Magery Spells

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Magery Spells
First Circle – Mana cost 4; Delay 0.50 seconds
Spells
Reagents
Description
Clumsy (Uus Jux)
mage_clumsy
Blood Moss, Nightshade Decreases target’s dexterity ((8 + (Evaluate Intelligence)/10 – (Resist)/10).
Create Food (In Mani Ylem)
mage_create_food
Garlic, Ginseng, Mandrake Root Mostly used to maintain pet loyalty when the mage has no appropriate food to hand
Feeblemind (Rel Wis)
mage_feeblemind
Ginseng, Nightshade Decreases target’s intelligence ((8 + (Evaluate Intelligence)/10 – (Resist)/10).
Heal (In Mani)
mage_heal
Garlic, Ginseng, Spider’s Silk Heals ((Magery / 10) + (1 to 3)) damage. Fastest way to heal for a mage. More reliable when greater heal may be interrupted. Provides a 50% bonus when healing others.
Magic Arrow (In Por Ylem)
mage_magic_arrow
Sulfurous Ash Causes up to 14 to 18 Fire damage on a character with no resists. Damage determined by caster’s Evaluate Intelligence and Inscription skill.

Rapid repetition of the spell, or combination of it with nether bolt, on a single target will cause no damage beyond the initial hit.

Nightsight (In Lor)
mage_night_sight
Sulfurous Ash, Spider’s Silk Gives light until dawn. Target must have at least 10 points of magery skill for spell to be effective, higher skill gives brighter light.
Reactive Armor (Flam Sanct)
mage_reactive_armor
Garlic, Sulfurous Ash, Spider’s Silk Increases caster’s Physical Resistance by ((Inscription / 20) + 15) points, and decreases caster’s Fire, Cold, Energy and Poison Resistance by 5 points each. Cancelled by the character’s death, otherwise lasts until cast again
Weaken (Des Mani)
mage_weaken
Garlic, Nightshade Decreases target’s strength ((8+ (Evaluate Intelligence)/10 – (Resist)/10).
Second Circle – Mana cost 6; Delay 0.75 seconds
Spells
Reagents
Description
Agility (Ex Uus)
mage_agility
Blood Moss, Mandrake Root Increases dexterity points and stamina cap by ((Evaluate/10) +1)%.
Cunning (Uus Wis)
mage_cunning
Nightshade, Mandrake Root Increases intelligence points and mana cap by ((Evaluate/10) +1)%.  Can also increases mana regeneration speed.
Cure (An Nox)
mage_cure
Garlic, Ginseng Cures poison Can cure lethal poison (level 5) at higher levels, success determined by the following formula:
% Chance to cure: (Magery * 0,75) + (110 – (Poison level * 33))
Harm (An Mani)
mage_harm
Nightshade, Spider’s Silk A distance based, cold damage spell. Damage is based on Eval Int and Inscription Distance at GM level:
0-1 tiles: 23-29 points
2 tiles: 50% damage
3-10 tiles: 25% damage.
Magic Trap (In Jux)
mage_magic_trap
Garlic, Spider’s Silk, Sulfurous Ash Seldom used
Remove Trap (An Jux)
mage_magic_untrap
Blood Moss, Sulfurous Ash Remove the trap from an object that has been trapped with the Magic Trap spell, or low level town or treasure chests. Often used to remove a trap set by a low level tinker to create a paralyse breaking box.
Protection (Uus Sanct)
mage_protection
Garlic, Ginseng, Sulfurous Ash Allows you to cast spells without being interrupted. Lowers physical resistance, resist magic skill and spell casting speed cap (by 2). However casting speed will not go below 0. Lasts until cast again or broken by death.
Strength (Us Mani)
mage_strength
Mandrake Root, Nightshade Increases strength points and hit points cap by ((Evaluate/10) +1)%.  Also increases weapon damage.
Third Circle – Mana cost 9; Delay 1.00 seconds
Spells
Reagents
Description
Bless (Rel Sanct)
mage_bless
Garlic, Mandrake Root Combines the spells Agility, Cunning and Strength into one spell. Counteracts the stat part of the Curse spell.
Fireball (Vas Flam)
mage_fireball
Black Pearl A quick Fire damage spell that can do up to 26-31 damage. Damage depends on the Eval Int and Inscription skill.
Magic Lock (An Por)
mage_magic_lock
Blood Moss, Garlic, Sulfurous Ash Magically locks a chest.
