Revision for “Publish 27 14th September” created on October 7, 2016 @ 14:05:11
Title | Publish 27 14th September |
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Content | <h1>Publish 27</h1>
UO Team September 14, 2004
September 13th, 2004 we will begin publishing the Ultima online game shards with the Publish 27 code. The first shard to get Publish 27 will be Great Lakes. Please see the full schedule at the button of this post for details on your shard.
<h2>Contents</h2>
<h3>Bug Fixes</h3>
<ul>
<li>fix for 6th char slot text color issues</li>
<li>fix for 6th char slot client shutdown crasher</li>
<li>fix for "properly placed house becomes improperly placed" bug</li>
<li>turn serpent pillars back on for production shards</li>
<li>unused and nodraw tiles are no longer displayer inside containers in the 2D client</li>
<li>reduced cpu utilization in the 2D client</li>
<li>fixed memory leak realted to resizing the gameplay window in the 2D client</li>
<li>improved efficiency of the 3D client</li>
</ul>
<h3>Game Content Improvements</h3>
<ul>
<li>paragon creatures in Ilshenar</li>
<li>added Leviathan (kraken boss)</li>
<li>minor artifacts</li>
<li>new chests, fishing nets, and SOSs</li>
<li>allow house customization without redecoration</li>
</ul>
<h3>Infrastructure</h3>
<ul>
<li>Detect presence of DVD drives in WinXP, report using client metrics (updated to skip examining a: and b:)</li>
</ul>
<h3>Game Enhancements</h3>
<ul>
<li>Added fabled fishing nets and ancient sos treasure</li>
<li>Added leviathan sea creature</li>
<li>Turned on serpent pillars for production shards</li>
<li>Sea serpents and deep sea serpents will now be susceptible to snake and reptile slayer weapons and musical instruments</li>
<li>Added the chance for paragon creatures to spawn in Ilshenar (see below)</li>
<li>Added ingeniously drawn treasure maps (level 6) for Trammel and Felucca facets</li>
<li>Added minor artifacts that will spawn in level 6 treasure chests & on the new leviathan sea creature</li>
<li>Added minor artifacts that will spawn on paragon creatures in Ilshenar</li>
<li>Added ingeniously drawn treasure maps (level 6) treasure maps to test center bank boxes</li>
<li>Added a bag of minor artifacts and 10 ancient sos bottles inside this bag to test center bank boxes</li>
<li>Increased fame and karma caps to support paragon creatures</li>
</ul>
<h3>Game Tweaks (Loot)</h3>
<ul>
<li>Added leather skirts to magic item loot tables</li>
<li>Reduced faction trap cost to 250 silver</li>
<li>Slightly tweaked monster loot backpacks</li>
<li>Added level 0 treasure maps for strong mongbats</li>
<li>Added level 5 treasure maps for rotting corpses</li>
</ul>
<h3>Bug Fixes</h3>
<ul>
<li>Localized "You have deserted your quest for the golden skull of Chyloth" for Doom quest</li>
<li>Fixed cliloc errors with golem special paralysis attack</li>
<li>Added necromancer familiar fixes (should attack a necromancer’s enemies and flee with necromancer)</li>
<li>Fixed immobile creatures not engaging in melee combat</li>
<li>Fixed immobile creatures from becoming mobile when struck with a paralyzing blow</li>
</ul>
<h3>Paragon Creatures</h3>
<ul>
<li>There will roughly be a 5% chance that any creature in Ilshenar will spawn as a Paragon of its kind. Paragon creatures are intended to enhance play for the Ilshenar facet. They are to provide a challenge to player characters who wish to partake in high end PvM. These creatures will test the mettle of player characters, and the more powerful creature templates are intended to require an adventuring group to battle. For comparison purposes, consider paragon creatures to be mini-champions of evil. In any case, an Ilshenar Champion of Evil will not spawn as a Paragon.</li>
