The Herald

UO Herald - Game Updates

Publish 81 Comes to Origin and Izumo

Update 1:20 p.m. EST: All shards are back online.

We are taking down all shards  tomorrow starting at 11:00 a.m. EDT (17:00 CEST).  During this time we will be patching new clients in preparation for Publish 81 for all the shards. In addition, published 81 will be published to Origin and Izumo.

At the moment we anticipate the shards to be back online by 3:00 p.m. EDT (21:00 CEST).  

Click on more to view a list of the changes.


Publish 80 Changes


Weapon Revamp

All weapons have now been normalized based on weapon speed and handedness.
 

Mace:

  • Gargish Tessen & Tessen, Base damage 10-13 / Weapon Speed 2 seconds
  • Wild Staff, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Quarter Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Glass Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Nunchaku, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Tetsubo, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Club, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Disc Mace, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Mace, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Shepherd’s Crook, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Wand, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Black Staff, Base damage 13-16 / Weapon Speed 2.75 seconds
  • War Axe, Base damage 12-16 / Weapon Speed 3.0 seconds
  • Diamond Mace, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish Gnarled Staff & Gnarled Staff, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Sledge Hammer, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Smith’s Hammer, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish Maul & Maul, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Serpentstone Staff, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Scepter, Base damage 14-18 / Weapon Speed 3.5 seconds
  • Hammer Pick, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Gargish War Hammer & War Hammer, Base damage 17-20 / Weapon Speed 3.75 seconds
  • War Mace, Base damage 15-19 / Weapon Speed 3.75 seconds

Fencing:

  • Gargish Kryss & Kryss, Base damage 10-12 / Weapon Speed 2 seconds
  • Bloodblade, Base damage 10-12 / Weapon Speed 2 seconds
  • Gargish Tekagi & Tekagi, Base damage 10-13 / Weapon Speed 2 seconds
  • Sai, Base damage 10-13 / Weapon Speed 2 seconds
  • Assassin Spike, Base damage 10-12 / Weapon Speed 2 seconds
  • Gargish Dagger & Dagger, Base damage 10-12 / Weapon Speed 2 seconds  
  • Short Spear, Base damage 10-13 / Weapon Speed 2 seconds
  • Kama, Base damage 10-13 / Weapon Speed 2 seconds
  • Shortblade, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Dual Pointed Spear, Base damage 11-14 / Weapon Speed 2.25 seconds
  • Double Bladed Staff, Base damage 11-14 / Weapon Speed 2.25 seconds
  • War Cleaver, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Gargish War Fork & War Fork, Base damage 10-14 / Weapon Speed 2.5 seconds   2.5
  • Pitchfork, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Elven Spellblade, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Spear, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Leafblade, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Gargish Pike & Pike, Base damage 14-17 / Weapon Speed 3 seconds
  • Lajatang, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Gargish Lance & Lance, Base damage 18-22 / Weapon Speed 4.25 seconds

Axes:

  • Hatchet, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Gargish Axe & Axe, Base damage 14-17 / Weapon Speed 3 seconds
  • Dual Short Axes, Base damage 14-17 / Weapon Speed 3 seconds
  • Executioner’s Axe, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Double Axe, Base damage 15-18 / Weapon Speed 3.25 seconds
  • Battle Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Gargish Battle Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Two-Handed Axe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Ornate Axe, Base damage 17-20 / Weapon Speed 3.75 seconds
  • Large Battle Axe, Base damage 17-20 / Weapon Speed 3.75 seconds

Swords:

  • Bokuto, Base damage 10-12 / Weapon Speed 2 seconds  
  • Butcher Knife & Gargish Butcher Knife, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Skinning Knife, Base damage 10-13 / Weapon Speed 2.25 seconds
  • Cleaver & Gargish Cleaver, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Cutlass, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Gargish Katana & Katana, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Crescent Blade, Base damage 12-15 / Weapon Speed 2.5 seconds
  • Radiant Scimitar, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Wakizashi, Base damage 10-14 / Weapon Speed 2.5 seconds
  • Glass Sword, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Elven Machete, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Daisho & Gargish Daisho, Base damage 13-16 / Weapon Speed 2.75 seconds
  • Bladed Staff, Base damage 14-17 / Weapon Speed 3 seconds
  • Pickaxe, Base damage 12-16 / Weapon Speed 3 seconds
  • Scimitar, Base damage 12-16 / Weapon Speed 3 seconds
  • Rune Blade, Base damage 14-17 / Weapon Speed 3 seconds
  • Bone Harvester & Gargish Bone Harvester, Base damage 12-16 / Weapon Speed 3 seconds  
  • Broadsword, Base damage 13-17 / Weapon Speed 3.25 seconds  
  • Longsword, Base damage 14-18 / Weapon Speed 3.5 seconds  
  • Gargish Scythe & Scythe, Base damage 16-19 / Weapon Speed 3.5 seconds
  • No-Dachi, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Dread Sword, Base damage 14-18 / Weapon Speed 3.5 seconds  
  • Gargish Talwar, Base damage 16-19 / Weapon Speed 3.5 seconds
  • Stone War Sword, Base damage 15-19 / Weapon Speed 3.75 seconds  
  • Viking Sword, Base damage 15-19 / Weapon Speed 3.75 seconds
  • Bardiche & Gargish Bardiche, Base damage 17-20 / Weapon Speed 3.75 seconds
  • Halberd, Base damage 18-21 / Weapon Speed 4 seconds
  • Paladin Sword, Base damage 20-24 / Weapon Speed 5 seconds

Bows:

  • Repeating Crossbow, Base damage 11-15 / Weapon Speed 2.75 seconds
  • Magical Shortbow, Base damage 12-16 / Weapon Speed 3 seconds
  • Yumi, Base damage 13-17 / Weapon Speed 3.25 seconds
  • Elven Composite Longbow, Base damage 15-19 / Weapon Speed 3.75 seconds
  • Bow, Base damage 17-21 / Weapon Speed 4.25 seconds
  • Composite Bow, Base damage 16-20 / Weapon Speed 4.0 seconds
  • Crossbow, Base damage 18-22 / Weapon Speed 4.5 seconds
  • Heavy Crossbow, Base damage 20-24 / Weapon Speed 5 seconds

Throwing:

  • Boomerang: Base damage 11-15 / Weapon Speed 2.75 seconds
  • Cyclone: Base damage 13-17 / Weapon Speed 3.25 seconds
  • Soul Glaive: Base damage 16-20 / Weapon Speed 4.0 seconds

Weapon Special Move Updates*

  • Sai – Primary: Dual Wield / Secondary: Armor Pierce
  • Dagger – Primary: Shadow Strike / Secondary: Infection Strike
  • Tessen– Primary: Feint / Secondary: Dual Wield
  • Nunchaku– Primary: Block / Secondary: Double Strike
  • Club – Primary: Crushing Blow / Secondary: Dismount
  • Gnarled Staff– Primary: Concussion / Secondary: Force of Nature
  • Maul – Primary: Double Strike / Secondary: Concussion
  • War Mace – Primary: Crushing Blow / Secondary: Mortal Strike
  • Skinning Knife – Primary: Shadow Strike / Secondary: Bleed
  • Daisho – Primary: Feint / Secondary: Doublestrike
  • Leafblade – Primary: Feint / Secondary: Armor Ignore

Weapon Special Move Mana Cost Changes

  • Block mana cost decreased from 30 to 20.
  • Crushing Blow mana cost decrease from 25 to 20.
  • Concussion mana cost decreased from 25 to 20.
  • Dual Wield mana cost decreased from 30 to 20.
  • Defense Mastery mana cost decreased from 30 to 20.
  • Double Shot mana cost increased from 30 to 35.
  • Force Arrow mana cost increased from 15 to 20.
  • Force of Nature mana cost decreased from 40 to 35.
  • Frenzied Whirlwind mana cost decreased from 30 to 20.
  • Infectious Strike mana cost increased from 15 to 20.
  • Moving Shot mana cost increased from 15 to 20.
  • Mystic Arc mana cost decreased from 25 to 20.
  • Serpent Arrow mana cost decreased from 40 to 25.
  • Shadow Strike mana cost decreased from 30 to 20.
  • Talon Strike mana cost decreased from 30 to 20.
  • Riding Swipe mana cost decreased from 30 to 25.
  • Bladeweave mana cost decreased from 30 to 15.

Classic Client

  • Character status window now displays maximum resistance values, lower mana cost, defense chance increase, hit chance increase, weapon damage increase, swing speed increase, spell damage increase, faster casting, faster casting recovery, and lower reagent cost.