Poison (In Nox)
mage_poison
Nightshade Poisons your target, prevents bandages from healing damage, heal spells will also not work. Can be fully resisted at high resist magic levels. Does damage depending on the formula ((Magery + Poisoning) / 2):
Less than 65.1 : Level 1 poison
65.1 to 85 : Level 2 poison
85.1 to 99.9 : Level 3 poison
100 and higher : Level 4 poisoning.
Players with greater than GM Poisoning and GM Magery have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength reduces with range. Can be resisted
Telekinesis (Ort Por Ylem)
mage_telekinesis
Blood Moss, Mandrake Root Allows you to open/manipulate objects from a distance. Will ‘shake’ a trapped chest, springing a trap (except on Siege Perilous or Mugen) or open an unlocked door.
Teleport (Rel Por)
mage_teleport
Blood Moss, Mandrake Root Allows you to teleport to a seen location up to 11 tiles away. Good for getting out of block-ins, also forces monsters to re-target you in battle.
Unlock (Ex Por)
mage_unlock
Blood Moss, Sulfurous Ash Good for characters without lock picking for unlocking magic locked or level 1, 2 or 3 treasure chests. Success on treasure chests depends on the magery skill. Is also the counter for the ‘Magic Lock’ spell.
Wall of Stone (In Sanct Ylem)
mage_wall_of_stone
Blood Moss, Garlic Good for blocking in opponents. Often used to signal the start of a duel. Lasts for 10 seconds.
Fourth Circle – Mana cost 11; Delay 1.25 seconds
Spells
Reagents
Description
Archcure (Vas An Nox)
mage_archcure
Garlic, Ginseng, Mandrake Root Cures poison with a greater success than the normal cure spell. At GM level Magery there is a 87% chance of success against level 5 poison. Cures all friendly targets that are within 2 tiles of the target. Casts at the same speed as a 3rd circle spell.
Archprotection (Vas Uus Sanct)
mage_archprotection
Garlic, Ginseng, Mandrake Root, Sulfurous Ash Casts the Protection spell on all party members (including self) that are up to 3 tiles away. Seldom used
Curse (Des Sanct)
mage_curse
Garlic, Nightshade, Sulfurous Ash Reduces a player’s maximum elemental resistances by 10% (but only when cast by another player), as well as act like Clumsy, Feeble mind and Weaken all in one. Can be resisted
Fire Field (In Flam Grav)
mage_fire_field
Black Pearl, Spider’s Silk, Sulfurous Ash Does 2 points damage per second, but it is very hard to find anything that will stay in one. Spell casting monsters will dispel these.
Lasts for (4 + (Magery / 2)) seconds.
Greater Heal (In Vas Mani)
mage_greater_heal
Garlic, Ginseng, Mandrake Root, Spider’s Silk One of the most used spells; it heals (Magery * 0.4) + (1 to 10) points of damage.
Lightning (Por Ort Grav)
mage_lightning
Mandrake Root, Sulfurous Ash Instantly makes a lightning bolt hit your target for max 30 to 34 points of Energy damage. Damage level depends on Eval Int and Inscription skill.
Mana Drain (Ort Rel)
mage_mana_drain
Black Pearl, Mandrake Root, Spider’s Silk Decreases target’s mana level by (40 + caster Eval Int – target Resist Magic) points for a period of 4 seconds. Can be resisted
Recall (Kal Ort Por)
mage_recall
Black Pearl, Blood Moss, Mandrake Root Allows instant transport to a specific place by targeting a marked rune in your back pack or in a runebook
Fifth Circle – Mana cost 14; Delay 1.50 seconds *
Spells
Reagents
Description
Blade Spirits (In Jux Hur Ylem)
mage_blade_spirit
Black Pearl, Mandrake Root, Nightshade *Mana cost 18; Additional delay 6 seconds.
Summons Blade Spirits that will attack anything in a 6 tile radius. It targets nearby creatures with high Strength and/or Tactics first. Does up to 15 points of damage per hit. Duration 120 seconds. Can be dispelled.
Dispel Field (An Grav)
mage_dispel_field
Black Pearl, Garlic, Spider’s Silk, Sulfurous Ash Dispels one tile of a field spell or a gate from a cast gate travel spell
Incognito (Kal In Ex)
mage_incognito
Blood Moss, Mandrake Root, Nightshade, Sulfurous Ash Temporarily changes your name and appearance (not your clothes). Used mostly for training or for role play purposes. Lasts for (Magery * 1.2) seconds Can cause problems with desktop and macros if character is logged out while this spell is in effect.