<li>Rather than greatly increasing damage output for paragons, they have been given buffs in their speed, regenerative capabilities, and hit points.</li>
<li>Whenever a creature in Ilshenar spawns as a paragon, it is granted the following enhancements:
<ul>
<li>Adds (Paragon) as the creature’s job title</li>
<li>Hues the creature gold</li>
<li>Removes the ability to tame the creature</li>
<li>Adds daemon target switching AI to creature</li>
<li>Increases poison hit strength by one if it has a poison attack (no greater than 5)</li>
<li>Multiplies creature’s maximum hit points by 5</li>
<li>Increases strength by 5%, intelligence and dexterity by 20%</li>
<li>Increases all skills by 20%</li>
<li>Modifies hit point, mana, and stamina base regeneration scaled based on the difficulty of the creature</li>
<li>Modifies speed of creature</li>
<li>Slightly increases the creature’s natural weapon class</li>
<li>Bumps up – or decreases if negative – fame and karma of creature by 40% (doesn’t bump up karma if karma is 0)</li>
<li>Will possess extra loot scaled based on its fame level</li>
<li>10% chance that a paragon will spawn with a treasure chest equal to the treasure map level that it can possibly possess
<ul>
<li>If it doesn’t have a chance to possess a treasure map, then it doesn’t spawn a treasure chest</li>
<li>There are no guardians with these paragon treasure chests</li>
<li>Each chest will come in four different chest types, 11 different hues including the default hue, 8 colored ingot hues, Luna bank chest hue, and Umbra bank chest hue, and will possess the description of ‘recovered from (paragon)’. For example: recovered from a dragon (paragon)</li>
<li>These chests will contain about 20% of the loot normally found in current treasure chests of the appropriate difficulty level and will always possess a treasure map one level higher than the difficulty level of the chest</li>
<li>Unless otherwise stated, these treasure chests will function as current treasure chests (i.e., they’ll be appropriately locked and trapped)</li>
</ul>
</li>
<li>Level 6 treasure chests spawn ancient wyrms, balrons, blood elementals, poison elementals, and titans. Level 6 treasure chests will always possess one minor artifact</li>
</ul>
</li>
</ul>
<h3>Minor Artifacts</h3>
<ul>
<li>A lesser artifact is basically an item where its theme is visible through its name, hue, and properties, but isn’t necessarily the best of the best. Therefore, these items should very rarely exceed the maximum intensities and should very rarely have multiple maximum intensities.</li>
<li>Minor Artifacts will have a chance of spawning in each attacker’s backpack after a paragon creature or a leviathan is slain. * This chance is computed and scaled based upon its fame level. Furthermore, the luck value of each attacker will also influence his/her chance to acquire a minor artifact.</li>
<li>Here are the minor artifacts that will appear for Publish 27.</li>
<li>Polar Bear Mask
<ul>
<li>Bear Mask</li>
<li>Cold Resist 21</li>
<li>Physical Resist 15</li>
<li>Night Sight</li>
<li>Hit Point Regeneration 2</li>
<li>Self Repair 3</li>
</ul>
</li>
<li>Luna Lance
<ul>
<li>Lance</li>
<li>Chivalry 10</li>
<li>Damage Increase 35%</li>
<li>Strength 5</li>
<li>Swing Speed Increase 20%</li>
<li>Use Best Weapon Skill</li>
</ul>
</li>
<li>Captain Quacklebush’s Cutlass
<ul>
<li>Cutlass</li>
<li>Use Best Weapon</li>
<li>Damage Increase 50%</li>
<li>Hit Chance Increase 10%</li>
