Isamu’s Legacy

Posted on July 17, 2015 by Mesanna Greetings, As we continue our lead up to the Time of Legends release we are excited to present the next instalment of our epic adventure! Check out shard Event Moderator websites and in-game town criers to find out when these events will be held. Without further ado we present: Isamu’s Legacy Written by: EM Malachi Sho Hill burned. Rondorin Castle was gone, devoured by a sinkhole caused by the nascent volcano. Falling ash filled the city streets, and hundreds packed the northern roads to escape the approaching molten flows. Messengers from the various […]


Dynamic Champion Spawns

Publish 109, in the summer of 2020, saw the introduction of 26 dynamic champion spawn locations that may be activated for the duration of a global or EM event. These spawns function in the same way as the established, permanent, champion spawns with waves of increasingly difficult creatures leading to a final ‘boss’ monster, champion boss spawn scales based on player density, up to two Champions spawning per encounter. Dynamic Champion Spawns do not drop any scrolls but instead will drop participation and top contributor rewards relevant to the story line of the event that the spawn is an integral […]


Artifacts – Exodus Encounter (inc “The Awakening” Event)

The Awakening Event parts V and VI (publish 76) introduced three new artifacts and a special stat scroll, replica versions of which are also available from the Exodus encounter. Three other items are exclusive to Exodus. Item Awakening Version Exodus Replica Asclepius  20% bandage healing bonus (When equipped during a complete healing cycle) 15% Bandage Healing Bonus Hygieia’s Amulet Alchemy Bonus 15% Alchemy Bonus 10% Bracers of Alchemical Devastation Hit Fireball 40% (damage based on Wrestling or Anatomy & Evaluating Intelligence) Mana Regeneration 5 Faster Cast Recovery 5 Physical Resist 15% Fire Resist 10% Cold Resist 10% Poison Resist 10% […]


Macro Actions Available in the Enhanced Client

This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used in combination with each other or with a spell, skill or item. A mouse-over tool tip in game will give guidance on how to apply them. Items/Abilities Lastskill Lastspell Lastobject Arm/Disarm Bandage Self Bandage Selected Target Load Shurikens * *Ninja belt must be equipped Combat War Peace Attack Current Target Attack Last Target Virtues Honor Sacrifice Valor Compassion Honesty Humility Justice Spirituality Equipment Equip Items Unequip Items Equip Last Weapon Dress Up Best Gear Skill Bonus Gear Luck Gear Invisibility […]


Macro Actions Available in the Classic Client

This page is supplemental to the page ‘Creating Macros‘ which gives an overview of how these actions may be used. Say Your character will say what you input for this. This can be seen by anyone on the same screen. Emote Since emotions can not be conveyed by facial expression or voice inflection an emote is used. This will appear above your head in a different color to that selected for speech and between asterisks: *smiles* Whisper This can be ‘heard’ only by someone standing within one tile of you. Yell Prefixing your words with an exclamation mark, followed by […]


Anvil of Artifacts

Exceptional resist bonus,including the additional boost from armslore, is normally randomly applied across the item you are crafting. Anvil of Artifacts allows you to control where those resists are applied – at a cost. The regular material costs are increase by a factor of 10. ie, leather gloves will use 30 leather instead of 3.  The item has 15 charges, has a toggled off/on sparks animation and will  remain as deco when the charges expire. The interface requires 2 sets of figures, exceptional bonus and runic exceptional bonus – both sets must be completed, even if not using runic crafting. […]


01 – Omens

By EM Malachi The flames consumed the parchment, the blackened edges echoing the paladin’s mood. After five failed attempts to write down his thoughts, Dupre had given up and finished packing his kit. The soldier had done his duty. The ship he was responsible for had returned to port with all hands. Despite his own injuries and fatigue, Dupre had been part of the detail to move the critically wounded to the city’s healer. He had made sure he was not needed elsewhere. Vesper was safe. The threat of the Eventide had passed. Dupre was on his way out of […]


The Mannequin

This item was first introduced as an anniversary gift in 2011, repeated Christmas 2015. These useful, but simple, ‘clothes horses’ were updated December 2019 to improve the ability to use them to build suits. The initial context menu gave the option to customize body type, turn in quarter turn increments and switch clothes. This option allowed the owner to quickly exchange the items he or she was wearing with those being worn by the mannequin. From publish 107, December 2109 mannequins have a new context menu   View Suit Stats – This context menu option will display all the unique […]


06 – Eventide

Eventide By EM Malachi  The beer tasted like wet parchment, and the candles in the Marsh Hall were burning low. Dupre sat at a back table and finished off the stale pint. The barkeep hadn’t wanted to tap a new keg this late in the evening, and Dupre just wanted to calm his stomach before boarding the ship. Checking his sword for the third time, the paladin grumbled, “I’m getting too old for this.” There came a laugh from behind him. “You said the same thing during the Ophidian war and every battle since.” Dupre turned to face a soldier […]


Publish 107 – Jolly Roger

Test Center Release 1 – 10/22/2019 Test Center Release 2 – 10/30/2019 Test Center Release 3 – 11/12/2019 Origin, Izumo, Baja Release – 11/20/2019 World Wide Release – 12/3/2019 Town Cryer Article – Admiral Jack Shipwrecked! Shrines & Virtue Crumble This article serves as the jump off point for an adventure that will allow players to learn about recent events in Britannia and take part in our ongoing story-arc!  This adventure is an open ended one and the keys to being successful are held within the dialogue encountered in each area!  Finishing this adventure will allow players to claim two […]