Magic Reflection (In Jux Sanct)
mage_magic_reflection
Garlic, Mandrake Root, Spider’s Silk Decreases caster’s Physical Resistance by (25 – (Inscription / 20)) points, increases caster’s Fire, Cold, Energy and Poison Resistance by 10 points each. Almost opposite of Reactive Armor spell.
Grants a Pool of Reflection power based off Magery, Inscription & Magic Resistance.
Spells will be reflected back to the caster until the pool is depleted. High level spells may break the reflect. There is a 30 second delay before the spell can be re-cast to replenish the pool.
Mind Blast (Por Corp Wis)
mage_mind_blast
Black Pearl, Mandrake Root, Nightshade, Sulfurous Ash Makes a mind blast hit your target for max 40 to 42 points of Cold damage. Damage level depends on Magery and Intelligence. Has a small delay.
Paralyze (An Ex Por)
mage_paralyze
Black Pearl, Nightshade, Spider’s Silk Paralyze can be resisted by a character with high Magic Resist skill and is broken by taking any kind of damage. The paralyzation lasts for ((caster Eval Int/10) – ((target Resist Magic/10)) * 3 seconds or until broken by damage done to target. Cannot be cast on a target that is already frozen.
Poison Field (In Nox Grav)
mage_poison_field
Black Pearl, Nightshade, Spider’s Silk Creates a wall of poison. Damage levels are equal to those of the Poison spell. (i.e. level 4 poison for a true Nox Mage)
Lasts for (3 + (Magery * 0.4)) seconds.Players with greater than GM Poisoning and GM Magery will have a 10% chance to inflict lethal poison at distance of less than 3 tiles. Poison strength now reduces with range .
Summon Creature (Kal Xen)
mage_summon_creature
Blood Moss, Mandrake Root, Spider’s Silk *Mana cost 18; Additional delay 6 seconds.
Summons a low level creature to assist you. Can be used as sparring partner for low-level characters or as a decoy. Lasts for (Magery * 4) seconds, up to 480.
Sixth Circle – Mana cost 20; Delay 1.75 seconds
Spells
Reagents
Description
Dispel (An Ort)
mage_dispel
Garlic, Mandrake Root, Sulfurous Ash Dispels a summoned creature. Can be resisted.
Energy Bolt (Corp Por)
mage_energy_bolt
Black Pearl, Nightshade Makes an energy bolt hit your target for max 51 to 56 points of Energy damage. Damage level depends on Eval Int and Inscription.
Explosion (Vas Ort Flam)
mage_explosion
Blood Moss, Mandrake Root After an initial delay of 2 seconds; Makes an explosion hit your target for max 51 to 56 points of Fire damage. Damage level depends on Eval Int and Inscription.
Invisibility (An Lor Xen)
mage_invisibility
Blood Moss, Nightshade Hides you from sight for a short while. Lasts for (Magery * 1.2) seconds.
Mark (Kal Por Ylem)
mage_mark
Black Pearl, Blood Moss, Mandrake Root Enables you to mark a rune at a specific area that you can later recall or gate to. Not all areas in the game allow you to mark a rune.
Mass Curse (Vas Des Sanct)
mage_mass_curse
Garlic, Mandrake Root, Nightshade, Sulfurous Ash Casts Curse on all creatures within a 3 tile radius, decreasing strength, dexterity, and intelligence by a percentage (caster’s Magery / 10 + 1),  but does not lower player maximum resistances.  Will damage hidden players
Paralyze Field (In Ex Grav)
mage_paralyze_field
Black Pearl, Ginseng, Spider’s Silk A paralyze spell in form of a field. Effectiveness is determined by the targets’ resisting spells.
Reveal (Wis Quas)
mage_reveal
Blood Moss, Sulfurous Ash Reveals a hidden player or mob
Reveal will always reveal players hidden by the Invisibility spell, but against players using the Hiding skill it will check the target’s Hiding and Stealth skills against your Magery and Detect Hidden Skills.
Seventh Circle – Mana cost 40; Delay 2.00 seconds
Spells
Reagents
Description
Chain Lightning (Vas Ort Grav)
mage_chain_lightning
Black Pearl, Blood Moss, Mandrake Root, Sulfurous Ash Hits multiple targets within 2 tiles of the primary target with a lightning bolt for max 64 to 69 total Energy damage. If you hit more than one target, the damage amount is doubled and then divided amongst each target evenly. Damages hidden targets Damage level depends on Eval Int and Inscription.