<li>Swing Speed Increase 20%</li>
<li>Dexterity Bonus 5</li>
</ul>
</li>
<li>Night’s Kiss
<ul>
<li>Dagger</li>
<li>Hit Slayer: Repond</li>
<li>Hit Life Leech 40%</li>
<li>Damage Increase 35%</li>
<li>Swing Speed Increase 30%</li>
</ul>
</li>
<li>Ship Model of the H.M.S. Cape
<ul>
<li>A Minature Ship Model</li>
</ul>
</li>
<li>The Admiral’s Hearty Rum
<ul>
<li>A Bottle of Rum</li>
</ul>
</li>
<li>Candelabra of Souls
<ul>
<li>A Candelabra</li>
</ul>
</li>
<li>Iolo’s Lute
<ul>
<li>Lute</li>
<li>Undead Slayer</li>
<li>Demon Slayer</li>
<li>Charges (1600)</li>
</ul>
</li>
<li>Gwenno’s Harp
<ul>
<li>Harp</li>
<li>Repond Slayer</li>
<li>Reptile Slayer</li>
<li>Charges (1600)</li>
</ul>
</li>
<li>Arctic Death Dealer
<ul>
<li>War Mace</li>
<li>Hit Harm 33%</li>
<li>Hit Lower Attack 40%</li>
<li>Damage Increase 40%</li>
<li>Cold Resist 10%</li>
<li>Swing Speed Increase 20%</li>
<li>50% Physical / 50% Cold</li>
</ul>
</li>
<li>Enchanted Titan Leg Bone
<ul>
<li>Short Spear</li>
<li>Hit Lightning 40%</li>
<li>Hit Lower Defense 40%</li>
<li>Damage Increase 20%</li>
<li>Hit Chance Increase 10%</li>
<li>Physical Resist 10%</li>
</ul>
</li>
<li>Nox Ranger’s Heavy Crossbow
<ul>
<li>Heavy Crossbow</li>
<li>Damage Increase 20%</li>
<li>Spell Channeling (no fast cast penalty)</li>
<li>Hit Stamina Leech 40%</li>
<li>Swing Speed Increase 30%</li>
<li>Poison Resist 10%</li>
<li>50% Physical / 50% Poison</li>
</ul>
</li>
<li>Blaze of Death
<ul>
<li>Halberd</li>
<li>Hit Fireball 50%</li>
<li>Hit Fire Area 50%</li>
<li>Damage Increase 35%</li>
<li>Swing Speed Increase 25%</li>
<li>Fire Resist 10%</li>
<li>50% Physical / 50% Fire</li>
<li>Lower Requirements 100%</li>
</ul>
</li>
<li>Violet Courage
<ul>
<li>Female Plate Armor</li>
<li>Luck 95</li>
<li>Defense Chance Increase 15%</li>
<li>Physical Resist 14%</li>
<li>Fire Resist 12%</li>
<li>Cold Resist 12%</li>
<li>Poison Resist 8%</li>
<li>Energy Resist 9%</li>
<li>Mage Armor</li>
<li>Lower Requirements 100%</li>
</ul>
</li>
<li>Cavorting Club
<ul>
<li>Club</li>
<li>Self Repair 3</li>
<li>Damage Increase 35%</li>
<li>Swing Speed Increase 35%</li>
<li>Poison Resist 8</li>
<li>Energy Resist 8</li>
<li>Fire Resist 8</li>
<li>Cold Resist 8</li>
</ul>
</li>
<li>Burglar’s Bandana
<ul>
<li>Bandana</li>
<li>Stealing 10</li>
<li>Stealth 10</li>
<li>Snooping 10</li>
<li>Dexterity Bonus 5</li>
<li>Physical Resist 10</li>
<li>Fire Resist 5</li>
<li>Cold Resist 7</li>
<li>Poison Resist 10</li>
<li>Energy Resist 10</li>
</ul>
</li>
<li>Dread Pirate Hat
<ul>
<li>Tricorne Hat</li>
<li>Fencing 5</li>
<li>Archery 10</li>
<li>Dexterity Bonus 8</li>
<li>Luck 80</li>
<li>All resists default</li>
</ul>
</li>
<li>Phillip’s Wooden Steed
<ul>
<li>Wooden Horse</li>
<li>Acts as statuette with sound effects when locked down in house</li>
</ul>
</li>
<li>Gold Bricks
<ul>
<li>Stack of Gold Bricks</li>
</ul>
</li>
<li>Alchemist’s Bauble
<ul>
<li>Bracelet</li>
<li>Magery 10</li>
<li>Enhance Potions 30%</li>
<li>Lower Reagent Cost 20%</li>
<li>Poison Resist 10%</li>
</ul>
</li>
<li>Bow of the Juka King
<ul>
<li>Bow</li>
<li>Reptile Slayer</li>
<li>Hit Chance Increase 15%</li>
<li>Hit Magic Arrow 25%</li>
<li>Damage Increase 40%</li>
</ul>
</li>
<li>Gloves of the Pugilist
<ul>
<li>Leather Gloves</li>
<li>Wrestling 10</li>
<li>Damage Increase 15%</li>
<li>Dexterity Bonus 8</li>
<li>Physical Resist 18</li>
<li>All other resists default</li>
</ul>
</li>
<li>Orcish Visage
<ul>
<li>Orc Helm</li>
<li>Strength 10</li>
<li>Stamina Increase 5</li>
<li>Self Repair 3</li>
<li>Physical Resist 8</li>
<li>Fire Resist 5</li>
<li>All other resists default</li>
</ul>
</li>
<li>Staff of Power
