The Herald

UO Herald - Contest

Publish 103 Keep Contest Important Dates

10/22/2018

Greetings,

Please take note of the following important dates as they relate to the Publish 103 Keep contest.  As of today, TC1 has been wiped.

Contest Start
Monday, October 22, 2018 9:40:45 AM ET

First Round Voting
Monday, November 5, 2018 8:47:25 AM ET

Final Round Voting
Monday, November 12, 2018 8:47:25 AM ET

Vote Tally
Thursday, November 15, 2018 8:47:25 AM ET

We look forward to seeing many great designs this time around!

See you in Britannia,

UO Team


UO Herald - Contest

Publish 103 Keep Design Contest

October 19, 2018

Greetings everyone,

We would like to announce we are wiping TC1 Monday October 22nd so we can begin the next house design contest which will feature keeps only.  This period we are not accepting castle designs.  Please know we have updated the contest and will be going through two voting periods, see the changes below:

  • Players will have two weeks to design a keep and submit it  for voting
  • Players have one week to vote on their favorite keep design
  • From the results of player votes we will  advance  the top 20 keep designs to a second voting period where players will have three days to vote for their favorite design
  • From the final voting we will pick from among the top keeps from player votes and the developers will pick their favorites from the remaining 17 entries

We  look forward to seeing how creative everyone is!

UO Team

 


Publish 102 Comes to Origin, Baja, and Izumo

10/16/2018

Greetings,

With regularly scheduled maintenance beginning October 17, 2018 Publish 102 will be deployed to Origin, Baja, and Izumo.  You can read about the new Huntmaster’s Challenge and other Publish 102 features in the notes.

There is a mandatory client patch associated with this release, so please make sure you update your client before accessing any shard.

See you in Britannia,

UO Team


UO Herald - Lore

Whispers in the Dark

10/15/2018

To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game.  We present the final installment,

Whispers in the Dark

By EM Malachi

There was the rattling caw of a crow in the distance, and an open window carried an acrid wind from the part of town that had been put to the torch. Even as exhaustion and grief pulled at him, the old sage couldn’t sleep. He could not forget the faces of the murdered innocents he had prepared for burial the next day. He forced his eyes shut and tried to ease his mind.

There came a child’s giggle from the hallway outside his room, and then a voice spoke from the darkness, “Humbolt…”

“Humbolt…” spoke another voice from the other side of the room. This one was from another child.

When Sage Humbolt sat up in fear, the first voice spoke again, “Humbolt, aren’t you going to find us?”

Out of the shadows stepped two small forms, a little boy and girl. Humbolt recognized them. He had seen them earlier that day in shrouds. “You’re alive?”

The boy turned his head slightly to show a cruel wound. “Oh, the optimism of the living! Isn’t it amusing, sister?”

The little girl giggled, and her bloodless eyes rotated oddly. “We could end him tonight, but where is the fun in that? Let’s play the game of questions.” She traced a terrible glyph in the air, and Humbolt felt an icy spell paralyze his limbs.

“Just like the old days? An excellent idea.” The small corpse moved itself closer to Humbolt, staring at him with its unblinking eyes. “The game is simple. We ask each other questions until one of us doesn’t. There will also be consequences if you lie. I’ll even let you go first.”

Humbolt asked, “How are you so powerful?”

Kyrnia giggled, until the small form she wore started to bleed at the mouth. “He still thinks he will stop us, brother. Even now…” A small pale hand picked up a dagger from the bureau.

Lathiari shook his head. “Now, now. We can’t end the game after a single question.” The lich in the stolen body walked over to the bed. “We are so powerful because of patience and study. We always did love the books mother gave us. There were so many secrets there: the Dark Unknown, Mordin Grimswind, even Khal Ankur. Humanity has chosen to forget so much darkness, in the name of civility. We didn’t let the past stay buried.”

Kyrnia tapped on the wall. “It’s our turn to ask now! Can we ask him the person he cares about most? What he is most afraid of?”

Her brother thought for a moment. “I think I have a question, if you’ll let me.” When Kyrnia didn’t object, Lathiari asked, “What will you give to stop us?”

Humbolt didn’t hesitate in answering, “Everything.”

Lathiari learned down, and Humbolt could smell the corpse’s incipient rot. “We may have to hold you to that.”

Kyrnia giggled and started playing with the sharp knife. “That was wonderful, brother! You got him to suggest a new game. I’ll begin ‘everything’ with the little toesies…” She was interrupted by heavy knocking on the door, and armed guards sounding the alarm. “This town is so dull now. So vigilant and suspecting! Let’s move on to the next one.”

Lathiari nodded, and the two wraiths departed the forms they were animating, leaving behind small still corpses.

*****

The potion had been bitter to drink, but the taste of lich heart was worse. The necromancy that had kept the liches alive stuck to the tongue like mold, and it burned all the way to the stomach. It was a cruel task, one Humbolt could not have given to any other. The shadows seemed to taunt him as delirium gripped his mind.

