Named Creatures in Mondain’s Legacy Dungeons

Bedlam | Blighted Grove | Labyrinth | Palace of Paroxysmus | Painted Caves | Sanctuary | Twisted Weald | Prism of Light |The Citadel Deep in the dungeons discovered in the time of Mondain’s Legacy are special creatures judged sufficiently powerful of their type to be given names. These creatures are hard to overcome, but have the ability to confer special rewards on their conquerer. Their loot can contain keys to access the peerless monsters or special set items. Those that aren’t key holders may hold a paragon-style treasure chest, also minor artifacts may be deposited in your back pack. […]


Tailoring

Tailoring is the skill which allows a character to make clothing and leather armor, it has much in common with blacksmithing in that training to 70 skill can be done through Bulk Orders interspersed with Tailoring Quests from Heartwood Elves. When working with leather to make armor, armslore, base properties, material bonuses and runic bonuses also apply. Creating your tailor Ultima Online being the sandbox it is, nothing is set in stone. Suggested skills are: Tailoring; obviously, select this as a starting skill at 50% (there is no accelerated gain quest for this skill) Arms Lore; gives bonuses to exceptionally […]


Heritage Quest – Human to Elf

Mondain’s Legacy introduced a new race – the elves. It became possible to choose human or elf when creating a new character. In addition a quest was added enabling existing characters to set aside their humanity and become elven. The Heritage Quest. You will need, to complete some parts of the quest, 20 raw fish steaks and a pitcher of water. It is a wise would-be elf who has these things to hand before commencing the quest. The quest begins, and ends, with Darius the Wise. You will find him in the Lycaeum in Moonglow, which is the far Northwest […]


The Party System

The party system allows players to adventure together and communicate more effectively. Forming a party is essential when a group undertakes a peerless encounter, the peerless ‘master key’ provides access for the entire party. Players not in the party will be unable to enter. The bard enhancement ‘masteries’ provide their bonus on a party-wide basis, which also adds to the desirabililty for any group adventure to be undertaken in a party. Forming a Party Every party must have a party leader. One member of the group creates the party by inviting the other members into a party. This automatically makes […]


Community Collections

The Exhibits | How to Donate | What to Donate | Rewards Community Collections exist in three locations, Vesper Museum, Moonglow Zoo and Britain Library, they have a dual purpose. For the community aspect points are attributed to all player donations which trigger displays in the 3 locations involved. In Vesper Museum and Moonglow Zoo the display cases and zoo cages fill up as points tiers are completed, in Britain Library there are no tiers, each different NPC has a display relevant to the skill type he or she represents which will display when the points target on that individual […]


Fire

  Fire is a dungeon with two entrances. The first is close to the town of Serpent’s Hold, just a few paces from the town dock. The second is in the much less hospitable desert and lava region of the Lost Lands, north of the town of Papua and close to the ‘Desert’ Champion Location in Felucca. The Felucca incarnation of this dungeon is a valid location for stealing from monsters but is not an anti virtue dungeon. The Abyss Champion Spawn occupies the maze-like area furthest from the dungeon entrances in the Felucca facet. Level One The entrance to […]


Deceit

Located in the mountains of snowy Dagger Isle, Deceit is one of the anti-virtue dungeons, as such hunting there can give virtue artifact drops. The Felucca incarnation of this dungeon is also a valid location for stealing from monsters. The Unholy Terror Champion Spawn on level three and the Feluccan entrance to the Primeval Lich Champion Spawn Region on level four are also found in this Dungeon when on the Felucca facet as are teleporters to the Vermin Horde champion area in Despise and the Abyss champion area in Fire dungeon. Despise is the anti-virtue opposed to Compassion, listen carefully […]


Champion Spawns – Other Facets (no pvp)

These are the locations of Champion spawns that are pvm only and involve no player v. player interaction. The Spawns in Ilshenar The Valor Spawn Just southwest of the Shrine of Valor you will find a white bridge. Cross this bridge and search for a clearing that with the overhead map looks like a crown. You will find the altar just west of this clearing, but by then you should have already run into the spawn. This spawn always has a random one of the five “evil” monster groups. The Humility Spawn Just northeast of the Shrine of Humility you […]


Shame

level 1 | level 2 | level 3 | level 4 | level 5 | The Altars The entrance to Dungeon Shame is found to the north west of Britain at the far side of the mountains. Level 1 The usual Scorpion can still be found here and there but the first residents you meet will be the diminutive Mud Pies and apparently familiar Earth Elementals, treat these last with a little respect, they are not as feeble as those you may have become used to fighting under this name. Moving straight forward the path divides. To left and right […]


Hythloth

Located south east of Daemon Temple on the Isle of Fire, Hythloth is one of the anti-virtue dungeons, as such hunting there can give virtue artifact drops. The Felucca incarnation of this dungeon is also a valid location for stealing from monsters Hythloth is said to be an old English synonym for ‘pride’ and pride will certainly go before a fall if you are too careless in this dungeon, there are a few unexpected ‘surprises’ contained in it. The Felucca dungeon can be the location of the champion of champions, the Harrower, when it is summoned by players and includes […]