<ul>
<li>Blackstaff</li>
<li>Mage Weapon -15</li>
<li>Spell Channeling (no fast cast penalty)</li>
<li>Spell Damage Increase 5%</li>
<li>Faster Casting Recovery 2</li>
<li>Lower Mana Cost 5</li>
</ul>
</li>
<li>Shield of Invulnerability
<ul>
<li>Order Shield</li>
<li>Defense Chance Increase 15%</li>
<li>Spell Channeling (no fast cast penalty)</li>
<li>Reflect Physical Damage 10%</li>
<li>Physical Resist +8%</li>
<li>Lower Requirements 100%</li>
</ul>
</li>
<li>Related to Minor Artifacts (Ancient SOS and Fabled Fishing Nets)
<ul>
<li>There is a 1 in 40 chance that any message in a bottle becomes ‘an ancient SOS’ instead of ‘a waterstained sos’ when opened. Essentially, ‘an ancient SOS’ is a level 4 treasure chest that will always contain a new type of special fishing net called ‘a fabled fishing net’. When ‘a fabled fishing net’ is used deep in the sea, it will spawn a new sea creature called a leviathan. Like other special fishing nets, various sea creatures will also spawn, but in greater number. For comparative purposes, leviathans are equivalent to a paragon blood elemental in difficulty. Like with paragon creatures, possible minor artifact items may be rewarded to player characters who battle and defeat these legendary creatures. Along with typical loot, a leviathan always carries two kinds of ropes and a message in a bottle. It also has a 25% chance to carry a level 5 treasure map.</li>
</ul>
</li>
</ul>
<ul>
<li>Here is the list of available artifacts for paragon creatures
<ul>
<li>// luna lance 0</li>
<li>// violet courage 1</li>
<li>// cavorting club 2</li>
<li>// night's kiss 3</li>
<li>// iolo's lute 4</li>
<li>// gwenno's harp 5</li>
<li>// arctic death dealer 6</li>
<li>// enchanted titan leg bone 7</li>
<li>// nox ranger's heavy crossbow 8</li>
<li>// blaze of death 9</li>
<li>// burglar's bandana 10</li>
<li>// gold bricks 11</li>
<li>// alchemist's bauble 12</li>
<li>// phillip's wooden steed 13</li>
<li>// polar bear mask 14</li>
<li>// bow of the juka king 15</li>
<li>// gloves of the pugilist 16</li>
<li>// orcish visage 17</li>
<li>// staff of power 18</li>
<li>// shield of invulnerability 19</li>
</ul>
</li>
</ul>
<ul>
<li>Here is the list of available minor artifacts for level 6 treasure chests and leviathan creatures
<ul>
<li>// luna lance 0</li>
<li>// violet courage 1</li>
<li>// cavorting club 2</li>
<li>// captain quacklebush's cutlass 3</li>
<li>// night's kiss 4</li>
<li>// ship model of the h.m.s. cape 5</li>
<li>// the admiral's hearty rum 6</li>
<li>// candelabra of souls 7</li>
<li>// iolo's lute 8</li>
<li>// gwenno's harp 9</li>
<li>// arctic death dealer 10</li>
<li>// enchanted titan leg bone 11</li>
<li>// nox ranger's heavy crossbow 12</li>
<li>// blaze of death 13</li>
<li>// dread pirate hat 14</li>
<li>// burglar's bandana 15</li>
<li>// gold bricks 16</li>
<li>// alchemist's bauble 17</li>
<li>// phillip's wooden steed 18</li>
<li>// polar bear mask 1</li>
</ul>
</li>
</ul>
<h2>Updates</h2>
<h3>Update 1</h3>
On September 17, 2004, the following was published:
"We will be deploying an emergency publish to improve shard stability at the following times:
<ul>
<li>Immediately: Pacific, Baja, Napa Valley, Sonoma, Lake Austin, Chesapeake, Atlantic, Catskills, Siege Perilous, Lake Superior</li>
<li>~8:00 PM PDT: Yamato, Asuka, Wakoku, Hokuto, Izumo, Mizuho, Mugen, Sakura</li>
<li>~9:00 PM PDT: Europa, Drachenfels, Oceania, Arirang, Balhae, Formosa</li>
</ul>
Shard downtimes will be approximately one hour. Legends and Great Lakes have already received the patch and should experience no additional downtime."
