Publish 16 Changes and Bug fixes 24th July

Revision for “Publish 16 Changes and Bug fixes 24th July” created on October 7, 2016 @ 09:34:47

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Publish 16 Changes and Bug fixes 24th July
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<h1>Publish 16 - Full list and Bugfixes</h1> UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. <b>Resource and Crafting Changes:</b> <ul> <li>Several new rewards have been added to the Blacksmith’s bulk order system. <ul> <li>Prospector’s Tool.</li> <li>Powder of Temperament.</li> <li>Blacksmith Scrolls of Power</li> <li>Gargoyle’s Pickaxe.</li> </ul> </li> <li>Blacksmith bulk order system changes include: <ul> <li>The reward value for items with an exceptional requirement has been increased.</li> <li>Large bulk orders will now be received for sets of weapons.</li> <li>Grandmaster smiths will now have a greater chance of getting bulk order deeds with color requirements.</li> </ul> </li> <li>Players will now be able to collect the following new stackable resource types. <ul> <li>Spined, Horned, and Barbed leather</li> <li>Bones</li> </ul> </li> <li>Players with an appropriate amount of tailoring skill will now be able to craft bone armor.</li> <li>Players on shards with Siege Perilous or IGR rulesets will now be able to receive bulk order deeds.</li> <li>Armor crafted with colored ore now yields better armor ratings the more rare the ore type.</li> </ul> <b>Evil-in-a-Can Changes</b> <ul> <li>Champion status shrines to display progress in defeating champion spawns</li> <li>Addition of an undead creature group to defeat</li> <li>New, dynamic, Felucca spawn locations in dungeon and Lost Lands servers</li> <li>Ability to summon the "The Harrower" (super-champion monster)</li> <li>New paperdoll titles</li> <li>"Champions of Evil" boss monsters will carry Scrolls of Power (see Scrolls of Power below)</li> </ul> <b>Changes to Combat</b> <ul> <li>Unarmed "to-be-hit" changes (chance to get hit while unarmed is now the better of either Wrestling skill, or an average of Anatomy &amp; Evaluate Intelligence).</li> <li>Players will no longer be able to "run away" from arrows/bolts.</li> <li>The dexterity stat will no longer affect at what point in the swing animation a hit or miss occurs.</li> <li>Mace weapons will now do less damage to armor than before (but still more than other weapon types).</li> <li>Staff weapons will do the extra stamina damage that "true" maces do (they still do not get the extra armor damage that "true" maces get).</li> <li>The damage done by the earthquake spell has been increased.</li> <li>The 8th circle summoning spells will now have a normal spellcasting delay.</li> <li>Purple potions deal extra damage based upon the thrower's alchemy skill.</li> <li>Ethereal mounts will now have a 3-second "summoning" delay.</li> <li>Bolas will now deal damage when successfully dismounting their target.</li> <li>Bolas will no longer require the tactics skill to use.</li> <li>NPC archers will no longer be able to shoot from outside the normal range.</li> <li>Player "bones" will now follow the same rules as player corpses for being looted.</li> <li>Players will no longer be able to cut up the bodies of players' characters.</li> <li>Red characters will not be able to gain Virtue, or use any Virtue abilities.</li> <li>A character that joins a faction no longer receives a reprieve on his murder counts.</li> </ul> <b>Changes to New-Player Quests</b> <ul> <li>A new “quest button” has been added to notify the questor of any quest status changes.</li> <li>All quest text has been refined, shortened, and updated with links to the Codex of Wisdom.</li> <li>Several quest steps have been improved and/or simplified.</li> <li>Quest monster AI has been improved.</li> <li>All quest gumps have been visually and functionally improved.</li> </ul> <b>Miscellaneous Changes</b> <ul> <li>Furniture dye tubs will now be usable by appropriate players when locked down or when in that player’s backpack.</li> <li>“Young” characters will no longer be able to travel to Felucca. Young characters logging into Felucca will be sent to Trammel.</li> <li>Each skill that has its cap increased beyond 100 (which will be achievable with Skill Scrolls of Power) will display its new current maximum appropriately (i.e. using a +10 Provocation Scroll of Power will change that skill’s displayed maximum from 100 to 110).</li> <li>The bounty system will be removed.</li> <li>Vet Reward banners, Holiday trees, and Flaming Heads can no longer be locked down. These items do not need to be locked down to keep them from decaying.</li> </ul> <b>Bug Fixes</b> <ul> <li>Sandstone houses will no longer have a “hole” in one of the wall segments.</li> <li>Items should no longer “fall” through the steps of a log cabin.</li> <li>All items that can be used for crafting will list their number of remaining charges.</li> <li>A bug that could result in players being alive on one subserver and dead on another has been fixed.</li> <li>Players will now receive a message when the archprotection spell fails to take effect on a target in range.</li> <li>Stablemasters will no longer spam the names of their inventory when the stablemaster is created.</li> <li>Bolas will now properly dismount players on Unicorns, Ki-rins, and Ethereal Mounts.</li> <li>Players will no longer be able to use items that are stored on stabled pack animals.</li> <li>Some misleading messages in the new-player tutorial area have been fixed.</li> <li>A bug that allowed players to enter houses they were banned from has been fixed.</li> <li>Players accepting a guild war invitation will now receive the correct message.</li> <li>Gypsies in Illshenar will no longer report incorrect inventory descriptions.</li> <li>Players will no longer be able to steal from Guards.</li> <li>A bug that could prevent locked-down forges from working correctly has been fixed.</li> <li>Thread will now work correctly when used on a loom.</li> <li>Players will no longer be able to use items of teleportation to gain unauthorized access to faction strongholds.</li> <li>Forges will now play the appropriate sound under all conditions.</li> <li>Some vague Bulk Order Deed text has been clarified.</li> <li>Players will no longer be able to use health potions unless they are damaged.</li> <li>Items that are un-equipped while the wearer is already at their item limit (125 items) will drop to the ground.</li> <li>Various erroneous system messages have been fixed.</li> <li>Players killed by guards will have their hit points set to zero under all circumstances.</li> <li>Players will no longer be able to gain the snooping skill by using the skill on barkeeps.</li> <li>Treasure chests will no longer appear below ground level or upon invalid terrain.</li> <li>Players with over 100.0 mining skill will be able to use mining specialization books.</li> <li>Various “rares” that were improperly renamed to seem like normal items will regain their proper “rare” names.</li> </ul>
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October 7, 2016 @ 09:34:47 Mariah