Two shapes appeared before him, the wraiths of Kyrnia and Lathiari. Already, their magic was fraying, sending pieces of their twisted spirits off to whatever darkness was waiting. Kyrnia glared at him as the memory of her face crumbled to dust. The skull of Lathiari grinned as oblivion claimed it, tendrils of corrupted magic reaching out toward Humbolt. When there was almost nothing left, Lathiari whispered:

“Sage, we keep you to your promise. You gave your life, but there is one last thing left to take. You will find no rest, even in death.”


Publish 102 TC Release 1

10/11/2018

Greetings,

We are pleased to announce Publish 102 will be available on TC on October 12, 2018.  Publish 102 introduces new content for the Huntmaster’s Challenge along with some other updates you can read about in the publish notes.

We will be hosting a public play session all day on October 12th, so hop on and say hello and give some feedback.  Let’s see who can hunt the largest of the new trophies!

Due to the accelerated publish schedule of Publish 102, we will not be wiping Publish 102 for a new castle & keep design contest, as a result look forward to a new contest in Publish 103!

There is a mandatory client patch associated with this release.  Please make sure you patch up your client to the latest version before logging into any shard.

See you in Britannia,

UO Team


UO Herald - Special Announcement

Publish 101 Update

10/9/2018

Greetings Everyone,

We have made the following adjustments to Publish 101 that will be released on the shards during normal maintenance time beginning with the Japanese shards this evening, 10/9/2018:

  1.  The  Khal Ankur and the Dragon Turtle  champ spawns located in Felucca have been adjusted to spawn upon morning maintenance and can only be reactivated with valor after the first spawn.
  2.  Cultist’s Ritual Tomes will no longer be spawning as a blessed item on Siege and Mugen.
  3.   The information for the Felucca Khal Ankur Champ Spawn in the Wiki regarding the guaranteed 120 Power Scroll drop has been corrected, it now states 4 instead of 8 scrolls.

We appreciate all your feedback and look forward to more in the future.

UO Team

 


UO Herald - Lore

The Oldest One

10/8/2018

To shepherd in the Treasures of Khaldun we have a series of short pieces of fiction to supplement the events in-game.  We present the next installment,

The Oldest One

By EM Malachi

When Mordea had yet again recounted the Line of Blood that granted her primacy over Tempestry, the Master Sorcerer Malchir threatened to brand her with his fire magic. Even stranded far from their world of Pagan, the Sorcerers and Tempests were bitter rivals. Both cult leaders wanted to strike again at Britannia, but neither wished to cede authority.

Lothian ignored them all. The blind necromancer ran her finger along the pages of the rotting tome that was even older than she was. A screaming Britannian mage had surrendered the book and all he knew about Khaldun. The Tempests and Sorcerers had lined up to kill each other when Lothian slowly stood up. The withered crone had not left her chair in years, carried from place to place in a palanquin lifted by skeletons. All the cultists stopped bickering and watched Lothian. Even Mordea turned her head slightly, knowing that even the thickest blood could grow thin when a follower of Lithos was angered.

Lothian spoke, “We are only allies by the cruelty of fate, but we all serve something greater. The Titans may be gone, but the darkness still exists.”

“How can you be so sure?” asked one of the younger sorcerers. One of his fellows desperately tugged at his sleeve to silence him.

Lothian gave him a stern look, and necromantic rot started to spread up his arm. At the elbow, she stopped, letting him keep the rest of the limb. Lothian continued, “We have an opportunity, but we must act now. We can use the secrets of this world against it.”

As many in the crowd nodded in approval, Mordea herself asked, “What must we do?”

Lothian handed the arcane text to a skeleton, who carried it over to the other cultists. “I have knowledge of the King of Seven Deaths and how to wake him. He sleeps until four great powers join him in the shade.”

Malchir was now focused and asked, “Does this mean we should kill four of their leaders?”

Lothian clucked her tongue. “Years ago, four humans were sacrificed, as if that were meaningful at all. No, something greater is needed. We together have the means to summon this undying mage king: the remnants of the Titan we served.”

There were whispers of doubt in the crowd, so Lothian continued, “Yes, yes, we will lose access to much of our respective magics, but most of you would lose that in death anyway. We no longer have the means to wage a direct war against Sosaria, but that doesn’t mean we can’t break the back of this world before the darkness comes. Work with me, and we will wake Khal Ankur.”


UO Herald - Special Announcement

Log In Server Maintenance & New Ultima Store Items

10/1/18

On Wednesday, October 3rd, 2018 beginning at 10 am ET the login servers will be unavailable for approximately 1 hour. During this maintenance time, players will be unable to log in. Thank you and we apologize for any inconvenience this may cause.

We are also excited to release two new items in the Ultima Store, the Undead Cat Mount & Potion of Glorious Fortune.  Veteran players may claim a complimentary Potion of Glorious Fortune from the Generous Alchemist located at the Khaldun Camp.

See you in Britannia,

UO Team