Revision for “Chivalry” created on March 16, 2020 @ 15:47:46

<h3>Chivalry Spells and Abilities</h3> Chivalry is a spellcasting ability of the Paladin, instead of reagents it uses Tithing points. To cast the spells you will also need a Book of Chivalry from an NPC Keeper of Chivalry in Luna. This book contains not only the 10 Paladin spells but also shows how many tithing points you have. Because Chivalry is by nature aligned with the forces of good, a Paladin who has high karma will find his/her chivalrous powers more effective. Karma can affect both the duration and power of various of the Chivalry abilities. <h4>Tithing</h4> You may tithe gold at any shrine, the ones in Luna and New Haven are probably the most conveniently located. In Haven it is through the warrior's training area. In Luna it is above the bank <a href=""><img class="alignnone size-full wp-image-3205" src="" alt="haven_ankh" width="247" height="193" /></a><a href="">  <img class="alignnone size-full wp-image-3207" src="" alt="luna_ankh" width="220" height="188" /></a> One gold piece provides one point of tithing, the spell book will show these points up to a maximum of 100,000. Gold will be withdrawn from your Currency Account in your bank. Single click the ankh and the menu will ask you 'How much whilst thou tithe?' Type the amount you wish to tithe in the box, or simply click the blue gem 'tithe maximum', then click OK. <h4>Faster Casting</h4> This property is capped at 4 for the use of Chivalry skills, unless the player also has a Magery skill of 70.0 or higher - then the cap is 2. <table border="1" width="100%" cellspacing="0" cellpadding="1"> <tbody> <tr> <td> <h4>Icon</h4> </td> <td> <h4>Name</h4> </td> <td> <h4>Tithing</h4> <h4>Cost</h4> </td> <td> <h4>Mana</h4> </td> <td> <h4>Skill</h4> </td> <td> <h4>Description</h4> </td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3208" src="" alt="chivalry_closewounds" width="64" height="64" /></a></td> <td><b>Close Wounds</b> <em>Obsu Vulni</em></td> <td align="center">10</td> <td align="center">10</td> <td align="center">0</td> <td>This is the Paladin's healing spell, it can heal 7-39 points of damage done to himself or a valid target within 2 tiles. The caster's Karma affects the amount of damage healed.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3209" src="" alt="chivalry_cleansebyfire" width="64" height="64" /></a></td> <td><b>Cleanse by Fire</b> <em>Expor Flamus</em></td> <td align="center">10</td> <td align="center">10</td> <td align="center">5</td> <td>Cures poison</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3210" src="" alt="chivalry_removecurse" width="64" height="64" /></a></td> <td><b>Remove Curse</b> <em>Extermo Vomica</em></td> <td align="center">10</td> <td align="center">20</td> <td align="center">5</td> <td>Removes all Curse effects from a valid target. Curses are timed effects shown as red icons in your debuff bar.  Casting time 2 seconds</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3211" src="" alt="chivalry_consecrateweapon" width="64" height="64" /></a></td> <td><b>Consecrate Weapon</b> <em>Consecrus Arma</em></td> <td align="center">10</td> <td align="center">10</td> <td align="center">15</td> <td>The paladin's weapon is temporarily imbued with the power to do damage against the target's weakest resist. Duration is affected by the caster's Karma and lasts for 3 to 11 seconds.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3212" src="" alt="chivalry_sacredjourney" width="64" height="64" /></a></td> <td><b>Sacred Journey</b> <em>Sanctum Viatas</em></td> <td align="center">20</td> <td align="center">20</td> <td align="center">15</td> <td>The Paladin's equivelant to the mage's recall spell. All restrictions with regard to combat apply.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3213" src="" alt="chivalry_divinefury" width="64" height="64" /></a></td> <td><b>Divine Fury</b> <em>Divinum Furis</em></td> <td align="center">10</td> <td align="center">15</td> <td align="center">25</td> <td>Refreshes some stamina and gives a boost to swing speed, hit chance and damage dealt for a few seconds, but at the cost of the caster's defence chance.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3214" src="" alt="chivalry_dispelevil" width="64" height="64" /></a></td> <td><b>Dispel Evil</b> <em>Dispiro Malas</em></td> <td align="center">10</td> <td align="center">15</td> <td align="center">35</td> <td>Attempts to dispel evil summoned creatures and cause monsters to flee from combat. Deals damage to Necromancers in Horrific Beast, Lich, Vampire, or Wraith forms. Caster's Karma and Chivalry, and Target's Fame and Necromancy affect Dispel Chance.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3215" src="" alt="chivalry_enemyofone" width="64" height="64" /></a></td> <td><b>Enemy of One</b> <em>Forul Solum</em></td> <td align="center">10</td> <td align="center">20</td> <td align="center">45</td> <td>Allows a Paladin to designate the next creature he strikes as a 'mortal enemy' causing him to inflict 50% more weapon damage to all creatures of the same type. Damage from other creature types is doubled while the spell is in effect. Duration approximately 1.5-3 minutes, depending on skill and karma. Recasting the spell before it expires will toggle it off.</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3216" src="" alt="chivalry_holylight" width="64" height="64" /></a></td> <td><b>Holy Light</b> <em>Augus Luminos</em></td> <td align="center">10</td> <td align="center">15</td> <td align="center">55</td> <td>Creates an area of effect around the caster, dealing energy damage. Amount of damage dealt is affected by caster's Karma, from 8 to 24 hit points.  Will not damage hidden players</td> </tr> <tr> <td><a href=""><img class="alignnone size-full wp-image-3219" src="" alt="chivalry_noblesacrifice" width="64" height="64" /></a></td> <td><b>Noble Sacrifice</b> <em>Dium Prostra</em></td> <td align="center">30</td> <td align="center">20</td> <td align="center">65</td> <td>Allows the Paladin to resurrect, cure and heal all valid targets within 6 tiles of him; healing between 9-24 points of damage based on the caster's karma. Caster loses all but one 1 point in HP, Mana, and Stamina in exchange. Criminals and murderers are not classed as 'valid targets' for this ability.</td> </tr> </tbody> </table>

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