Publish 81 changes (Origin and Izumo only)


  • Mortal Strike, now grants an eight second effect reduction once removed by non consumables and talisman items. The next Mortal Strike duration will be scaled based on when they were reapplied in the eight second window.

Armor Refinement

  • Reinforced – Increase max individual resist while lowering max defense chance increase by one.
  • Deflecting – Decrease max individual resist while increasing max defense chance increase by one.

UO Herald - Game Updates

Publish 81 Updated on TC1

Publish 81 has been updated on TC1. The updated patch notes are so large that they had to be put on a separate page.

Please note:  Kyronix will be on TC1 to help test the city elections so please come join in to help us test this system.  There will be loyalty gates in each city by the elections stones located by the bank, these gates will either give you love or hate depending on the gate you choose.


UO Herald - Game Updates

Server Connection Issues

Update 3:00pm EDT: In order to resolve this issue a new client has been released. If you were having issues logging in, please make sure to run the new patch.

We are aware of the issues that some of our players are having with connecting to the game servers. We are currently working on the problem and hope to have a fix in place soon.

Thank you for your patience.


UO Herald - Game Updates

Application & Housing Maintenance

Update 6:30pm EST: All shards will be down to finalize the migration of the databases for two hours and thirty minutes.  We expect to have all shards back up by 9 pm EST.

On March 27th we are performing maintenance on the Housing warehouse, Vet Reward warehouse, promo codes and character transfer system.  To be able to do this smoothly we will be taking these systems down for approx five hours starting at 1:00 pm EST.  During this time the login servers will be down for several hours between 1pm and 5pm EST.  At the end of the migration we will be taking down all shards for approx an hour to load the changes into memory and will then re-enable login, warehouse and application services .  At this time we will then enable all warehouses and you will be able to start and complete character transfers again.

Thank you very much for your continued patience with us while we complete these tasks.


UO Herald - Game Updates

Ask & Answer No. 18

We have received another list of questions for our developers from the fan sites and many of the questions this week are related to crafting. If you have any crafting questions or other UO related questions, be sure and submit them to your favorite fan site so our developers can answer them.

UOCraft.com

Regarding Powder of Fortification: would it be possible to add a menu option that asks how many PoF charges to apply to an item, instead of clicking over and over for each charge? (Coral)

Kyronix: we have gotten this request several times on various items.  It will take a bit to get all the items but we will add this to our growing list of things to do in the future.

Would it be possible to add Greater Dragons to the list of animals accepted as donations to the Moonglow Zoo? They’re feeling left out, since their dragon and drake buddies are allowed in. (Kitiara)

Kyronix: Sure, although they will need some serious hunks of meat to satiate their massive draconic appetites. 

UO Stratics

Could spellweaving spell scrolls be put for sale on Npcs or made scribable? Excluding those which can only be obtained through quests. It can be difficult to get a full set from killing monsters. (XLaCeDX)

Kyronix: Adding them to NPC’s would undermine the content of the game but I do understand your position and we will give you other options such as finding scrolls in treasure chests in the future.

Why is it that the make max option can use tools up to 9999 uses, and yet… a GM tinker will make GM marked tools 50 uses to around 150? When I set down to make a mass amount of potions, I have to first sit and make a bag-full of tools and weed out anything that’s under 100 uses. You would have to think that a master tinker that has made countless tools her whole life is making rubbish like you would find at “Harbor Freight”, when it should be more like “Craftsman”. It’s clear we can’t make a tool that will last a lifetime, but wouldn’t 500 uses and up be more realistic? Maybe even over a thousand? It would sure make life easier on those hard-core vendor owners that deal with large traffic.
Please consider it? Not only would it make life easier on crafters… it would help cut down on extra items in our containers and in our backpacks.
Thanks.  (EvilPixieWorks)

Kyronix: I could see doubling the current range of max uses an exceptionally crafted tool has to ease the burden of crafters.  Although then I won’t have a use for the chests full of mortars and pestle :p

Will fish ever be upgraded to a resource? dbl crab, lobster and fish? ( Nails)

Kyronix: I’m guessing you are referring to the dbl resources you get in Felucca? This isn’t something we’ve talked about and have no plans to make this change. 

Currently, blessed items do not get re-equiped after resurrection and clicking your corpse.
You die, you get resurrected, you click your corpse — insured items get re-equiped, blessed items stay in your pack and are NOT re-equiped. Can this be fixed please?

