Publish 25
UO Team July 13, 2004
General Summary
- Bug fixes
- PvP balance changes
- Archery fixes
Contents
- House demolition, and character transfer will now be disabled while the housing and character transfer server is down
- Faster casting cap of 2 (if not using the protection spell)
- Faster casting cap of 0 (if using the protection spell)
- Paladin spells are subject to a faster casting cap of 4
- Paladins with magery of 70.0 or above are subject to a faster casting cap of 2
- PvP spell damage increase cap of 15% from an item’s magic property – spell damage increase is also derived from intelligence and inscription
- Added caps for: Lower Mana Cost = 40%, Hit Chance Increase = 45%, Defense Chance Increase = 45%, Damage Increase = 100%, Swing Speed Increase = 1/second for all weapons.
- Maximum swing rate capped at one swing per 1.25 seconds
- Added runic crafting tools to test center bank boxes
- Added all artifacts to test center bank boxes
- Added ethereal mounts to test center bank boxes
- Added a kills/deaths tracking and leader board on test centers
- Painstrike takes 1/2 second less to cast, 2 points higher minimum and maximum damage
- Cleanse by fire is now difficulty based
- Damage required to interrupt bandaging reduced from 26 to 19 for PvP only
- Lesser and normal healing potions have smaller delays to use than greater healing potions
- Lowered cure spell chance of success
- Enhanced cure potions now correctly cure lower poisons
- Archcure doesn’t cure aggressors or victims
- Archcure is now 1/4 second faster
- Infectious strike special move now uses poisoning skill to help determine potency
- Using a special move within 3 seconds of the previous special move costs double mana
- Parried special moves have no mana cost
- Dexterity below 80 reduces the chance to parry
- Reveal uses magery and detect hidden vs. hide and stealth
- Reveal always reveals vs. invisibility spell
- Tracking players uses tracking and detect hidden and random (1 to 20) vs. hiding and stealth
- Ghosts can no longer be tracked
- Necromancy forms affect tracking difficulty
- Archers can now move immediately after firing
- Archers must hold still for a minimum of 1/2 second before firing
- Fixed Dryad bow and added it to the Doom boss loot
- Fix for daemon, lich, vampire, and wraith form issues
- Fix for enemy of one issues
- Fix for divine fury issues (stat penalties, faction points, etc)
- Two handed weapons can now be disarmed
- Can no longer immediately rearm disarmed mage weapons
- Faction traps now decay after one day
- Swamp dragons no longer reduce PvP damage
- Spell casting creatures no longer try to cast old buffs (reactive armor, protection, magic reflection) resulting in more challenging monsters
- Fixed low level gain for weapon skills
- Sake is now called “sake” instead of “water” on Japanese shards
- Added jewelry slots in 2D client
- Added “object handles” in 2D client
Misc. “behind the scenes” changes
- Improved internal debugging tools
- More logging for “IGR time limit” error