A Valley of One

An excerpt from the journal of Professor Ellie Rafkin, The dim light from the campfire flickered against the canvass tent.  In the still of night the jungle was alive with the howls of monkeys and the singing of crickets.  A gentle breeze rustled the fronds of nearby palms.  Even though it had been months since I’d left the Lycaeum, the jungles of Eodon still made me uneasy.  I had seen such beauty in the Valley during my time here.  Brilliant fauna gave Eodon character and intimacy.  Meandering streams cutting through the verdant landscape made it feel alive and fertile.  In the […]


The Khaldun Diaries

The Khaldun Journals, Chronologically by Author Discovery of the Tomb, by Tavara Sewel The daily journal of Grimmoch Drummel, by Grimmoch Lysander’s Notebook, by L. Gathenwale Day One: Day One: Day One: The workers continue tireless in their efforts to unload our supplies even as light fades. I feel I should lend a hand in the effort, and yet I cannot bear to take my attention away from the magnificent stone doors of the tomb. Every inch of their massive frame is covered with intricately carved design work – ’tis truly a sight to see. I’ve spent the day sketching […]


Khaldun

For many years Khaldun, in the Lost Lands, existed only on the Felucca facet. This changed Halloween 2018 with the Treasures of Khaldun event when the Trammel Khaldun dungeon was discovered. It is the lost Tomb of Khal Ankur, leader of a cult who worshipped death and sacrifice. The tomb was excavated by his zealot followers, their carvings can be seen and examined on the walls. Such was the strength of their beliefs that they sealed themselves in the tomb with their master’s corpse on completion. Khaldun was found and opened by a group of four explorers, Tavara Sewel, Morg […]


Lake Superior ***The Special Election of Moonglow**** 8pmEST

The King has asked that Valerie VonDont, Sir Annoyed, Vladislaw, Bodhishua, FastCast, and Kurgan report to the Moonglow Governors office for a special election. All candidates will prepare a speech and why they should be elected Governor of Moonglow.


Brigand Camps

  Travelling along the roads of Britannia from Britain to Yew, not far from the dungeon Sanctuary, the adventurer encounters a palisade enclosing a number of tents (5.32’S 32.50’W 856, 1687). These tents are the home of a number of elven brigands and human raiders. In Ilshenar brigands have made their home in Bandit Town (95.11’N 57.01’W 512, 541), close to Valor Champion Spawn, where they share the location with evil mages. Smaller groups of elven brigands living in shadow colored tents can be found in malas at five locations: West of Umbra(30.24’N 18.33’E 1587, 1278) North of Hanse’s Hostel […]


Wind

Wind An isolated and secretive cross between peaceful town and dungeon, just finding the entrance to Wind is problematical; protected by a series of twisting mountain trails this subterranean city is high in the Serpent’s Spine. Finding the entrance is only the first hurdle. The pentagram teleporter that grants access will only do so for characters and pets having at least 70 points in magery. Non magical pets may not enter unless ridden and magical pets will not follow their owner over the pentagram. To take a magical pet into Wind its owner must command the pet to stay before the […]


Zento

Zento Trade Center of the Tokuno Islands. Zento is located on Makoto-Jima island, the smallest of the Tokuno named islands. Ihara Soko, the Imperial Minister of Trade, found within the Rockuon Cultural Center (R.C.C. in the table below), is the representative of the Empress of the this Island Empire. The Cultural Center incorporates several trades under its one roof, as does the Suteki Na Craftworks (S.Na C. in the table below). Zento is a walled city, with an inner, double, wooden wall enclosing the buildings and an outer, stone wall that encompasses the entire city including the moongate (36.54’N36.37’W 802, […]


Yew

Yew Located in the northwest region of Britannia, on the edge of the Deep Forest, Yew is named for the large, majestic Yew trees that surround it. The city is a strange mix of scattered farms and residences, a small village-like center and larger, more imposing edifices such as Empath Abbey and the Court of Truth. A small island off the North West coast houses Britannia prison, the only route to it being from the Court of Truth. Hidden within the prison’s annexe is a route to the Lost Lands Lighthouse. In Felucca the city is one of the cities […]


Vesper

Vesper Vesper is located in north eastern Britannia, at the mouth of a river. The city is fragmented, being built on both banks of the river and over a dozen islands in the river mouth, the whole being connected by a series of bridges. The city’s graveyard is on the river’s West bank and a stairway leading below one of the small buildings there gives access to a passageway to the Lost Lands. Located on one of the more southern islands is the city’s Museum. Donations to this may earn rewards. In Trammel the city is one of nine having […]


Umbra

Umbra This dark and sinister town surrounded by a star field moat and bordering on the Corrupted Forest in the southern continent of Malas is the domain of Necromancers. Contained within the city’s boundaries are a public moongate (20.55’N 47.23’E 1997, 1386) and the entrance to the Bedlam dungeon. Two bridges, one East and one West, connect the town to the rest of Malas. Where the town touches the mountain a stairway leads up to a now empty building where once Mardoth, the guildmaster of the Necromantic Brotherhood could be found and just outside the city, to the north, is […]