<h3>Update 2</h3>
On October 27, 2004, the following was published:
<b>Bug Fixes:</b>
<ul>
<li>Fixed an issue with items that gave a HP Regeneration bonus to cause players’ strength to drop to 10 after crossing server lines</li>
<li>Fixed an issue with boats related to optimization changes made to the server</li>
<li>Fixed a weight issue involving purchasing Gargoyle Stone Mining and Stone Crafting Books</li>
<li>Fix for the Japanese text guild search client crash</li>
<li>Fix for the stuck gump window</li>
<li>Fixed Night Sight</li>
<li>Can now recall out of Ilshenar</li>
<li>Pets no longer highlight orange</li>
<li>Fixed Luna guard zones</li>
<li>Fixed guild war status</li>
</ul>
<b>Feature additions and changes:</b>
<ul>
<li>Honor Virtue System was added</li>
<li>The new Guild System has been introduced:
<ul>
<li>A "Guild" button has been added to the paperdoll</li>
<li>Can also access the new guild system by typing the word "guilds"</li>
<li>A new guild interface has been introduced to enhance guilds and provide greater accessibility</li>
<li>Legacy guild stones are now deedable items</li>
<li>Guilds can now form alliances with other guilds</li>
<li>The Guild interface now displays when members were last on</li>
<li>Guilds now cost 25,000 to gold to be created</li>
<li>Vendors no longer sell guild deeds but will still buy them back</li>
<li>Legacy guilds have been converted into the new guild system at no additional cost</li>
<li>Chaos and Order system have been removed</li>
<li>Added a guild alliance system</li>
<li>Guilds can now set different ranks, each with their own levels of permission, to guild members</li>
<li>A new guild election system has been introduced</li>
<li>Guild wars can now be declared using length of time or number of kills as their victory conditions</li>
<li>Guild security settings have been added to the housing system</li>
</ul>
</li>
<li>Faction System has had some minor modifications made to it:
<ul>
<li>Insurance costs have been lowered from their current cost when a player dies to a faction enemy</li>
<li>Sigil corruption time is now 10 hours. The grace period is now 30 minutes</li>
<li>The sigil carrier hueing system was improved</li>
<li>Any player can now resurrect their own war horse</li>
<li>Skilled animal tamers will now resurrect pets with more starting health</li>
<li>Various minor bugfixes</li>
</ul>
</li>
<li>The Stealth Skill has been changed:
<ul>
<li>Entering and training Stealth will now only require 50.0 skill in Hiding instead of the previous 80.0</li>
<li>Hidden players with enough skill in Stealth will now attempt to auto-stealth once they begin to walk</li>
<li>Players can now run in stealth, but doing so increases the chances that players will come out of stealth</li>
<li>Monsters will retain knowledge of hidden players and attempt to find players that hide while in view of the monster</li>
<li>Poison damage will no longer reveal hidden players</li>
</ul>
</li>
</ul>
<h3>Update 3</h3>
On November 2, 2004, the following was published:
<ul>
<li>Fix for the lag seen today on Lake Superior and Asuka</li>
<li>Young players can now recall again</li>
<li>Guild alliance members can now perform beneficial acts on each other in Felucca</li>
<li>Guild secures now function as expected</li>
</ul>
<h3>Update 4</h3>
On November 5, 2004, the following was published:
"On the Japanese shards we have discovered that there is some confusion with the way the Soulstones are intended to work and how people are interpreting their functionality. In order to address the confusion we are implementing a slight change to Soulstone functionality that will make it easier to use and function the way some of you may have interpreted it.
This change will allow you to transfer a skill to a character that is at the skill cap. You must set enough skills to atrophy (the arrow next to the skills you no longer want should be pointed DOWN) in order to make room for the skill you are trying to transfer over.
In order to implement this change we will need to bring each of the shards down for approximately 1 1/2 hours. When the shards return the activation of Soulstones on NA, Oceania and the European shards will still not be in affect, this will follow later. The publish schedule is as follows:
<ul>
<li>5 November 3:00 PM PST - publish Chesapeake, Atlantic, Catskills, Siege Perilous, Legends, Great Lakes, Lake Superior</li>
<li>5 November 3:00 PM PST - publish Yamato, Izumo, Wakoku, Hokuto, Mizuho, Mugen, Sakura, Asuka</li>
<li>5 November 4:00 PM PST - publish Lake Austin, Baja, Sonoma, Pacific, Napa</li>
<li>5 November 4:00 PM PST - publish Oceania, Arirang, Balhae, Formosa</li>
<li>5 November 4:00 PM PST - publish Europa, Drachenfels</li>
</ul>
We hope this change will make using the Soulstones an easy and enjoyable experience." |
Excerpt |