Herding

Useless skill, so they tell me, and maybe it does take a little ingenuity to turn a coin from it, but oh the fun you can have with a lowly shepherd’s crook and an ounce of mischief. How it Works Take up your crook ( or leave it in your pack) and double click it to start your journey as a shepherd. Target the creature you plan to herd. You will be asked where you want it to go, at this point you have two choices. First option, target a location. If you are successful the creature will walk slowly […]


The Virtues

From the principles of truth, love and courage are born the eight virtues, an important and enduring aspect of the Ultima universe. The Three Principles Truth Its home lies in the Lycaeum in Moonglow, the city of mages. The book of truth stands for the Principle of Truth Love Has its home in the lush Forest of Yew at the Empath Abbey The candle of Love represents that principle Courage Courage claims Serpents Hold as its home, hidden inside the deep walls of the keep The bell of Courage rings for those brave warriors there Together those 3 principles combine […]


Scrolls of Power

Scrolls of Power are items that allow veteran players to continue the development and/or specialization of their characters. There are two different types of scrolls available through gameplay: Scrolls of Power that allow you to raise individual Skills up to 120 Scrolls of Power that allow you to raise your total amount of Stats up to 250 Additionally when the character reaches 6 month of age it will receive a +5 Stat Scroll gift. Stat scrolls stack with this gift, it does not matter if you use a regular stat scroll first, or if you use the +5 Stat gift […]


Exodus Encounter

News has reached Sosaria that the defeat of Exodus was an illusion, not finally killed after all but merely banished. His Arch Zealot can be found on the sands at the gates of the ill fated Ver Lor Reg entreating adventures to perform a ritual to summon him. But is it the real deal? Or just a clockwork facsimile?   The ritual requires the use of four keys, the robe the dagger,  the rite,  the altar .   These can be obtained by various methods. All keys have a life span of one week. The Warrior Path New creatures and humans have […]


Treasure Maps

Map Carrying Monsters | Decode Skill Needed | Finding the Chest | Lockpick Requirements |Inaccessible Locations | Chest Content & Guardians | Completed Maps A major update in publish 105, Spring 2019, reduced the number of map levels from 7 to 5 In addition, treasure chests have now been themed based on the following profession inspired packages: Artisan Assassin Mage Ranger Warrior This results in a map that will read like this “A Tattered Treasures Map Leading to a Mage’s Hoard” There are also three qualities of chest, rusty, the familiar normal metal or gold. Chest Quality is determined at […]


Artifacts – Minor

Original Minor Artifacts can be found in 3 different ways. Killing the special Paragon Creature that spawns in Ilshenar, which gives you a small chance to receive one. Paragon Creatures can be recognised by their golden color and the text (Paragon) after their name. Anytime a creature spawns in Ilshenar it has a 1 in 20 chance of becoming a Paragon. Paragon Attributes: 5 times as many Hit Points 5% more strength 20% more dexterity and intelligence all skills 20% higher base damage 5 points higher than normal poison (if applicable) one level higher, although no higher than level 5(Lethal […]


Zeefzorpul Locations

The following maps show all the locations where Zeefzorpul the Imp has been found hiding.   The Bridge of Two Kings west of Dungeon Destard. 91o40′ S, 22o4′ W) A farmhouse west of Lord British’s Castle. (4o34′ N, 6o40′ W) A small cave east of Dungeon Destard. (96o35′ S, 3o1′ E) The mage tower in Hidden Valley west of Trinsic (119o37′ S, 24o45′ E The ruins northwest of the Honor Shrine. (153o37′ S, 20o6′ E) The stable of the eastern farm on the north Jhelom Island. (173o19′ S, 10o41′ W) The ruins south of Dungeon Covetous. (45o52′ E, 83o40′ E) […]


The Witches Apprentice

Quest Overview This quest uses the older quest engine. Description: Help the witch recover her recipe and then find the ingredients listed on it for her. Starting Point: Ruins in the forest south of Yew. Items Required: Shovel*, Spyglass*, Dagger/Sword*, Empty Pitcher*, A Tricorne Hat*, Lots of Alcohol* Reward: 2000 – 2200 Gold, 30 of each Reagent, A Magic Item, A Treasure Map (levels 1 – 4; stash to hoard), A Cauldron, A Bottle of Magical Moonfire Brew, Grizelda’s Extra Strength Hangover Cure (Only if you are drunk) a gain in Sacrifice Virtue * This item is only needed sometimes. Walkthrough […]


Artifacts – Sunken

Sunken Treasure is found by fishing at locations indicated by messages in bottles Ancient Wedding Dress Bronzed Armor of the Valkyrie Strength Bonus 5 Dexterity Bonus 5 Hit Point Increase 5 Stamina Increase 5 Stamina Regeneration 3 Lower Mana Cost 10 Physical Resist 11% Fire Resist 14% Cold Resist 8% Poison Resist 11% Energy Resist 8% Copper Ingots Enchanted Kelp Woven Leggings Hit Point Increase 5 Mana Increase 8 Mana Regeneration 2 Spell Damage Increase 8% Lower Reagent Cost 15% Casting Focus 4% Physical Resist 5% Fire Resist 13% Cold Resist 12% Poison Resist 8% Energy Resist 14% Grape Vines […]


Armor Refinement

Armor Refinement allows players to apply Refinements to non-medable armor. Where armor would ordinarily be non-medable, but has the property Mage Armor, the property can be removed by an npc mage guildmaster for a fee of 250,000gp. The property can be re-added subject to the armor not having more than four properties or not being an artifact. Note: the mage guildmaster in New Haven will not remove mage armor from a blessed item. This restriction does not apply in other cities. Transmogified armor cannot be refined There are two methods of refining armor: Reinforced – Increase max individual resist while […]