Britain Passage, through the sewer, is a twisting route to the lost lands. The sewer is reached by descending ladders in the center of Britain (1.29’S 11.57’E 1493, 1641). In Felucca the sewer is unoccupied, the route gives access to Lost land close to the Champion Spawn ‘Hoppers Bog’. In Trammel sewer rats and bullfrogs frequent the paths while alligators swim in the swamp below. At some points the denizens of the deep sewers can be seen; acid elementals and orcs. While the password to reach these areas is still active the bridge to exit the area collapsed during the search for […]
The Random Loot Generator came into use as part of the Shame Dungeon revamp, publish 73, 2011. In publish 86, September 2014 all random loot, globally, became generated in this way. Named Quest Rewards and Artifacts from the various Artifact Collections, having fixed, not random, properties are not affected. All magical items (weapons, armor, and jewelry) spawn with properties generated by the Random Loot Generator. These include items found, On Monsters In SoS Chests In Treasure Chests In Dungeon Chests In Khaldun Puzzle Chests In Paragon Chests From Dredging Hooks From Quest rewards Lost Items (Honesty Virtue) Loot obtained from […]
All Creatures from tiny birds to Ancient Wyrms spawning in Ilshenar have a 5% chance to spawn as a Paragon of its type. A paragon is bright gold in color and has the tag (Paragon) on the end of its name. It has significantly enhanced stats, skills and regenerative powers than normal: Hit points multiplied by 5 Strength raised by 5% Dexterity and Intelligence raised by 20% All skills raised by 20% Base damage raised by 5 points Poisoning, if present in the creature type, raised by one level (but capped at ‘lethal’) Fame and Karma adjusted by 40% (positive […]
Percolem can be found in Royal City,Ter Mur in the little market area. He gives a series of tiered quests. You must complete a set number of each tier before you may move on to the next, each tier also has a cooldown period between quests. Begin with Tier 1, for which there is no qualifying requirement. All of these quests are repeatable. All the creatures required for these quests are found in either Ter Mur itself or the Stygian Abyss. The two maps linked below will help you to locate them. Stygian Abyss and Ter Mur . To advance up […]
Guide to understanding the Murder System Attacking an innocent (Blue) character in Felucca, or other area having the Felucca ruleset, is considered an attempted murder. If the victim dies before the criminal flag timer ends, the attacker is guilty of murder, regardless of whether he actually administered the killing blow. This includes damage inflicted by pets or summons. A murdered character can elect to report his murderer(s), reporting can take place some considerable time after the actual attack. If you are reported in five or more successive murders you will highlight red to other players and come under the restrictions […]
Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]
Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]
Mondain’s Legacy introduced a new race – the elves. It became possible to choose human or elf when creating a new character. In addition a quest was added enabling existing characters to set aside their humanity and become elven. The Heritage Quest. You will need, to complete some parts of the quest, 20 raw fish steaks and a pitcher of water. It is a wise would-be elf who has these things to hand before commencing the quest. The quest begins, and ends, with Darius the Wise. You will find him in the Lycaeum in Moonglow, which is the far Northwest […]
The party system allows players to adventure together and communicate more effectively. Forming a party is essential when a group undertakes a peerless encounter, the peerless ‘master key’ provides access for the entire party. Players not in the party will be unable to enter. The bard enhancement ‘masteries’ provide their bonus on a party-wide basis, which also adds to the desirabililty for any group adventure to be undertaken in a party. Forming a Party Every party must have a party leader. One member of the group creates the party by inviting the other members into a party. This automatically makes […]
The Exhibits | How to Donate | What to Donate | Rewards Community Collections exist in three locations, Vesper Museum, Moonglow Zoo and Britain Library, they have a dual purpose. For the community aspect points are attributed to all player donations which trigger displays in the 3 locations involved. In Vesper Museum and Moonglow Zoo the display cases and zoo cages fill up as points tiers are completed, in Britain Library there are no tiers, each different NPC has a display relevant to the skill type he or she represents which will display when the points target on that individual […]