Sorcerers’

South of Valor Shrine in Ilshenar, and on the far bank of the river is Sorcerers dungeon, Terort Skitas (1022.44’N 54.25’W 549, 455). The dungeon has two entrances, though one is atop the mountain, in the temple of knowledge, and only reachable by use of the teleport spell (105,17’N 53.55’W 556, 426). Entering up the stairs into the mountain an adventurer is greeted by skeletons, skeletal knights and lich. Two branching corridors lead to a dinning room with water and acid elementals on the east side and a dormitory with gazer lavae, gazers and greater mongbats to the west. The […]


Asuka – Another Story 魔導エナ – Prologue –

[日時・場所] ・Trinsic市政ストーン前 ・1月24日 22時~ —————————————————————————- ムーングロウとトリンシックが共同で研究している物に 魔力を物質化して、魔力が低い者でも安易に魔導を扱えるようにする研究がある。   以前、コアの研究で手に入れた研究資料から、魔力の一時的な物質化に成功して 試作品が完成したので、ライキュームからトリンシックに移送中に   研究成果である「魔導エナ」と「研究ノート」が強奪される。   「研究ノート」は暗号化されているので、解読するのは、ほぼ不可能と思われるが 盗まれたままなのは、さすがにまずいので各街の首長を招いて相談することになり 全首長が揃い、トリンシックの街で首長連絡会議を行う事になった。   トリンシック首長 TA



Ratman Village

North of Sacrifice Shrine and east of the Meer town of Lakeshire Mireg in Ilshenar is a derelict and debris filled town (41,23’N 18.29’W 1060, 1153). It is the home of a tribe of ratmen including several archers and mages. In the mountain behind it they have constructed a mine.


Rock

Deep in a maze of mountain passes south of Chaos Shrine in Ilshenar is the entrance to Dungeon Rock (92.38’N 32.41’E 1788, 570). A short entry hall guarded by a zombie, shade and skeleton leads into this underground stone-built complex of many passages and rooms. The area is very sparsely populated, though lich seem to spawn randomly almost anywhere. The first group of corridors occupied by only a single lich and stone gargoyle. The south eastern corner is home to an evil mage, an executioner and a lone acid elemental. Passing further into the dungeon requires moving through double pairs […]


Ratman Mine

  In the mountains north of Sacrifice shrine in Ilsh, behind the ratmen village, is found the entrance to the ratmen mine (41.18’N 20,36’W 1030, 1154). The first chamber of this excavation is a maze of levels, ladders and mining equipment, populated by ratmen, a ratman mage and earth elementals. Precious emeralds and diamonds in the walls show one reason for the mine. A further tunnel leads deeper into the mountain but here evidence of mining activities is absent, as are the ratmen. Flames shoot up from the crumbling floor and lava lizards roam around steaming lava pools. Far to the […]


Prism of Light

  Entry to this “tourist attraction” at the north east point of Nujelm is by ticket only. Luckily Lefty the Ticket Seller will provide one at a price of 10,000gp. Hard cash only please (mark as quest item). The ticket has a duration of 12 hours. Descending the ladder leads to a room with crystals inhabited by wisps and a sign saying the attraction is close for repairs! The doors to the dungeon are hidden by curtains, but not locked. Negotiating the passage behind the doors is only problematical on Siege shard, where some of the occupying wisps are Dark […]


Siege – Governor’s Meeting

Monthly Governor’s Meeting. Searching for a Governor for the City of Minoc,  as well talks and plans for the new year and terms.


Siege – “Backwards Time” 3:30 pm EST

Time has been slowly out of sync , dates as well with the start of the new year. Meet in King Blackthorn’s Throne room to see if we all can solve this problem.  


Palace of Paroxysmus

Hidden by rocks by the edge of Beggar’s Gorge in Lost Lands is a noxious pit (8.10’N 39.47’W 5578, 3019). This is the entrance to the Palace of Paroxysmus. To descend into this pit the adventurer needs an acid proof rope, this can either be crafted by a carpenter or bought from Lucius the adventurer, who stands near the entrance, for the modest sum of 5,000gp in hard coin (mark the pile of coins as a quest item) The first thing encountered in the dungeon is the noxious river of acid which runs all through the caverns and possibly an […]