Base Properties

These are the base properties inherent to all pieces of armor. These values will always be the same, unless the armor piece is of exceptional quality1. Armour Revamp 2016 Armor Stamina Loss Update Player’s stamina loss is based on the type of armor as well as the amount of armor that is equipped2. Each piece of armor up to five pieces will reduce the amount of stamina lost when taking damage. The armor pieces which provide the most stamina loss reduction will take priority. Cloth armor, leather armor, and jewelry will give a minimal bonus to stamina loss reduction. Blacksmith […]


Mining

Ore to Ingots | Colored Ore | Mining for Stone and Sand Mining is a basic, and fairly essential skill for an aspiring blacksmith or, to a slightly lesser degree, tinker. To begin mining you will need tools, these can be either picks or shovels and can be used from the backpack, they do not need to be equipped: A shovel or pickaxe bought from a tinker npc has 50 uses before it breaks. An exceptional shovel or pickaxe made by a player using tinkering skill has 100 uses. High quality mining tools, such as the sturdy pickaxe and sturdy […]


Artifacts – Craftable, Major

Craftable Artifacts are items that can be crafted by the normal crafting professions. They require that the crafter has learned the recipe for the item and that he has acquired the proper rare resources. Blight Gripped Longbow Crafted by: Bowyer Hit Poison Area 20% Stamina Regeneration 3 Night Sight Swing Speed Increase 20% Damage Increase 35% Poison Damage 100% Weapon Damage 15-19 Weapon Speed 3.75 Range 10 Strength Requirement 45 Two-Handed Weapon Weapon Skill: Archery Bracelet of Primal Consumption Crafted by: Tinker Random Eater 6% Luck 200 Physical Resist 20% Fire Resist 20% Cold Resist 20% Poison Resist 20% Energy […]


Magery, Evaluate Intelligence and Meditation

Magery Basics | Magery Alone | Skill Levels | Magery & Eval | Magery & Inscription | Meditation & Focus | Meditation & Armor | Item Properties | Magery & Melee Magery Basics Magery is a complex skill requiring the addition of evaluate intelligence, inscription and meditation if it is to operate at full power. The basic requirement of any spellcaster is his spell collection. There are a total of 64 spells of magery, which can be added into a spell book for his convenience. The spells are divided into eight circles. Each circle progressively requiring more skill, more mana […]


Weapons

Weapon Revamp 2016 All weapons were normalized based on weapon speed and handedness. Unless otherwise stated weapons are Human/Elf. Some weapons can be equipped by all races, some items are Gargoyle only. Weapons By Skill Special Moves Descriptions Swordsmanship | Axes (Swordsmanship) | Mace Fighting | Fencing | Archery | Throwing | Wrestling Swordsmanship Weapon Name Crafted By Strength Base Damage Speed Special Moves Bardiche (2 hands) Blacksmith 45 17 – 20 3.75 Bladed Staff (2 hands) Blacksmith 40 14 – 17 3  Bladed Whip (all races) Tinker 20 13 – 17 3.25 Bokuto Carpenter 20 10 – 12 2 […]


Stone Crafting

Carpentry| Stone crafting |Carpentry Craftables  Stonecrafting is a supplementary skill for Grandmaster Carpenters, its does not cost any skill points, and has no effect on the skill cap. To learn how to craft stone a GM Carpenter must read the book “Making Valuables With Stonecrafting” which can be bought from Gargoyle Stone Crafters in Royal City, Ter Mur at a cost of about 10,000 gold. Tools required are Mallet and chisels, also bought from the Gargoyle Stone Crafter in Royal city. As with most tools these have uses and will wear out. Granite is mined by Grand Master miners. Granite comes […]


Melee Fighting

Warriors, Archers and Throwers Stats | Core Skills | Support Skills | Training Swordsman, Mace fighters, Fencers, and even Archers and Throwers all have similar requirements in the physical attributes. Stats The two most important attributes for any warrior to have are Strength and Dexterity: The cap for strength without items is 125, the maximum cap (with items) is 150. Strength determines: The amount of Hit Points (HP) a character has Melee damage Carrying capacity The type of armor/weapons and/ shields a character can equip The cap for dexterity without items is 125, the maximum cap (with items) is 150. […]


Publish 90

The Time of Legends Expansion 8/26/2015 – First TC1 Release 9/11/2015 – Second TC1 Release 9/17/2015 – Third TC1 Release 9/25/2015 – Fourth TC1 Release 9/29/2015 – Origin & Izumo Release 10/3/2015 – Origin & Izumo Update 1 Release 10/8/2015 – World Wide Release Humility & Spirituality This feature does not require the Time of Legends expansion entitlement. Humility & Spirituality Virtues are now available via the virtue menu. Humility Method of Gain To begin the Humility Hunt, say the words “lum lum lum”. During the Humility Hunt players, pets, and summons receive a -70 resist debuff to all resists. […]


Glassblowing

Glassblowing is a supplementary skill for Grandmaster Alchemists, its does not cost any skill points, and has no effect on the skill cap. To learn how to craft glass a GM Alchemist must read the book “Crafting Glass with Glassblowing” which can be bought from Gargoyle Alchemists in Royal City, Ter Mur at a cost of about 10,000 gold. The tools required, blowpipes can also be bought from this individual. In addition you must be close to a forge to create glass items. Blow pipes wear out, like most tools. You will also require sand, which is mined by grand […]


Alchemy

Tools & Equipment | Making Potions| Bulk Orders | Alchemy Recipes | Training the Skill | Enhance Pots Property Further Reading: Glassblowing | Staining | Cannons Alchemy – What is it good for? Well, not turning lead to gold. You can learn to make potions of all kinds (except love potions), dyes from plant clippings, black powder and a variety of other useful items. An alphabetical list of items that can be made with the skill can be found here. The Alchemy menu lists items under the following headings: Healing and Curative Enhancement Toxic Explosive Strange Brew Ingredients Tools and […]