Bushido Abilities | |||||||
Bushido, the art of the samurai, is not true spellcasting. The abilities being something of a cross between spells and weapon abilities. To use samurai abilities you must have a book of bushido. Books are available from samurai trainer in Zento, and come complete with all of the abilities. At 90 skill, it becomes possible to use Bushido in place of Animal Taming for the purpose of controlling and riding Lesser Hiryus. This skill also counts towards your ability to perform Special Moves and gives a damage bonus to the Whirlwind special move, capped at 100 and determined by the formula: Damage Bonus = (Bushido/60* number of opponents)². The NPC trainer for bushido in Haven will train your skill up to 40, and you can train with accelerated skill gain in Old Haven if you accept his quest. Do not accept the quest until after you have bought your skill; you cannot buy skill while on an accelerated gain skill quest. |
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Icon | Name | Mana | Skill | Info | |||
Weapon Parry | – | – | Samurai are more adept at parrying with a weapon than a shield – especially the two-handed variety. This happens automatically as their Bushido skill increases along with Parrying. The Bushido skill will actually lessen the chance to block with a shield. (Note: The human Jack of All Trades bonus to Bushido does NOT affect parry chance at all.) For specific numbers, see the Parrying page. |
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Perfection | – | – | Any time a Samurai with 50 or more Bushido skill fights an Honored foe, and lands a hit, he gains in Perfection. Perfection gives a damage increase that raises with each step he gains. The number of steps you can gain in perfection is approximately 10, where you will receive the message “You have achieved perfection”. At 100 Bushido, each step of Perfection grants a 10% damage increase to your normal attack, thus if you achieve Perfection, you are in fact receiving a 100% damage increase to your attacks (300% damage increase cap applies). Also at 100 Bushido, Perfection grants 100 Luck per level achieved. For a Samurai of 50 skill, each step is a 5% damage bonus and a 50 luck bonus to the target he honored, with a Samurai in training receiving a 1% damage increase and 10 Luck increase to each level of Perfection per 10 full skill points gained, up to 100 Bushido. A missed hit results in a loss of 3 levels of Perfection. At the defeat of your opponent, you also gain back some health, stamina, and mana based on the final level of Perfection you have achieved. | ||||
Honorable Execution | 0 | 25 | Attempts to deliver a killing attack to your opponent. On a successful lethal attack grants a restoration of HP and a swing speed increase of 20% for a short period However if the opponent is not killed, imposes a penalty of -40 to all resistances, removal the resist spells skill (if present) and inability to use Bushido spells or special moves for 7 seconds. |
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Confidence | 10 | 25 | Places you in a defensive stance of confidence, allowing you to gain stamina and health each time you parry. Each successful parry will heal you 1 to (Bushido / 12) hit points, and refresh your stamina for 1 to (Bushido / 5). In addition the Confidence ability also greatly increases your regeneration rate for 4 seconds when you activate it. The regeneration is stopped if you are hit during that 4 seconds, but regeneration works through poison (however, damage from poison will interrupt). In total it heals (Bushido * Bushido) / 576 + 15 hit points. Cancels out an active Evasion spell. |
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Counter Attack | 5 | 40 | Places you in a defensive stance that allows you to automatically counter attack the next time you successfully parry. Will use an active special move. | ||||
Lightning Strike | 5 | 50 | An attack with a 50% bonus to your chance to hit. Hit Chance Increase cap of 45% applies, however, if the Samurai is hit with Hit Lower Attack by an opponent, the full 50% applies to his Hit Chance. | ||||
Evasion | 10 | 60 | Puts you in an evasive stance for a short duration, allowing you to parry magical attacks like dragon breath and energy bolt. Evasion parry modifier scales with Bushido skill. Range is 16-40%, with a 10% bonus if bushido is above GM and both tactics and anatomy are GM or better. Chance to parry is penalized if dex is below 80 Subject to diminishing returns in pvp after the first evade which will increase with each evade. Diminishing return scales up to a max of 70% evasion reduction. For example, a player with a 60% chance to evade would be reduced to 18% at the max reduction. |
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Momentum Strike | 10 | 70 | If you strike an opponent with this ability, you will automatically strike another nearby opponent with a damage bonus to the second target scaled by Bushido skill, (60% at 60 bushido, 100% at GM etc). If the main target dies on a momentum strike hit, the damage to the second target is tripled. |
In addition to the abilities found in the book of Bushido, there are a variety of weapon specials which require bushido (or ninjitsu) skills instead of tactics. Detailed descriptions of these moves can be found on the Special Moves page.
Special Moves Without Tactics | |||
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Weapon skills are denoted as follows (A) Archery skill, (F) Fencing Skill, (M) Mace Fighting Skill (S) Swords Skill | |||
Required Skill |
Special Move |
Primary on |
Secondary on |
Bushido (or Ninjitsu) | Armor Pierce | (A)Yumi | (F)Sai |
Bushido (or Ninjitsu) | Block | (M)Nunchaku, Wildstaff, (F) | none |
Bushido (or Ninjitsu) | Defence Mastery | (F)Lajatang | (F)Kama |
Bushido (or Ninjitsu) | Double Shot | None | (A)Yumi |
Bushido (or Ninjitsu) | Dual Wield | (F)Tekagi, Sai | (M)Tessen |
Bushido (or Ninjitsu) | Feint | (M)Tessen, (S)Bokuto, Daisho, (F)Leafblade, | none |
Bushido (or Ninjitsu) | Frenzied Whirlwind | (M)Tetsubo, (S)Wakizashi | (F)Lajatang |
Bushido (or Ninjitsu) | Talon Strike | None | (F)Tekagi |