Magery, Evaluate Intelligence and Meditation

Magery Basics | Magery Alone | Skill Levels | Magery & Eval | Magery & Inscription | Meditation & Focus | Meditation & Armor | Item Properties | Magery & Melee Magery Basics Magery is a complex skill requiring the addition of evaluate intelligence, inscription and meditation if it is to operate at full power. The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana […]


Ninjitsu

Ninjitsu, the skill of the Assassin. If this is your goal the first thing you will need is the Book of Ninjitsu, this can be bought from a scribe in the Rokuon Cultural Center in Zento or the Ninjitsu instructor in the New Haven Dojo. This individual will also, for a fee, train your initial points in the skill, his companions will train the other skills you will need to become a fully skilled assassin. The ‘must have’ supplemental skills are hiding and stealth. You will need to make a choice as to the rest of your intended skill set; […]


Special Moves

Warriors have the ability to expend their Mana to perform intricate maneuvers with their weapons to devastating effect. Each weapon type in the game has a unique combination of a primary and a secondary special move. The first (primary) special move can be executed by ‘Expert’ warriors, ie those with 70 skill. The second special move requires that the warrior attain ‘Master’ level in their skill (90). Only real skill points are taken into account for this, skill enhancing jewels or other items are not counted. In most cases a complementary skill is required to perform these maneuvers. This is […]


Weapons

Weapon Revamp 2016 All weapons were normalized based on weapon speed and handedness. Unless otherwise stated weapons are Human/Elf. Some weapons can be equipped by all races, some items are Gargoyle only. Weapons By Skill Special Moves Descriptions Swordsmanship | Axes (Swordsmanship) | Mace Fighting | Fencing | Archery | Throwing | Wrestling Swordsmanship Weapon Name Crafted By Strength Base Damage Speed Special Moves Bardiche (2 hands) Blacksmith 45 17 – 20 3.75 Bladed Staff (2 hands) Blacksmith 40 14 – 17 3  Bladed Whip (all races) Tinker 20 13 – 17 3.25 Bokuto Carpenter 20 10 – 12 2 […]


Cannons

Item Skill Menu Sub-Menu Resources Skill level Culverin Blacksmith Cannons 900 ingots,50 boards/logs 65 smith,65 carpentry Carronade Blacksmith Cannons 1800 ingots,75 boards/logs 70 smith,70 carpentry Ship cannon deeds can also sometimes be found as loot in the holds of npc merchant ships. A third ships cannon, the blundercannon is obtained from the Rising Tide event. The metallic dyetub can be used on placed cannons to hue them. Resources: Most resources are crafted (see table below) however saltpeter is bought from the alchemists at Sea Market, the docks at Moonglow or Britain,  or mined from niter deposits in dungeons or from boats. […]


Staining

Using Cooking or Alchemy Skill for Staining Staining is the method by which natural dyes are created from plants. You will need: Decorative plants. Clippers (craftable – Tinker menu under the Tools tab). Empty bottles. Wine (buy from NPCs). Silver serpent venom. There are two ways to get this, use ‘snake charming’ (snake charming flute made by a carpenter, no music skill needed to play it) take an empty vial (glassblowing) double click the vial, target the snake and ‘milk it’. Kill the serpents, drop rate roughly 1:5.   Step 1: Creating Pigments You must first create pigments from plants […]


Stone Crafting

Carpentry| Stone crafting |Carpentry Craftables  Stonecrafting is a supplementary skill for Grandmaster Carpenters, its does not cost any skill points, and has no effect on the skill cap. To learn how to craft stone a GM Carpenter must read the book “Making Valuables With Stonecrafting” which can be bought from Gargoyle Stone Crafters in Royal City, Ter Mur at a cost of about 10,000 gold. Tools required are Mallet and chisels, also bought from the Gargoyle Stone Crafter in Royal city. As with most tools these have uses and will wear out. Granite is mined by Grand Master miners. Granite comes […]


Accelerated Gains for New Characters

Accelerated Gain Quests These quests grant an accelerated gain up to 50% skill within a designated training area and a reward relating to the skill trained. A list of the quests, the quest giver and his location can be obtained from Sir Helper in Haven town square, the map below will also help you to locate the npc you require (click on it for a larger view). Take the quest by double clicking the npc. Read carefully the instructions on where to train, only in that area will you get the gain bonus. A ‘buff’ icon will also appear when […]


An Overview of Quest Engines

Questing: An Overview Comparison of Quest Engines Classic Quest Engine Main Quest Engine You may only undertake one classic quest at a time, attempting to take a new quest while having an incomplete classic quest in your quest log will result in a dialogue box with no quest offer. In order to take the new quest you must either complete or resign the current one. You may have as many quests active as you wish To communicate with classic quest npcs use the context menu and select ‘talk’ To take the quest double click on the quest NPC. These NPC’s […]


Chivalry

Chivalry Spells and Abilities Chivalry is a spellcasting ability of the Paladin, instead of reagents it uses Tithing points. To cast the spells you will also need a Book of Chivalry from an NPC Keeper of Chivalry in Luna. This book contains not only the 10 Paladin spells but also shows how many tithing points you have. Because Chivalry is by nature aligned with the forces of good, a Paladin who has high karma will find his/her chivalrous powers more effective. Karma can affect both the duration and power of various of the Chivalry abilities. Tithing You may tithe gold […]