70/65 10% DCI)

Tier 4

Weapons Spellbooks Armor
Power: 70% Damage Increase
Exceedingly Accurate: 22% Hit Chance Increase
Power: 40% Spell Damage Increase Fortification
Medable 13/13/15/15/14 3% DCI (65/65/75/75/70 15% DCI)
Non-medable 16/15/15/15/14 4% DCI (80/75/75/75/70 20% DCI)

Tier 5

Major World Event: The Fractured Veil questline and event will become active and the fracturing of the world will begin, now is your chance to take on Victor Blackthorn himself. However, you’ll have to defeat his four Harbingers before you’ll have a chance to face him head on.

Weapons Spellbooks Armor
Vanquishing: 100% Damage Increase
Supremely Accurate: 22% Hit Chance Increase
Vanquishing: 50% Spell Damage Increase Invulnerability
Medable 13/13/15/15/14 4% DCI (65/65/75/75/70 20% DCI)
Non-medable 16/15/15/15/14 6% DCI (80/75/75/75/70 30% DCI)

Enhancements

The Congiarium, once construction has begun, also allows crafters and scribes to enhance weapons and spell books using congius , these are obtained as a BOD reward at a rate of 5 congius for 25 bulk order points. You may, however, only add one property to any item. Items gained as you progress through a skill narrative cannot be enhanced.

Hit Effects and Hit Area Effects have a 100% trigger chance but are constrained by a cooldown. Super Slayers grant a 100% bonus to base damage against a specific monster category, but make you vulnerable, causing you to take 50% extra damage when fighting opposing monster types.

At each level more properties become available for enchanting. Below you can find a list of all available enhancements to choose from and their effects.

Super Slayers

Slayer Double Damage Against Increased Vulnerability To
Venombane Arachnids Reptiles
Demonbane Demons Elementals and Fey
Stormbane Elementals Demons
Giantbane Repond Undead
Scalebane Reptiles Arachnids
Silver Undead Repond

Hit Effects

Effect Description Melee Cooldown Ranged Cooldown
Dragon’s Breath Delivers 26–31 Fire damage on targets without resistance. 6.75s 13.5s
Wounding Delivers 23–29 Cold damage on targets without resistance. Damage is halved at a 2-tile distance and reduced to a quarter beyond that. 6s 12s
Thunder Inflicts 30–34 Energy damage on targets without resistance. 7.5s 15s
Burning Inflicts 14–18 Fire damage on targets without resistance. 3.5s 7s
Evil’s Touch Reduces the target’s Strength, Dexterity, and Intelligence for a duration. Targets can resist this effect. After recovery, they are immune for 12 seconds. 12s 18s
Phantom’s Touch Paralyzes the target, preventing spell casting or movement for a duration. Targets can resist this effect. After recovery, they are immune for 12 seconds. 12s 18s

Hit Area Effects

Each Hit Area Effect deals damage to nearby legal targets on hit, affecting up to 6 surrounding enemies.

Effect Damage Type
Frostbite Cold
Shockwave Energy
Blazing Fire
Venomous Poison