Energy Field (In Sanct Grav)
mage_energy_field
Black Pearl, Mandrake Root, Spider’s Silk, Sulfurous Ash A wall of energy used mostly to block narrow entrance/exit points. Lasts for (2 + (Magery * 0.28)) seconds.
Flamestrike (Kal Vas Flam)
mage_flamestrike
Spider’s Silk, Sulfurous Ash Hits the target with a huge burst of flames that does max 64 to 69 Fire damage. Damage level depends on Eval Int and Inscription.
Gate Travel (Vas Rel Por)
mage_gate_travel
Black Pearl, Mandrake Root, Sulfurous Ash Opens a moon gate to a specific marked location. Useful for transporting an entire group of people or an unbonded unrideable pet. Some areas of the map cannot be gated to.
Lasts for 30 seconds
Mana Vampire (Ort Sanct)
mage_mana_vampire
Black Pearl, Blood Moss, Mandrake Root, Spider’s Silk This spell drains your opponents mana and adds it to your own. The amount transferred is equal to (caster Eval Int – target Resist Magic). You can not drain more mana than your victim has left, and you cannot raise your own mana over your mana cap. Can be resisted
Mass Dispel (Vas An Ort)
mage_mass_dispel
Black Pearl. Garlic, Mandrake Root, Sulfurous Ash Dispels multiple summoned creatures, harder to resist than the single dispel spell.
Meteor Swarm (Kal Des Flam Ylem)
mage_meteor_swarm
Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash Hits multiple targets within 2 tiles of the primary target with meteors for max 64 to 69 total Fire damage. If you hit more than one target, the damage amount is doubled and then divided amongst each target evenly. Damages hidden targets. Damage level depends on Eval Int and Inscription.
Polymorph (Vas Ylem Rel)
mage_polymorph
Blood Moss,Mandrake Root, Spider’s Silk Allows you to become a number of creatures. While often used merely for amusement it serves a real purpose at Vermin Horde spawns where it can prevent The Piper from casting his polymorph spell on you and turning you into a rat.
Lasts until recast or broken by death.
Eighth Circle – Mana cost 50; Delay 2.25 seconds
Spells
Reagents
Description
Earthquake (In Vas Por)
mage_earthquake
Blood Moss, Ginseng, Mandrake Root, Sulfurous Ash A percentage damage-based attack that does approximately 33% Physical damage (min 10, max 100) against total hit points. Can hit multiple targets within its effective radius, with no limit, including hidden targets, as long as the targets are in sight of the caster. Cannot damage targets with no line of sight.
Energy Vortex (Vas Corp Por)
mage_energy_vortex
Black Pearl, Blood Moss, Mandrake Root, Nightshade Summons an Energy Vortex that will attack anything in a 6 tile radius. It targets nearby creatures with high Magery and/or Intelligence first. Does up to 26 points of damage per hit. Can be dispelled.
Takes 2 pet control slots. Lasts for 90 seconds.
Resurrection (An Corp)
mage_resurrection
Blood Moss, Garlic, Ginseng Restores a ghost to life. Caster must be within one tile of the target
Summon Air Elemental (Kal Vas Xen Hur)
mage_air_elemental
Blood Moss, Mandrake Root, Spider’s Silk Summons an air elemental to fight for you. The Air Elemental will focus on casting spells rather than melee. Takes 2 pet control slots.
Lasts for (Magery * 4) seconds.
Summon Daemon (Kal Vas Xen Corp)
mage_summon_daemon
Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash Summoned daemons combine powerful melee attacks with 7th circle magic. Takes 4 pet control slots. Caster loses a large amount of karma.
Lasts for (Magery * 4) seconds.
Summon Earth Elemental (Kal Vas Xen Ylem)
mage_earth_elemental
Blood Moss, Mandrake Root, Spider’s Silk Summons an earth elemental. No magic, but a strong melee attacks. Takes 2 pet control slots.
Lasts for (Magery * 4) seconds.
Summon Fire Elemental (Kal Vas Xen Flam)
mage_fire_elemental
Blood Moss, Mandrake Root, Spider’s Silk, Sulfurous Ash More powerful than the Air and Water Elementals in both melee and magery. Takes 4 pet control slots.
Lasts for (Magery * 4) seconds.
Summon Water Elemental (Kal Vas Xen An Flam)
mage_water_elemental
Blood Moss, Mandrake Root, Spider’s Silk Combines the skills of Air and Earth elementals for both melee and magery attack. Takes 3 pet control slots.
Lasts for (Magery * 4) seconds.