Misk: There is currently a problem report in the system regarding this issue.  This should be resolved in a future publish.

Can you please explain in detail how loyalty works for them. I had my quests up to 5 and 6 part orders with all fish types, and now all of a sudden I’m getting single orders of 20 inshore fish. I’ve been doing them non stop with no breaks for loyalty to decay. (Lord Lew)

Mesanna:  Not really sure what your question is here but the only way for your loyalty to decay with the fish mongers is you bail out on a quest.

More Haven Skills?
we still have many skills that are not available as a new player quest. Skills like animal taming, veterinary, animal lore, fishing, throwing, and so forth. Will we be getting those added i personal would love to a cool named blessed fishing pole that would have maybe a small fishing skill or bait bonus and spell chaneling. (l_katana0011)

Mesanna:  Our plates are pretty focused with the things we have said we are doing first.  I will add this to the list though of future publishes.

Reforged Items & EnhancingCan you look into adding a tag or label onto reforged equipment so that it will identify what it has been enhanced with? This serves two purposes, 1 when you dye an item, it’s hard to know what it has been enhanced with, or if it is even enhanced at all, and 2 it combats unscrupulous merchants who will craft an item, enhance it with special materials, dye it, then bleach it back to plain base hue. A simple tag “Enhanced with xxxxx” or labeling in the name would be great! (Lord Malachi)

Mesanna:  We agree and I know you guys think this is a common answer but our list just keeps growing.  Its added!


UO Herald - Game Updates

Character Transfer Downtime

Greetings everyone,

     As I am sure most of you know we have been working on upgrading our outdated hardware and moving to the Cloud.  The next step in the process is to move the data base for Character Transfers.  This is an advanced notice that Character Transfers will be turned off Friday morning 3/22/2013 for an extended time.  We need to ensure all current transfers have been completed before we start this move so please do your transfers now or they will be in limbo till this move is completed.  When we are able to turn them back on we will let you guys know. 

Bonnie “Mesanna” Armstrong
Producer UO


UO Herald - Game Updates

Account Center Maintenance – 03/20

Update 10:00 am EDT: The maintenance is over. All functions of the account center are available again.

Greetings,

We will bring down the Account Center for a short maintenance tomorrow, Wednesday March 20th, at 5am EDT (10:00 CET). During the maintenance you will not be able to change subscription or redeem game codes.

At the moment we anticipate the Account Center to be back online at 10:00am EDT (15:00 CET).

Thank you for your understanding.


UO Herald - Game Updates

Ask & Answer No. 17

In this week’s Ask and Answer we have some very informative answers from the developers including a holiday appropriate question about bunnies. Enjoy!

UOForums

Easter is coming. So…

  1. Would you consider adding Vorpal Bunnies to the loot system that powers Shame/Covetous/Wrong? Perhaps equivalent to a mid-level monster to recognize how agonizingly slow it is to grow green thorns?
  2. Would you consider adding a (very) rare Vorpal Bunny statue drop?
  3. Would you consider adding Vorpal Bunnies to the list of sources for the upcoming release of armor system-related ingredients?
  4. Would you consider adding various imbuing ingredients to the list of Bunny loot items? (Magister_Returns)

Mesanna:  I get the idea you really like Vorpal bunnies.  You have to understand Vorpal bunnies are easy to farm in closed in areas so we have to be careful how much we put on them.  And with everything for gardening we have put in the game you can produce approx 73 thorns in 2 weeks.  As far as the statue, I don’t have an issue with putting in a Vorpal Bunny Statue or maybe a way to catch them during one easter and taming them, who knows =)

My personal bent towards UO skills is that if you put the effort and skill points towards a skill, you should be rewarded with a tangible in-game reward. As it stands, if you train resist spells you get a modest bump to your resists if you are not wearing any armor. Is there any chance the skill could be made more appealing if you offer this bonus even if you were wearing armor? The rewards could be tweaked to better balance the system but I think skill points are very limited (720 max) and should be accorded the proper weight based upon that fact.

