Publish 33 16th June

Publish 33 Additions, Changes, and Fixes UO Team 16 Jun 2005 00:00:00 EST Publish 33, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 33. Changes Addressed an issue with followers being lost at logout. When a player logs out, followers (pets, hired NPCs) will be auto-stabled, returning to the player upon login. Pets that do not automatically return to the player can be claimed at the stable master. Arrows that miss their target will now be recovered automatically, […]


Publish 31 14th March

Publish 31 Updates and Bug Fixes UO Team 14 Mar 2005 00:00:00 EST Publish 31, as with most game publishes, contains a number of game updates and bug fixes. This article contains an updated summary of the game improvements that will come about with Publish 31. Features Treasures of Tokuno phase 2 Locate Ihara Soko, the Imperial Minister of Trade, in Rokuon Cultural Center in Zento Turn in 10 minor Treasures of Tokuno artifacts to receive a choice of any new major Tokuno artifact As you approach Ihara Soko with the minor artifacts, he will present you with a selection […]


Publish 21 26th November

Publish 21 Updates & Bug Fixes UO Team 26 Nov 2003 00:00:00 EST Publish 21, as with most game publishes, contains a number of game updates and bug fixes. This article contains a summary of the upcoming game improvements that will come about with Publish 21. This document was updated on November 24, 25, and 26, CST. Entries that have been added or updated are noted in blue. Housing, Player-Vendors, Player-Barkeeps If you attempt to trade a house to someone who already owns a house, the trade gump-window appears immediately. There is no longer a delay until the other person […]


Publish 19 (part 1) 31st July

Publish 19: Bulk Order Books UO Team 31 Jul 2003 00:00:00 EST As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! Summary As a way of improving the Bulk Order Deed system, we have created Bulk Order Books! This addition, which allows players to store their Bulk Order Deeds in convenient books, should help considerably in reducing item counts in houses, as well as decrease the amount of data needed to store these deeds individually. Bulk Order Books Each book will be able to hold up to 500 of any type of Bulk […]


Publish 16 (part 3) 20th September

The Virtue of Valor UO Team 20 Sep 2002 00:00:00 EST Valor is part of a philosophy within Ultima Online known as the Virtues, and is one of eight pursuits within the upcoming Virtue System. The Virtue of Valor has been described thusly: “The courage to take actions in support of one’s convictions.” The pursuit of Valor will be designed to allow players that consistently protect the populace against the forces of Evil and their champions to challenge the greater Champions of the realm, thus helping to defeat the scourge of darkness that has risen up in the dungeons of […]


Publish 16 Changes and Bug fixes 24th July

Publish 16 – Full list and Bugfixes UO Team 24 Jul 2002 00:00:00 EST This document is a compilation of miscellaneous changes and bugfixes found in Publish 16, as a list of links to the major system changes found in Publish 16. Resource and Crafting Changes: Several new rewards have been added to the Blacksmith’s bulk order system. Prospector’s Tool. Powder of Temperament. Blacksmith Scrolls of Power Gargoyle’s Pickaxe. Blacksmith bulk order system changes include: The reward value for items with an exceptional requirement has been increased. Large bulk orders will now be received for sets of weapons. Grandmaster smiths […]


Publish 16 (part 2.5) 23rd July

Publish 16 – PvP and Felucca enhancements UO Team 23 Jul 2002 00:00:00 EST These changes will enhance PvP in Felucca’s dungeons and Lost Lands by changing the treatment of stat loss, loot loss, and murderers, as well as detailing some new rewards that may be found in the Felucca dungeons and Lost Lands areas. Felucca Changes NOTES: These changes apply to the non-SP/IGR shards only! These changes are an independent set, not to be combined with any other Felucca change proposals listed previously. Intent As a brief preface, we’d like to explain the essential goals of the changes listed […]


Publish 16 (part 2.2) 23rd July

Publish 16 – Siege Ruleset Shards UO Team 23 Jul 2002 00:00:00 EST The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). [Note: The sections below in red indicate updates made after the original posting of this document.] The following is a compilation of all aspects of Publish 16 which affect the Siege Perilous and Mugen shards (both of which use the “Siege ruleset”). PvP and Felucca enhancements on the Siege Ruleset shards Changes to Combat and PvP Unarmed “to-be-hit” changes (chance to […]


Publish 16 (part 2.1) 23rd July

Publish 16 – Tailoring Bulk Order Deeds UO Team 23 Jul 2002 00:00:00 EST The basic concept of the bulk order system is that players who interact with certain crafting-based NPC shopkeepers will, on random occasions, be offered the opportunity to fulfill “bulk order deeds” (also known as “BODs”). In return for completing these BODs, the player will receive special rewards as compensation. A Blacksmithing BOD system is already in place, and the concept is now being expanded to include a Tailoring BOD system as well. Characters that have a sufficient Tailoring skill and frequently selling goods with NPC Tailor […]


Publish 16 (part 1) 23rd April

Publish 16 – Changes to the Barding Profession UO Team 23 Apr 2002 00:00:00 EST These changes are being implemented to balance Barding as a class, as well as improve the overall in-game experience of playing a bard. This document completely supersedes previous posts on this subject. General Rules The following general rules will apply to all bard-related skills (Musicianship, Discordance, Peacemaking, and Provocation): Musicianship:this is the base skill for all bard abilities. Any attempt to use other bard skills is preceded by a non-difficulty based check of the character’s Musicianship skill. If this skill check fails, the subsequent skill […]