My second resist magic question is in regards to pets. I know you guys have mentioned a pet overhaul but to that end, is there any way pets could enjoy the same resist benefits that players get with regards to their resist magic score. I actually have pet tamers for every single tameable out there and even though most of the weaker pets can’t handle the higher end bosses in the game, it is still quite enjoyable watching a pack of mongbats take down an ogre lord. I think one of the first things you should look at with weaker pets is to boost resists based on their magic resistance score. The players are putting the effort into training this skill, so reward them with better odds of survivability. (Sablestorm)

Mesanna:  I do not have an answer for this question but I can tell you that this question has caused a major discussion among the team.  When we settle on an agreement we will let you know…check back with us in the future….*laughs*

Puzzle Timer Adjustment plea…
I really think it’s a far better system for the plants, they are on a 23 hour timer. When the puzzle was new, people were cheating so horribly… they had to do something. Making it 24 hours, I think is just too much.
Say you do your puzzle at 8:30am every morning, as you eat your breakfast, before leaving to take care of business for the day. No matter how strict you keep it, you still loose ground every day. If you are late, over sleep, morning tummy issues, breakfast takes a little longer then normal, any tiny delay easily will make the task too inconvenient due to the 24 hour timer. You have to skip a day, start over again to put the task on your time. Even going 10 days will cause a delay waiting to get the token without any extra delay.
The plants, for all the work they offer when doing them by hand and not cheating with a house full of plant beds, you can keep to your time and not risk loosing the lot to illness.
Must it be 24 hours? Wouldn’t the same 23 hour limit be better and more friendlier for our game?  Please? I honestly think it’s funny you are tired one hour to the next, forget 1 day to the next and can’t work the puzzle. It’s not like the lamp posts. Just thinking about that one makes me tired. (EvilPixieWork)
UO Stratics Would it be possible to change quests on a 24 hr timer to reset at server up (or a set time daily) instead? This would make it so much easier to do daily quests like tier 3 Zosilem or experimental room puzzle quests without keeping notes when your char did them last. (Gheed)

Mesanna:  We agree and a bug will be put into the system for a future publish fix.

UO Japan

Repairing armor pieces one by one is not so fun for me. How about adding “repair service contract books”? Like bulk order books, you can stock various repair service contracts in the book. And if you click “repair all equipments” command of the book in appropriate shop in town, all your appropriate equipments are repaired at once. (Arata)

Mesanna:  This is actually an interesting idea.

I think the spyglass is almost meaningless item. It would be nice if I can find my lost pet by double clicking the spyglass. (Feedback)

Mesanna:  Lost pets are an issue not sure the spyglass is the solution, its much deeper than this.  I understand what your talking about but we do not track pets.

Recently new visual effects for leech effect were introduced to the game. Because of the effect, it’s hard to see how much I damaged the target. Could you adjust the effect to more smaller, simpler one? (Feedback)

Kyronix: I just had a look at this in both clients. I can see the little damage numbers above the mob ok, are you possibly talking about the mini health bar at the bottom in the EC? If that’s the case I’m not sure there is much we can do based on the fact that the effects generally originate from the base of the mob in the EC.

UO Stratics

Will the ancient liches ever be returned to Khaldun Dungeon? They were removed for a event and were supposed to be returned. They are unlike any other “ancient lich” in game. They even have their own back story.
From UO Guide:
In ancient times, Kaltivel, Anshu, Maliel, Baratoz, and Almonjin, were formerly the five most dreadful necromancers in the cabal who worshipped in Khaldun. They are now ressurected as fearsomely powerful liches in order to defend their underground temple from archaelogists and other adventurers who seek to claim its riches.
(Jirel of Joiry)

Mesanna:  I would love to return them and fix the shadow elementals, right now they are just crazy strong after a buff that a Dev game them for a past event.

When Samurai Empire 1st came out player could recall out of the Yamotsu mines. Well at least at the back where the fire beetles spawn. After sometime that was change and you can no longer recall out of the mine period.
My question is 2 part: Why was change to a no recall area and could it ever go back to being a recall out only area like the Dojo? Thank you (Luc of Legends)

Kyronix: We can adjust this in our upcoming publish so you can recall out of the mines.

Is there any chance we could get a shrine or healer placed permanantly in the Covetous mountain range? It is extrememly frustrating to have to run thru three levels of Cov after dying to overpowered lich casts. (Mentiras)

Mesanna:  Putting one outside near the mountains is not unreasonable.

The Dev Team has talked about a vendor search in game, is that still in the works and when can we expect to see it in game?

Mesanna:  I hope to have the vendor search in game by October.